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Author Topic: Variable Final Consumer Cargo Demand  (Read 1262 times)

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Offline colonyan

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Variable Final Consumer Cargo Demand
« on: June 13, 2012, 04:33:15 PM »
What it would like be if we were able to make certain final consumers to demand their goods in variable manner?
Expample: Food market demanding 100t in 1911, but only 40t in 1912.

Following situation would be possible.

- Freight revenue becoming less stable
- Peak time and off time use of way infrastructure
- Infra planning for peak time usage.
- Challenge for how to allow user to detect high demand time. Line freight level could be the reference maybe?

Then next. Cause and type of the variation.

- Independent, not caused by any other element.
- Dependency on other value. Such as Chain X not supplied enough.

Could be applied for passenger and mail generation in a city too for a period of time such as 1/2 or 1 year period.




Offline ӔO

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Re: Variable Final Consumer Cargo Demand
« Reply #1 on: June 13, 2012, 04:34:50 PM »
maybe tie it to global population?

Offline colonyan

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Re: Variable Final Consumer Cargo Demand
« Reply #2 on: June 13, 2012, 04:43:26 PM »
maybe tie it to global population?
I have hard time connect what you said and what I wrote, my brain isn't functionning propery now.
So I guess you mean bigger get total map population gets, bigger becomes the demand under designated value?

What I was aiming was more for individual entity, such as final consumer or even a city which generates passenger and mail, to demand or generate cargo/passenger in different manner, either completely in random manner or dependent on other trigger in the map.

Offline kierongreen

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Re: Variable Final Consumer Cargo Demand
« Reply #3 on: June 13, 2012, 05:53:28 PM »
I've not looked into the scripted scenario code yet but maybe it could be added there (thinking particularly of conditions).