The International Simutrans Forum

 

Author Topic: Time to get the bailiffs in?  (Read 1699 times)

0 Members and 1 Guest are viewing this topic.

Offline MCollett

  • *
  • Posts: 214
  • Languages: en
Time to get the bailiffs in?
« on: August 03, 2012, 10:41:53 AM »
My little tank engine has been manfully hauling coal from colliery to power station for over four months, moving more than 1000 tons of it.  But I haven't been paid a brass farthing for it.  I didn't expect it to make me rich, but this is ridiculous.

Best wishes,
Matthew

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Moderator
  • *
  • Posts: 18619
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Time to get the bailiffs in?
« Reply #1 on: August 03, 2012, 12:11:21 PM »
Thank you for the report - can you upload a saved game and let me know which program and pakset version that you are using?

Offline MCollett

  • *
  • Posts: 214
  • Languages: en
Re: Time to get the bailiffs in?
« Reply #2 on: August 03, 2012, 09:47:47 PM »
can you upload a saved game and let me know which program and pakset version that you are using?

Here is the saved game.  This is from -devel commit d2dbf1d (15/7/2012), compiled on Mac OS X 10.6.8, plus Pak128.Britain-Ex-0.8.4.

Best wishes
Matthew

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Moderator
  • *
  • Posts: 18619
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Time to get the bailiffs in?
« Reply #3 on: August 03, 2012, 11:25:41 PM »
Matthew,

thank you very much for that report - found and fixed in -devel. Also, here is a version of your saved game that should work with the latest -devel builds. Thank you very much for testing!

James,

Offline MCollett

  • *
  • Posts: 214
  • Languages: en
Re: Time to get the bailiffs in?
« Reply #4 on: August 04, 2012, 01:50:06 AM »
found and fixed in -devel. Also, here is a version of your saved game that should work with the latest -devel builds.

That was quickly fixed!  Yes, it seems to work OK now with a fresh build.

Thanks,
Matthew