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Offline deadlyboring

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First attempt to contribute Graphics - Assistance welcome
« on: September 12, 2012, 07:59:58 PM »
So this is my first attempt to contribute some graphics to the wonderful pak.

Attached is an immage of a modern shop-and-office-building. you will realise, the roof is yet missing, and honestly, i'm not sure what i should do with it.
I'd like you to critisize my work and maybe give me some help/assistance on how to improve this one.


Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #1 on: September 12, 2012, 08:11:21 PM »
Very nice.
But the Roof need another color.

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #2 on: September 12, 2012, 08:22:45 PM »
Looking good so far! I have not looked over the file in detail, so there might be latent techincal or scale issues, but, apart from the roof, the building looks good.

The roof ought, as Greenling suggests, be a different (darker) colour, preferably a charcoal tone mottled with dirt. I suggest adding detail to look like air conditioning units and lift machinary on the top. Have a look at photographs of real buildings' roofs for inspiration.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #3 on: September 12, 2012, 09:10:38 PM »
Well, i did how you proposed, and here it is:


Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #4 on: September 12, 2012, 10:48:53 PM »
Ahh, that's much better! Have you tried to get it into the game yet? Do you know how to produce multiple rotations...?

Offline ӔO

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #5 on: September 12, 2012, 10:51:05 PM »
I'd say it looks pretty good.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #6 on: September 13, 2012, 01:12:53 AM »
edit: found what's been wrong.
here is the result of my work, managed to get it into simutrans.
« Last Edit: September 13, 2012, 01:33:14 AM by deadlyboring »

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #7 on: September 13, 2012, 02:42:05 AM »
Looking good :)

Offline IgorEliezer br

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #8 on: September 13, 2012, 02:49:55 AM »
Pretty fitting. Good start.

People sometimes go wild with bright and hot colors. While the building seems okay alone, it looks unfitting among other buildings in the game.

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #9 on: September 13, 2012, 01:21:24 PM »
Deadlybroing
The Secend Photo from the Buliding looks better out!

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #10 on: September 13, 2012, 02:45:51 PM »
Thanks for the criticism so far.

I'm not quite satisfied with the pavement yet, though i cannot figure out how to make it look like the other pavements...

@Igor: Do you think i should do the colors a bit darker?

Offline Milko

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #11 on: September 13, 2012, 03:27:54 PM »
Hello

Very nice! With a beginning so who knows what awaits us in the future ...  :)


Giuseppe


Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #12 on: September 13, 2012, 06:33:03 PM »
The building itself is really good - definitely fits the pak. I've noticed though that the pavement isn't quite right - there is a pavement texture which can be imported from blends which use it (compare with the base of the 1930s buildings in your screenshot above). I'd be very happy to include it once that is fixed.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #13 on: September 13, 2012, 08:11:28 PM »
Thanks for the praise! Im totally surprised you want it in the pak. Just tell me which files you need, i'll release it for free use, no sale, please give credit.

I fixed the pavement, so now it fits to the other buildings. As usual, only one checkbox was missing...

Attached is an in-game image with the "new" pavement.


Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #14 on: September 13, 2012, 09:17:46 PM »
Excellent. The pngs and dats are all I need.

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #15 on: September 13, 2012, 10:13:36 PM »
i'll release it for free use, no sale, please give credit.

Just to clarify this to make sure that the pakset's licensing terms are properly synchronised, as the pakset uses open source licensing: are you happy to release your work under the Artistic Licence under which the rest of the pakset is released? Its terms seem quite similar to what you want to achieve, but it is a recognised specific licence that goes into full detail (and also permits modification).

Offline IgorEliezer br

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #16 on: September 13, 2012, 11:07:44 PM »
@Igor: Do you think i should do the colors a bit darker?
No. When I said "While the building seems okay alone, it looks unfitting among other buildings in the game", I wasn't  talking about your building, but about other people's first attempts on painting a building.

Sorry if I wasn't clear. :)

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #17 on: September 14, 2012, 04:49:40 AM »
While png and dat are all that are strictly needed the blend file and any texture images required are also helpful.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #18 on: September 14, 2012, 07:47:59 PM »
@TheHood: Artistic License is fine for me.

@kierongreen: Is there an e-mail adress/anything else i can send all the stuff to in order to make it available for you? The files are way too big to attach them in the forum.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #19 on: September 14, 2012, 09:37:16 PM »
I've got an email address listed in forum profile - I can forward email onto jamespetts and The Hood to put on svn/git as they have access (or you could ask them for their emails directly). Would the blend and other files also be released under the Artistic Licence also?

Offline Mattw62

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #20 on: September 14, 2012, 09:50:10 PM »
Alternatively, you can get a Dropbox account and upload all your files into the 'public' folder. All you have to do is then give links to them  :D Its all free!

Offline sdog

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #21 on: September 14, 2012, 10:19:29 PM »
did not realize this is a first attempt, until i scrolled up. I thought the people with lots of routine creating pak-britain buildings did it. In other words: Impressive!




ps.: mentioned on g+ [might be a nice blog-post too; are the screenshots here free?]
« Last Edit: September 14, 2012, 10:24:46 PM by sdog »

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #22 on: September 15, 2012, 02:33:45 PM »
Well, thanks for the praise! Of course, the .blend, the .png, the .dat and all other files, including screenshots are free under artistic license.
This is not only for the building i did now, but for all future releases which might come somewhen.

The file has been submitted;-)

Edit:
I've created a Dropbox account to share the files. Just check at https://www.dropbox.com/sh/2qqkq5me6t1rqqj/inTx8GY33j to get the building and all related files
« Last Edit: September 15, 2012, 02:47:26 PM by deadlyboring »

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #23 on: September 15, 2012, 04:09:40 PM »
Brilliant :)

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #24 on: September 16, 2012, 09:12:15 PM »
Fantastic - one thing I've just noticed though is that there are currently no snow images for the new building. Having spent ages making snow images for all existing buildings I'm only including new buildings which have snow images included. Any chance you could do these?

PS looking forward to any future creations!

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #25 on: September 17, 2012, 10:16:06 AM »
Well, i'll do the Snow Images sometime this week.

For the further creations, i started something like this:


Not too sure about the upper floor, do you think it fits? Too, it needs some backyard and some chimneys...

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #26 on: September 17, 2012, 11:52:17 AM »
I have a couple suggestions:

Change the flat part of the roof...you could give it a low gable and then you would effectively have what we commonly refer to here as a button roof.  Originally they were pretty much only used for barns but are very common for houses now.

The porch, both the roof and support members seem a little heavy to me.

Maybe you could make that ledge or balcony a little wider and perhaps put a railing around it?

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #27 on: September 17, 2012, 02:17:39 PM »
Thanks for the suggestions, Roads!

Well, i widened the balcony, and made the porch a bit smaller, yet i can't figure out what you mean by a button roof. not even google seems to know it, so could you maybe give me an image of what a button roof looks like?

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #28 on: September 17, 2012, 04:50:54 PM »
Sure.  I'll draw one very simply and upload it.


Modify:  Got a very rough one drawn but for some reason Google is unable to find the upload site:


http://simutrans-germany.com/files/


right now.  I'll try again later.


Modify:  Here you go:



I said it was rough, didn't I?  :-[
« Last Edit: September 17, 2012, 09:54:23 PM by Roads »

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #29 on: September 17, 2012, 07:35:38 PM »
Assuming it's a modern-ish building, some air-conditioning units and maybe even aerials on the roof would probably fit. The floors also possibly look a little high as well, especially the top floor. Otherwise, it's excellent work!

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #30 on: September 17, 2012, 10:16:46 PM »
Modified it a bit, so that it looks more complete. Added some railings to the balcony, and some stuff on the roof. Also scaled down the height of the rooms.

@Roads: Thanks for the drawing, i tried this type of roof, but don't think it fits to the idea i had. Most propably i'll use it in some of my future creations.

Now it looks like this:



Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #31 on: September 17, 2012, 11:26:35 PM »
Textures and so on look good, but I'm not sure what this is meant to be? The windows are very uniform (apart from the balcony - also those on the right seem to have no frames) making it seem like some offices. The overall shape with the flat room in the middle is more industrial looking, although the white lower texture doesn't match that. On the otherhand the porch and textures remind me of some blocks of flats, but the window spacing and sizes don't fit this as well... I'm unclear which option the roof furniture matches, if there are chimneys these are more often put at the ends of buildings. Is this based on a real world building?

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #32 on: September 18, 2012, 12:06:02 AM »
Well I'm not sure what it looks like but I know what it would be perfect for - a brothel!  The ladies could advertise from the balcony.  It looks enough like an industrial building so it would not be suspect as a place for those with a taste for the seedier side of life.

Looks like to me it would be perfect for one of those districts a lot of cities have - between the nicer part of town and the industrial area.



Modify:  After thinking about this some I realize people might not want a brothel in their game.  My sons often remind me I'm a one percenter and that means 99% of people do not often share my likes and dislikes.


With that in mind, I think your building has the potential to be a great building for professional people, i.e., doctors, lawyers, etc.  I love the color of the upper floors and the roof.  I would discard the porch and the balcony and make the doors on the 3rd floor windows like the rest.  I would change the bottom color to match the top.  You might add some trim between the floors if the building looks too plain.  Something like you already have between the 2nd and 3rd floor.  I would try adding a couple lines in that gray band so it doesn't look like just a painted band around the building.  Then I would add two front doors with quite a bit of trim around them to make them stand out.  You might also put a discrete little sign over the top of each door.
« Last Edit: September 18, 2012, 03:23:24 AM by Roads »

Offline sdog

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #33 on: September 18, 2012, 03:47:05 AM »
Top floor looks like a hotel ballroom, but for such the building is a bit too small. Reminds me a bit of luxurious Lofts, from a retrofitted industrial building.

Here in Toronto are a couple of those, i assume when they were built in late 19th century for the fur-coat industry they did not look very different from the homeland. (The top windows would be a new addition, to make Arteliers or more expensive Lofts.

I haven't seen such roofs in UK, but elsewhere the central, flat area, would likely be below the edge of the roof
looking like this:
/|_____|\

In other words, standing on the flat part, there would be a something like a parapet, at it's top edge the incline of the roof would start.
http://en.wikipedia.org/wiki/File:AAA_Los_Angeles_CA.jpg
The inner wall around the flat centre might be as high as a normal storey.

This mix of flat and hip roof seems to be rare in London, 10 min of looking at google satelite maps produced only pure hip roofs or pure flat roofs. Exception in Tower Hamlets:
https://maps.google.ca/maps?q=51.509734,-0.005204&ll=51.509173,-0.005659&spn=0.002421,0.006545&num=1&t=h&z=18

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #34 on: September 18, 2012, 04:18:20 PM »

DB, I've been thinking...
If you do decide to use the building as a brothel, I have a story to go along with it.


*********
This brothel claims to be the best little whorehouse in Britian.  A young lady named Fancy McPeters works there and everyone says she looks just like Dolly Parton.  When asked why she was employed at such an establishment, she replied, "it costs a lot to look this cheap."
*********


If y'all think this is a slur on Dolly, it is not.  That is precisely what she said about herself on Larry King one night.
« Last Edit: September 19, 2012, 12:42:50 AM by Roads »

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #35 on: September 18, 2012, 08:23:06 PM »
Well Roads, it's really a nice story, but i did decide not to use it as a brothel. Since Simutrans is mixing buildings all the way through, it could happen that this one appears right next to the Schoolbuilding. You wouldn't want your kids to go to school right next to such an establishment, would you?;)

Currently i am working on new windows and other stuff to make it look more like a professionals building. Our Simutrans-world surely needs some lawyers;)

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #36 on: September 18, 2012, 09:59:28 PM »
And some courthouse attractions for them to have somewhere to work, I'd say.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #37 on: September 18, 2012, 11:27:39 PM »
well, as you can see, i'm quite a bit far away from drawing attractions. too, there are some more modern buildings on my list, but a courthouse wouldn't be too bad to have. Maybe some of the more experienced drawers may want to start working on this?

For now, this is my current building. Please note that i forgot to change the windows on the short (non-entrance) side. This will be changed very soon.
Now my questions so far:
Do the frontwindows look right now, and what about the frontdoor?
I thought about coloring the corners white, do you think it would fit?


Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #38 on: September 19, 2012, 12:54:54 AM »
Yep, can't have a whorehouse next to a school house. :)

The building is looking good!  I think it is suitable for either an office building or a court house.  I like the front doors a lot!  Good idea on the double doors.  It needs the balcony as well, IMO, it keeps the windows from being monotonous...if all the same, I think they would be.  That said, the balcony needs to be wider still and the color not so dark - still needs a railing too!

I would change the white to a cream color so the contrast is not so sharp.   I don't think the corners need any change...

I like what you did with the roof.

When you are finished with it, I would like to have a copy of it for my pak128 if that is okay.  If not I understand.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #39 on: September 19, 2012, 07:17:50 AM »
Right, the building itself is fine, nice texturing (only small commend is there seems to be an outline around one of boxes on the roof) - the problem is how "British" it looks. To my eyes it looks far more like something you might see in Europe (or the States?). Having the roof with a v shaped dip in the middle might help, making it look like a converted Victorian warehouse. Really it's your building though and we shouldn't be dictating to you details (which could often be conflicting). I usually try to work from real world prototypes of British buildings myself.

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #40 on: September 19, 2012, 09:36:16 AM »
oops!

I shouldn't even be posting here since I'm not playing pak128 ATM and even if I were, I would be pretty much clueless as to British architecture.  So, well, I don't have a horse in this race.  Sorry for the intrusion and hope you the best DB!

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #41 on: September 19, 2012, 10:27:23 AM »
well, since im an absolute beginner at 3d-things with almost no clue about architecture (oh, yes, a house needs walls and a roof, right?) i'm quite dependant on your help. to make things worse i'm living right in the middle of germany, and my last trip to UK has been in 2009. My only clue to british architecture is some google-maps footage. So after all, many thanks to all of you, helping me with that stuff.

@kierongreen:
you mean the roof should look like this (side view):
  __          __
/     \___/      \

or did you mean this kind of shape:
    /\
  /    \

@Roads:
All my "artwork" is released under artistic license and published on a public dropbox folder. Feel free to use any of the data! Would be nice if some credit was given, though

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #42 on: September 19, 2012, 03:17:33 PM »
Db: i think it might look better with the first of your roof text diagrams. For your first buildings these are amazing :)

Offline sdog

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #43 on: September 19, 2012, 05:51:37 PM »
here are some photos showing roofs of buildings of similar type

manchester


sheffield

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #44 on: September 19, 2012, 10:29:25 PM »
Thanks for the help so far. I think it fits right now, so i'd call this a beta-version. If anything is totally inacceptable, please tell me;-)


Offline IgorEliezer br

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #45 on: September 20, 2012, 01:40:29 AM »
The front door is too "square". It resembles a bit of these modern double glass-pane doors. I'd put an arch (not sure) over it or some kind of discrete decoration over or around the door frame.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #46 on: September 20, 2012, 09:17:46 PM »
Well, i just decided that they look quite fine, i tried it with darker bricks around the door, and it didn't meet (at least my) the eye. Too, i decided to call it a medical center instead of a lawyers office -  The demand for doctors is much higher then the demand for lawyers;-)

After importing it into the game, i darkened the colours a bit, it's been quite bright.

The .png:


Ingame Screenshot:


After all, thanks for the help so far. Next step is doing winter images for both of the buildings, if you feel like the last one is looking fine.

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #47 on: September 20, 2012, 09:31:34 PM »
deadlyboring
Those Building look very good out!

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #48 on: September 20, 2012, 11:31:58 PM »
DB, your building is great!  I'm going to copy and put it in my game.  Of course I will put your name as creator...even though no one will ever see it except me.

Sorry for the post Kieron but thought DB had a right to know his work is appreciated outside of Britain.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #49 on: September 21, 2012, 07:23:10 AM »
There's nothing to be sorry for!

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #50 on: September 21, 2012, 07:49:48 AM »
Then I would like to make just one more post since I've gotten pretty interested in this building.  I'm thinking it would be great as the city hall for the alpine climate especially if DB adds snow.


Anyway, what do you think of the railing?  Sorry I'm just like a turtle - can't turn anything loose until it thunders.  If you hate it, no worries whatsoever.



Offline Carl

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #51 on: September 21, 2012, 08:22:42 AM »
Hey DB, on an unrelated note: you should consider making a thread in the screenshots board to show off your greater London map. I've been fascinated by the snippets you've posted around the forum so far (not least because I'm working on a similar UK project) and I'm sure others would be interested too! :-)

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #52 on: September 21, 2012, 12:40:44 PM »
Roads
You want the last building from deadlyboring use as city hall?
that will than be look be funny out.

Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #53 on: September 21, 2012, 01:30:44 PM »
greenling

Funny?  Explain please.  It is a very substantial looking building.  Not only that but the color seems like it would suit the Evergreen trees and gray landscape - also the snow - of the alpine landscape.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #54 on: September 21, 2012, 01:43:32 PM »
@Roads: I think your railing is a bit... massive? i did some railing, too, but it's nearly invisible. Guess mine was too small. i'll fix that when i'm doing the snow images for that building. By the way, could you get the pakfile and stuff from the dropbox account? Since i've never used that before, i'm not sure if its working fine...

@all the others:
I did some snow images for the 90's shops and offices building. the data in the dropbox has been updated, and here is some in-game picture of it. Hope you like it.


Offline Roads

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #55 on: September 21, 2012, 01:58:20 PM »
Actually DB, I didn't use dropbox.  I just right clicked on the image and did a "save as."  Since I'll be using it in pak128 I won't need the Britain .dat file.

I avoid using dropbox whenever possible, it is a little tricky...depending on how/where the file was put.  I like this

 http://simutrans-germany.com/files/

much better.

Yep, the railing seems too massive.  It draws your eye right to it.  Maybe the color is too dark or it simply doesn't need to be there.  At any rate the building doesn't really need it.


Offline Milko

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #56 on: September 22, 2012, 02:22:08 PM »
Hello

WOW. I can not wait to see them included in pak.  :)

Giuseppe


Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #57 on: October 01, 2012, 12:24:20 PM »
This one took some time since i've been quite busy with reality this week. But here it is, some Block of Flats located near Abbey Wood station. Following your suggestion i stuck to a real-world-building this time. As always, critics welcome.

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #58 on: October 01, 2012, 12:37:38 PM »
I like these! One very small thing - it would be good if there was a little clutter in the back  yards.

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #59 on: October 01, 2012, 03:49:23 PM »
deadlyboring
The Buildings on the Photo looks very good out.
I can´t wait to test it.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #60 on: October 01, 2012, 05:38:01 PM »
How long are the rows of flats in real life? If they are long terraces it might be good if you could get the buildings to form a continuous row. Also it might be worth designing two varients of the images with different coloured garages and decoration. Looking good though :)

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #61 on: October 01, 2012, 10:06:27 PM »
@jamespetts: Are you okay on the dropbox-version for giving you the data? I'm working on backyard clutter.

@greenling: Thanks! Hopefully they will be online in my dropbox-folder tomorrow evening.

@kierongreen: Well, they aren't too long in reality, as you can see by the attached picture. But i'll definetly do some color-variations aswell as i thought about giving them another floor or two, so there will be some more variation.

Offline Carl

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #62 on: October 01, 2012, 10:17:31 PM »
These look great! My only criticism would be that the front doors seem a little too colourful; or at least that the colours seem a little strange for front doors.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #63 on: October 02, 2012, 12:02:30 PM »
I've made up a new version with some stuff in the backyards, and a second version with different colors. Hope you like it. Sources and pakfiles as usual in dropbox.


Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #64 on: October 02, 2012, 05:30:16 PM »
deadlyboring
Those building looks very good out.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #65 on: October 02, 2012, 05:47:46 PM »
That latest screenshot makes me think - are the squares below the flats garages? If so it might be an idea to double the size of them (and only have 4 under each block rather than 8 ).

I do like the way they fit in - in that screenshot you can imagine that the school served a neighbourhood of Victorian brick terraced houses which has been demolished and replaced with a load of concrete! :)

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #66 on: October 02, 2012, 11:05:42 PM »
Well, i placed the school where it is as an alternative for a modern school building. i took the screenshot from the thamesmead area of my personal greater london area.
On the other hand i personally think the 8 garages quite fit the buiding. It has 4 Doors on the first floor, indicating 4 appartments on each floor, of which the building has two. Summed up it makes 8 appartments which each have a garage of their own.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #67 on: October 02, 2012, 11:16:51 PM »
I actually liked the way the school didn't fit in with the houses around - this quite often happens in real life when one old building remains while all others around have been demolished :)

Quite often there isn't a garage for each flat in blocks like this, squeezing 8 under each block just doesn't fit in terms of scale (each one is barely bigger than a doorway).

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #68 on: October 04, 2012, 10:43:33 AM »
Your right kierongreen. I shall correct this during the weekend and offer an updated version...
Thanks for your assistance, it's quite important to have someone else look at my work.

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #69 on: October 04, 2012, 11:48:36 AM »
Looking forward to seeing it :)

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #70 on: October 04, 2012, 06:38:13 PM »
I hope it's better this way....


Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #71 on: October 04, 2012, 11:01:55 PM »
The bottom floor is not high enough - it should be the same height as the floors above, other than that looking good :)

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #72 on: October 05, 2012, 01:16:47 PM »
Nice.Very Nice those House.

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #73 on: October 13, 2012, 04:56:41 PM »
I've not had much time for Simutrans recently, but good to see some more buildings. I'd love to include all of these into the set, so if you can get round to doing snow images for the second and third ones that would be fantastic and I'll put them all in together. I'd also agree with kieron about the garages needing to be a few pixels taller.

On an unrelated note, seeing the screenshot with the high-rises and parks next to each other makes me think perhaps we should code some park/open space graphics as high-level res or com buildings to get the high-rises spread out a bit.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #74 on: October 18, 2012, 12:00:40 PM »
Same like me, i couldn't really find the time for working on the buildings, but i hope to finish it this evening. Please apologize the delay....

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #75 on: October 18, 2012, 05:50:51 PM »
No need to apologize - it's your time and your hobby!

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #76 on: November 05, 2012, 09:08:54 PM »
Not wanting to pressure you but just wondering if there's any progress here?

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #77 on: November 22, 2012, 01:03:14 AM »
I'm very sorry for the continuing delay, as real life keeps me quite busy these days, unfortunately this will be for at least two more weeks. I did neither forget nor put it down,  it's just that i'm busy as hell. hang  on for a while,and i'll bring on that stuff. promised;-)

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #78 on: November 22, 2012, 08:36:14 AM »
Thanks - no worries. Just didn't want you to think I'd given up on getting it incorporated into the pak either.

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #79 on: December 15, 2012, 09:13:02 AM »
deadlyboring, not wanting to be pushy but just wondering if you are planning on finalising these graphics soon? I'd like to put out a release by Friday and it would be great to have these in. I can always apply snow to your existing blend files if you don't have the time? Or we can wait until you get time and get them in for the next release.

Offline greenling

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #80 on: December 15, 2012, 09:43:52 AM »
The Hood
i think that deadlyboring get some problems to have some freetime.

Offline deadlyboring

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #81 on: December 18, 2012, 04:14:28 PM »
Finally found some freetime the next days. Buildings will be finished on Thursday evening. Promised;)

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #82 on: December 18, 2012, 04:59:42 PM »
Awesome. I will hold the release until Friday then. That will allow for some new ships too.

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #83 on: July 27, 2013, 02:47:50 PM »
I've made the snow images for these and added the to SVN. Hope you don't mind, deadlyboring. Of course you are always welcome to keep drawing some more stuff if you ever get the time again!

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #84 on: July 27, 2013, 02:50:25 PM »
Hmm - looking for this on the Git mirror of the SVN repository I find that it hasn't been updated in 3 months. Does anyone know why the Git mirror no longer works?

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #85 on: July 27, 2013, 02:56:24 PM »
No - but I've now added the relevant files to standard SVN.

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #86 on: July 27, 2013, 03:02:24 PM »
Would you mind reminding me of the link to the SVN (assuming that the files are available on the web)?

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Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #88 on: July 27, 2013, 03:59:19 PM »
Hmm - there isn't a way on the SVN to tell which ones are new or when they were added, is there? That's one thing that was very useful about the Github mirror. What is the name of the relevant .dat and .png files for this on the SVN?

Offline The Hood

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #89 on: July 27, 2013, 04:03:34 PM »
Just look at the recent commits?

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #90 on: July 27, 2013, 04:17:31 PM »
Forgive me for being dim - where is the link for that on the SVN?

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Offline Milko

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #92 on: July 28, 2013, 04:34:54 PM »
Hello

Hmm - looking for this on the Git mirror of the SVN repository I find that it hasn't been updated in 3 months. Does anyone know why the Git mirror no longer works?

 :-[

I usually use github mirror to check pak britain std, it will be very useful if somone solve the automatic mirror....

Giuseppe

Offline jamespetts gb

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #93 on: July 28, 2013, 05:29:35 PM »
Yes - Abruch is the name of the person in charge of these things, but he does not seem to respond to messages very much.

Offline Milko

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #94 on: September 27, 2013, 09:11:00 AM »
Hello

Probably Aburch fixed the SVN mirror!  :)

Thank you Aburch!

Giuseppe

Offline Milko

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #95 on: October 16, 2013, 03:17:13 PM »
Hello

The github mirror (pak 128 britain std) is out of date from 26/07, it may be that it is still locked?

Giuseppe

Offline kierongreen

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #96 on: October 16, 2013, 03:46:27 PM »
Latest commit I can see on GITHub is https://github.com/aburch/simutrans-pak128.britain/commit/4a35f1fd1c30821590e95f1b10af8e98558919d7 - 26 August 2013. This matches the latest SVN version (1297) - the pak SVN is not updated anywhere near as frequently as the code SVN.

Offline sdog

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Re: First attempt to contribute Graphics - Assistance welcome
« Reply #97 on: October 17, 2013, 06:36:20 PM »
Since we are mirroring a lot of svn repositories on github, perhaps we ought to move the synchronisation to one of the simutrans servers? Such that it is not scattered to several people but at a system this community has access to. Even with a high rate of checking the svn it isn't much load on a server. (when something has to be pushed more so, but that happens not that often)

We already have an organization account at github.