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Offline mEGa

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Re: Winter is coming
« Reply #140 on: October 26, 2012, 03:36:07 PM »
This building is quite different from the original, but I feel we needed such kind of building...
Very Nice. I'm agree with you.

Guys... I know I am getting rather pedantic these days, but looking at the "justice hall" (?), I think another rotation is not needed, as this is 99.9% symmetrical :P
Ok, you're finally right and not despotic man I reassure you ;-) I modified new justice hall (just 1 view summer and winter).

Now last work :

New Old
New Old

This week end, I shall organize a submission pak file (with .dat, .png and sources .xcf)

Offline Fabio

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Re: Winter is coming
« Reply #141 on: October 26, 2012, 03:40:27 PM »
I like them a lot!

I changed my mind about my latest building: this one will be a completely new and different building, and I'll make RES_11_45 different. Stay tuned!

Offline Sarlock

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Re: Winter is coming
« Reply #142 on: October 26, 2012, 04:21:25 PM »
Nice work as usual!

Fabio, I love that building... can't wait to see your newest version.  That style of building would look great on a water front, about 4 or 5 in a row.  If you make a series of them each a different height, it can look like it's stepped up, lowest to highest.

Offline sdog

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Re: Winter is coming
« Reply #143 on: October 26, 2012, 09:30:58 PM »
the snow on the radar dish is brilliant.

Offline greenling

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Re: Winter is coming
« Reply #144 on: October 26, 2012, 11:37:27 PM »
The Snow on and in the radar dish it crazy.
i can me be remember that radar dishes in the winter from technical helper keep free from snow and ice.

Offline mEGa

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Re: Winter is coming
« Reply #145 on: October 27, 2012, 10:15:06 AM »
Thank's to all
i can me be remember that radar dishes in the winter from technical helper keep free from snow and ice.
You're right . I asked same question about it ! Do you want I erase snow in radar dish as some simutrans working man should remove it or we decide that in winter radar doesn't work ?

Offline Vladki cz

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Re: Winter is coming
« Reply #146 on: October 27, 2012, 11:27:09 AM »
I like the snow inside the radar dish. It makes me smile. Anyway Fabio and Mega, all the winter buildings are really nice. Thank you very much for your efforts. I was thinking to add snow to some buildings myself, but I have no idea how to do it. Would you be willing to share some tips, snow textures, etc... so that the snow has the same appearance on all buildings?

Offline mEGa

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Re: Winter is coming
« Reply #147 on: October 27, 2012, 02:50:37 PM »
. so that the snow has the same appearance on all buildings?
Thank you too Vladki.
I used a current snow texture ground for base of color scheme issued of official texture of pak128. I mean Fabio too (he advised to me few moment ago).
http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/landscape/grounds/texture-climate.png

We also used desaturing filter (I don't know how it's named in english) to limit tonal value of vegetation (tree, grass...) Personally I apply "40 %" value with module of Gimp. Finally I 'think winter' and imagine how snow should cover area in real life.
Don't forget sun direction and apply clearest or darkest color to create volume and 3D aspect (see joined example file )

So main aspect remains consistent for the pak.

Offline greenling

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Re: Winter is coming
« Reply #148 on: October 28, 2012, 08:11:43 AM »
Mega
I make for me a owne radardish there no snow in it.

Offline Fabio

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Re: Winter is coming
« Reply #149 on: October 28, 2012, 04:18:39 PM »
Here's the new RES_11_45 and its smaller companions:

NEWOLD

Offline Zeno

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Re: Winter is coming
« Reply #150 on: October 28, 2012, 04:22:50 PM »
My gosh.... do you have a painters army hidden in your den, Fabio?? These are simply *amazing*!! :D

Offline mEGa

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Re: Winter is coming
« Reply #151 on: October 28, 2012, 04:51:23 PM »
Here's last curiosities on 1 tile :

New Old
 
 


And zip file (sources + dat + png) including  :
civilian_radar
cur_01_128_jh
futuristic_tower_0
house_ruins_0
justice
lighthouse_0
lighthouse_1
observatory
pagoda01
radio_tower_0
rmax_clock_tower
small_manor
triumph

http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip

Thanks per advance to Zeno or VS for commit this.

Offline IgorEliezer br

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Re: Winter is coming
« Reply #152 on: October 28, 2012, 07:18:29 PM »
My gosh.... do you have a painters army hidden in your den, Fabio? :D

 :o


Offline Fabio

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Re: Winter is coming
« Reply #153 on: October 29, 2012, 01:01:12 AM »
Fabio, I love that building... can't wait to see your newest version.  That style of building would look great on a water front, about 4 or 5 in a row.  If you make a series of them each a different height, it can look like it's stepped up, lowest to highest.

As you requested ;)

NEW

My gosh.... do you have a painters army hidden in your den, Fabio?? These are simply *amazing*!! :D

Thank you guys! I really enjoy this project, although it's quite exhausting...

Offline Fabio

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Winter is coming - Release Part 5
« Reply #154 on: October 29, 2012, 01:05:41 AM »
Here's the release of the fifth part:

:down: winter-res-05-121029.zip

It contains the last 21 buildings published since last release and their sources.

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit this set.

Thank you!

Offline sdog

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Re: Winter is coming
« Reply #155 on: October 29, 2012, 01:06:50 AM »
posh!
an enclosed rooftop pool in winter. i should love to have that too...

that pool looks excellent, especially in the light of the transparency discussion in the other thread.


ps.:
irl wouldn't a larger storey or utility level required below the large pool? not that it's really required here.



from the github svn mirror:
13 days ago   Fabio's winter, batch #2 [vs_cz]
unless it lost sync with the svn, there's a bit more to be committed?

Offline Sarlock

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Re: Winter is coming
« Reply #156 on: October 29, 2012, 01:14:23 AM »
Looks great!  I can't wait to grace my next resort town with this beauty.

"irl wouldn't a larger storey or utility level required below the large pool?"

Maybe the entire building is filled with water...hmmm!

Offline Fabio

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Re: Winter is coming
« Reply #157 on: October 29, 2012, 01:17:00 AM »
posh!
an enclosed rooftop pool in winter. i should love to have that too...
that pool looks excellent, especially in the light of the transparency discussion in the other thread.
ps.:
irl wouldn't a larger storey or utility level required below the large pool? not that it's really required here.
Thank you! I'd love to have it, too!
I thought about thickening the last storey's ceiling, but I forgot... ??? I might edit it in a second time.

from the github svn mirror:
13 days ago   Fabio's winter, batch #2 [vs_cz]
unless it lost sync with the svn, there's a bit more to be committed?
Here's the latest commits:

Quote
Revision 991 2012-10-27 08:26:28
 dwachs worked with 53 items in /pak128/pak128.prototype/scenario
Import scripted scenarios, remove old scenarios
Revision 989 2012-10-24 19:35:17
 vs_cz worked with 33 items in /pak128/special_buildings
Winter graphics, round 4 - churches revisited
Revision 988 2012-10-24 19:17:34
 vs_cz worked with 58 items in /pak128/cityhouses/res
Winter graphics, round 4 - res
Revision 987 2012-10-23 12:16:34
 vs_cz modified 2 items in /pak128/devdocs
Minor updates to documentation
Revision 982 2012-10-21 13:08:26
 vs_cz added 3 items in /pak128/cityhouses/res
Add house from Sarlock
( http://forum.simutrans.com/index.php?topic=10637.msg102503#msg102503 )
Revision 981 2012-10-21 10:51:32
 vs_cz worked with 20 items in /pak128/special_buildings
Snow graphics for churches by mEGa
Revision 980 2012-10-21 09:55:42
 vs_cz worked with 17 items in /pak128/cityhouses/res
Winter graphics, round 3 - Fabio & mEGa
Revision 978 2012-10-17 20:24:42
 vs_cz modified 2 items in /pak128/special_buildings/landscape
Oops, the snow was from mEGa!
Revision 977 2012-10-17 20:11:00
 vs_cz added 6 items in /pak128/special_buildings
mEGa's tourist attractions:
small French park
larger French park
cross-country skiing resort / bicycle track (in summer)
Revision 976 2012-10-17 19:52:29
 vs_cz modified 2 items in /pak128/special_buildings/landscape
Sarlock's snow for abbey
Revision 975 2012-10-17 19:44:23
 vs_cz added 3 items in /pak128/base/road_stops
Add drive-through cargo road stop, compatible with "high tile" system
Revision 974 2012-10-15 14:09:09
 vs_cz modified 30 items in /pak128/cityhouses/res
Fabio's winter, batch #2

You can find the history of commits here: http://svnlogs.simutrans.com/pak128.html

Offline Sarlock

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Re: Winter is coming
« Reply #158 on: October 29, 2012, 01:27:34 AM »
r1000, here we come!

Great work as usual, Fabio and mEGa.  Thanks for sharing your army of artists!  :)

Offline sdog

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Re: Winter is coming
« Reply #159 on: October 29, 2012, 04:22:05 AM »
i must have a look what's happening with the git sync then. A little while ago i moved my computer to a different building, the internet connection is a bit awkward there. (some thing with load balancing perhaps)


There was a hung git process which blocked synchronisation with the svn for a few weeks. It's up to svn state now.

Offline greenling

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Re: Winter is coming
« Reply #160 on: October 29, 2012, 02:55:19 PM »
The zipfiles form fabio looks good out.
But we got slowly problems to make new nightlypakset from pak128. :o

Offline VS

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Re: Winter is coming
« Reply #161 on: October 29, 2012, 03:12:17 PM »
winter-res-05-121029.zip
r994

http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip
r995

Thanks to both!



Currently we're at r997 (for all paksets on SF)... let's see what happens to be r1000 :D

(old 128 repo had 1308 commits alone ;) )

Offline Fabio

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Re: Winter is coming
« Reply #162 on: October 29, 2012, 03:42:05 PM »
Here's the snow version of 2 MHz's houses.

In the /material/ subfolder there are tons of lost jewels just waiting for a good soul willing to write the dats and doing a bit of copy-paste. I wrote the dats for 4 Raven's modernist houses, which only needed a better texture for the snow (already present).

NEWOLD

Offline greenling

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Re: Winter is coming
« Reply #163 on: October 29, 2012, 03:55:45 PM »
Fabio
I have be view that you have be use the png file from raven.
All Png files from Raven now very worthfull .
Raven suport no simutrans more.

Offline Fabio

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Re: Winter is coming
« Reply #164 on: October 29, 2012, 03:59:42 PM »
greenling, Raven's retirement is a great loss to Simutrans.
Still, there are still many of his png which, for one reason or another, were never officially released.
Today I wanted to process those 4 houses, which I stumbled upon in my project. With time, there are many more to adapt (some need a bit of hacking) and I wish to see them released.

Offline sdog

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Re: Winter is coming
« Reply #165 on: October 29, 2012, 04:03:08 PM »
greenling, your cities must be growing and growing. Good times for a pak-archaeologist!

Offline greenling

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Re: Winter is coming
« Reply #166 on: October 29, 2012, 04:14:41 PM »
Sdog
I Need some helper for my a pak-archaeologist projekt!

Offline VS

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Re: Winter is coming
« Reply #167 on: October 29, 2012, 04:42:22 PM »
Assistant from assistant from... :D

In the /material/ subfolder there are tons of lost jewels
So true! Some processing might be needed, though...

Offline Fabio

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Re: Winter is coming
« Reply #168 on: October 29, 2012, 04:48:15 PM »
So true! Some processing might be needed, though...

Processing like the modernist houses here above? I got plans for the Paris houses too, I'd like to assemble them to have 8 rotations buildings (like my blocks) for 1840-1920 downtowns ;)

Offline greenling

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Re: Winter is coming
« Reply #169 on: October 29, 2012, 04:53:29 PM »
Fabio
I have be remeber that raven some house in USA Styll be make have.

Offline Sarlock

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Re: Winter is coming
« Reply #170 on: October 29, 2012, 05:22:23 PM »
Nice work, Fabio.

I was looking at those same houses a couple of days ago and thinking about what needed to be done to get them included in to the pak.

I'd love to see some more 1800's style buildings, I was thinking of drawing one after I finish my two building projects (SFC (80% done), graffiti block (80% done)).

Offline mEGa

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Re: Winter is coming
« Reply #171 on: October 29, 2012, 05:37:26 PM »
Well I begin to modify most addon >1 tile. Here proposition of MARKET_PLACE_0 :

New Old
I try to replicate a Christmas market with Christmas light by night ! See screenshot in game in joined file

Nice work, Fabio.

Yes yes yes ! Pak128 will not be recognizable soon ! A big challenge for a big result !




Offline VS

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Re: Winter is coming
« Reply #172 on: October 29, 2012, 05:43:18 PM »
That's a great idea! I like this a lot! :)

Offline Fabio

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Re: Winter is coming
« Reply #173 on: October 29, 2012, 05:47:12 PM »
The winter lights are so adorable!

I would like so much to see this market in full 4 rotations... It's just a hint, not a binding request ;)

Offline Sarlock

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Re: Winter is coming
« Reply #174 on: October 29, 2012, 05:52:56 PM »
Wow!  That looks amazing!  I love those night lights... very cute!