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Author Topic: Simutrans Fried Chicken (SFC)  (Read 29925 times)

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Offline sdog

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Re: Simutrans Fried Chicken (SFC)
« Reply #70 on: November 08, 2012, 06:49:16 PM »
Don't forget, it's not the colonel, it's the benevolent dictator.

i think the large flashing image would annoy me when playing.

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #71 on: November 08, 2012, 06:57:45 PM »
Beware!  Big Brother is watching!  Haha!

Not sure, I think sdog might be right, the blinking might be a bit much.  Then again, how often do people play at night?

My available animation sequence is 8 tiles long since I already have the bucket as FrontImage, so I could do an 8 sequence light show with the colonel for no extra image requirements... what to do, though... hmm!

Do the red lights under the window sill look okay or should I not put them there?

Offline greenling

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Re: Simutrans Fried Chicken (SFC)
« Reply #72 on: November 08, 2012, 06:59:20 PM »
The Flashing neon do i not like. ::(

Offline VS

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Re: Simutrans Fried Chicken (SFC)
« Reply #73 on: November 08, 2012, 07:15:13 PM »
Guys... guys...

This is GREAT :D

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #74 on: November 09, 2012, 06:23:10 AM »
Hmmm... major challenges.  I've decided I don't like the red lights under the windows, they are too bright on the dark side of the building during the daylight.

Realized that I can't do an 8-stage animation for the front colonel because the bucket is used for all 4 rotations, not just the front one... unless I want to add 8 more images just to add the colonel animation which I don't think I want to do (I don't want to make this building have 32 images, it already has 24 which is enough).

The problem with the blinking sequence is that it will also be visible during the day which is not my ideal situation.

Maybe it's best kept dark until if/when the day ever arises that we have customizable night colours available, then something customized can be done with those specific colours.  Maybe I'll just add some LED-like lights around the edge of the colonel and leave it at that.  I'll play with it some more and see what happens.  :)

Offline Isaac.Eiland-Hall us

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Re: Simutrans Fried Chicken (SFC)
« Reply #75 on: November 09, 2012, 06:36:57 AM »
I don't know how I feel about the animation... but I can say with certainty that people don't want me flashing them! (For non-native English speakers, "flashing" can refer to exposing one's parts that shouldn't be exposed for the shock value).

That aside... I dunno- the animation was neat, but it didn't flicker like neon does... don't think it's possible to get it "right".

Maybe the restaurant doesn't stay open late for dinner. :)

But I'll be interested to see the results of the LED experiment, too. :D

Offline mEGa

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Re: Simutrans Fried Chicken (SFC)
« Reply #76 on: November 09, 2012, 07:33:18 AM »
Well... thanks for your feedbacks.
What we can say this test makes a lot react !  ;D
Experiment remains... an experimentation !. I agree with most of the "negative" reactions. The neon sign is slightly too screamy.
Note : timeline period was 500 ms per picture.
but I can say with certainty that people don't want me flashing them! (For non-native English speakers, "flashing" can refer to exposing one's parts that shouldn't be exposed for the shock value)
Don't worry, I admit you that it was very (too) ambitious. My apologizes for this nightmare  :D
Maybe the restaurant doesn't stay open late for dinner. :)
Good notice. it's solution to explain no neon sign at night.

Sarlock you are going well. LEDs only outline can show better results.
« Last Edit: November 09, 2012, 07:39:24 AM by mEGa »

Offline VS

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Re: Simutrans Fried Chicken (SFC)
« Reply #77 on: November 13, 2012, 01:29:39 PM »
Hmm... what should I do with this, now? There's nothing to commit yet, it seems... Or is this not finished?

* VS wanders away mindlessly again

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #78 on: November 13, 2012, 06:53:35 PM »
Sorry, not quite done yet, just want to work on the animation.

I'll be back in a few days and will be making that my first task :)

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #79 on: November 19, 2012, 07:21:30 AM »
I've been working with the lighting for hours and I just can't find something I'm happy with.  The other challenge is that I already have a 8 stage animation for this building for the bucket, so any light animation has to align with that and then requires me to write an additional 8 animations for the front of the building where the sign is.  Besides the fact that I couldn't find a design that looked nice it also wasn't worth adding another 8 images to the .pak.  So, in the end, I've forgone the sign lighting and other lights and have just gone with windows and menu drive-in signs for lights.

Therefore, without further ado, I present to you the final version of the Simutrans Fried Chicken outlet:



URLs:

http://www.elvenorder.com/simutrans/addons/simutrans_fried_chicken.png
http://www.elvenorder.com/simutrans/addons/simutrans_fried_chicken.dat
http://www.elvenorder.com/simutrans/addons/simutrans_fried_chicken.pak

Barring any errors found, it's ready to be committed to the pak.  :)

Offline Vladki cz

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Re: Simutrans Fried Chicken (SFC)
« Reply #80 on: November 22, 2012, 11:09:21 PM »
There is a small bug in rotations - rotation 1 and 3 should be swapped.

Offline VS

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Re: Simutrans Fried Chicken (SFC)
« Reply #81 on: November 23, 2012, 10:13:41 AM »
In r1044, fixing the rotation bug as well.

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #82 on: November 24, 2012, 02:14:32 AM »
Excellent, thanks for doing that VS... I was just logging in to make that change myself.  You beat me to it :)
Off to work on trees instead then...

Offline The Hood

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Re: Simutrans Fried Chicken (SFC)
« Reply #83 on: November 24, 2012, 09:32:30 AM »
Any chance of a blend file for modification to pak128.Britain?

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #84 on: November 24, 2012, 07:27:07 PM »
Absolutely:

http://www.elvenorder.com/simutrans/addons/sfc.blend

If you have any questions, let me know :)

Offline The Hood

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Re: Simutrans Fried Chicken (SFC)
« Reply #85 on: December 04, 2012, 08:56:08 PM »
Just trying to edit this blend file and rather oddly the mesh doesn't have any faces so it doesn't render. Have you got an up to date version?

Offline Zeno

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Re: Simutrans Fried Chicken (SFC)
« Reply #86 on: December 04, 2012, 09:14:08 PM »
Works for me with 2.64. Faces and render are ok.
Which blender version are you running, The Hood?

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #87 on: December 04, 2012, 09:20:00 PM »
It's made with version 2.63... works fine for me.

Offline The Hood

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Re: Simutrans Fried Chicken (SFC)
« Reply #88 on: December 04, 2012, 09:21:17 PM »
Aha - 2.56. Just downloading 2.64...

OK - got the file working, but there are a number of texture files missing - could you post those please?
« Last Edit: December 04, 2012, 09:29:35 PM by The Hood »

Offline Zeno

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Re: Simutrans Fried Chicken (SFC)
« Reply #89 on: December 04, 2012, 09:33:53 PM »
You can pack those textures "inside" the blender file. Just click the "present" icon in the image (UV) screen :)

Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #90 on: December 04, 2012, 10:18:49 PM »
Re-uploaded with textures attached... hopefully it works now :)

http://www.elvenorder.com/simutrans/addons/sfc.blend

Offline wlindley us

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Re: Simutrans Fried Chicken (SFC)
« Reply #91 on: December 21, 2012, 01:20:53 PM »
Looking at your dat file, I realized the x-offset and y-offset parameters to BackImage / FrontImage were not documented.  I updated that.


Offline Sarlock

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Re: Simutrans Fried Chicken (SFC)
« Reply #92 on: December 21, 2012, 06:11:18 PM »
Thanks for adding that information to the wiki, that was on my "to do" list :)