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Author Topic: new pak64.exp server online  (Read 24964 times)

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Offline asaphxiix

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Re: new pak64.exp server online
« Reply #70 on: October 16, 2012, 09:31:48 PM »
i loaded from 1861
but now we have many vehicles from 19th century experimental addon
let's hope this doesn't cause other problems
and that the problem that crashed the server doesn't repeat

Offline ӔO

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Re: new pak64.exp server online
« Reply #71 on: October 16, 2012, 10:04:28 PM »
I think you may have added the older version for experimental 7.0 and earlier.

Offline jamespetts gb

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Re: new pak64.exp server online
« Reply #72 on: October 16, 2012, 10:34:11 PM »
asaphxiix,

thank you for the crash report with the saved game - that was most helpful. I have found and fixed the crash on my -devel branch. The fix should be incorporated into the next release.

Offline ӔO

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Re: new pak64.exp server online
« Reply #73 on: October 16, 2012, 11:00:38 PM »
I think the server might have crashed again, due to the same problem.

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #74 on: October 16, 2012, 11:40:08 PM »
that's great to hear james!
Anything we can do to go around and stop the bug from happening in the current game (loading an earlier save)?
« Last Edit: October 16, 2012, 11:46:19 PM by asaphxiix »

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #75 on: October 16, 2012, 11:43:58 PM »
anyway i think we may all benefit from a short hiatus... I didn't know a game could be so compelling, I have to play at all times, so the server will stay off for the night

Offline jamespetts gb

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Re: new pak64.exp server online
« Reply #76 on: October 16, 2012, 11:46:50 PM »
It was very interesting looking at the game when I was fixing the bug - it was particularly interesting to see people sharing railway lines (the blue/purple in central Europe). This is interesting to watch!

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #77 on: October 17, 2012, 12:03:06 AM »
yep it's pretty cool, what drove me at first to go multi was the notion that the only think to stop me from taking pax from London to Birmingham through Istanbul would be competition. That is, make very large detours segmented to different trips (lines). I haven't been really able to understand the behavior of 'too slow' yet, but it doesn't seem to significantly reduce the desire to voyage to a destination, even if the journey takes much longer than it should, as long as trips within the voyage are not slow, and there's no shorter alternative.

This is why I promoted open access in the game and offered to others to connect to my network anywhere. Others are more concerned with the choice of exchanges and impose certain limitations, which doesn't reduce the fun and realism. Some problems with the access system though, mainly the domino nature of pax movement which makes it hard to expand one's network when the other player is not around, since the growth of passengers carries on to the other network and requires constant adjustment. And I can only envy the Red network for its amazing efficiency, it's been great to learn from you.

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #78 on: October 17, 2012, 11:01:05 AM »
so james, do you think there's a way to bring the server back up and avoid the crash?

The crash happened twice - the second time after I loaded a previous save from two hours back - which made it seem inevitable, but later I loaded that save in single player and played through with no problems. So maybe there is a way? If not, we will hold the game until the release comes out, I guess.

Offline greenling

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Re: new pak64.exp server online
« Reply #79 on: October 17, 2012, 06:54:17 PM »
Asaphxiix
It my Fault that the server not more work, i have gives a addon that i not be test have.
I Post from those addon now the PNG and Dat: https://sites.google.com/site/000002expend/19th-Century-experimental-src.7z?attredirects=0&d=1

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #80 on: October 17, 2012, 06:56:10 PM »
no greenling, actually this happened right before I put the addon. it looks good to me.

Offline greenling

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Re: new pak64.exp server online
« Reply #81 on: October 17, 2012, 07:20:41 PM »
asaphxiix
it your server out?

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #82 on: October 17, 2012, 07:48:09 PM »
yes currently I can't run it, until the next release version I think. Maybe I'll start a new uk128 game.

Offline greenling

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Re: new pak64.exp server online
« Reply #83 on: October 17, 2012, 08:04:35 PM »
Asaphxiix
You want be start a game with pak128.britain exp ?

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #84 on: October 17, 2012, 08:41:17 PM »
yeah why not

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #85 on: October 17, 2012, 08:42:18 PM »
i wonder if my pc can take 2040*834. It's a hell of a map.

Offline ӔO

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Re: new pak64.exp server online
« Reply #86 on: October 17, 2012, 09:11:26 PM »
if you do, you should turn off trees, because trees actually eat up quite a lot of the file size.

Offline jamespetts gb

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Re: new pak64.exp server online
« Reply #87 on: October 17, 2012, 10:42:04 PM »
It's not the pakset - it's a bug in the RC version that I have now fixed in -devel. The solution is for me to release the next version, which I shall do when I have a few minutes, hopefully within a week...

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #88 on: October 18, 2012, 06:00:35 PM »
ok james! it is definitely worth the wait :)

But in the meantime, being compulsive and all, I am opening a new 128 with a nice world map for us... Please join everyone - uk 128 0.8.4

Offline ӔO

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Re: new pak64.exp server online
« Reply #89 on: October 18, 2012, 06:34:19 PM »
hmm, I'm getting mismatched pak files again.

Did you copy 0.8.4 into 0.8.3, or is it 0.8.4 only?

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #90 on: October 18, 2012, 06:36:28 PM »
how can I check?
on game info says revision 1011 which is funny cuz i'm running 10.12

something is amiss I think
I run the server and choose pak0.8.4 i've just downloaded, but when I run a client from the same directory and pak, there's a mismatch

guess it's a bug - i'll do it on 0.8.3. just wondering whether to use 10.11 or 10.12?
« Last Edit: October 18, 2012, 07:00:29 PM by asaphxiix »

Offline ӔO

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Re: new pak64.exp server online
« Reply #91 on: October 18, 2012, 07:15:07 PM »
I think it might be the program, rather than the pakset.

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #92 on: October 18, 2012, 07:38:27 PM »
what do you say, coverage 2 or 3?

Offline ӔO

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Re: new pak64.exp server online
« Reply #93 on: October 18, 2012, 07:42:10 PM »
should leave it to 3 for pak britain.

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #94 on: October 18, 2012, 07:45:21 PM »
gotcha. and routing on foot?

should i use your settings here?
http://forum.simutrans.com/index.php?topic=10592.0
« Last Edit: October 18, 2012, 07:50:53 PM by asaphxiix »

Offline ӔO

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Re: new pak64.exp server online
« Reply #95 on: October 18, 2012, 08:21:26 PM »
yeah, that should give good results on larger maps.

I would put city number and industry number to be the same.

set "number city clusters" to 1/20 of number of cities and "city cluster size" to around 15~30

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #96 on: October 18, 2012, 08:22:21 PM »
thanks!!

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #97 on: October 18, 2012, 09:19:57 PM »
server is online on 0.8.3
tell me what you think of the map and settings
300 cities, 15 clusters, 300 ind
game version 10.11

Offline ӔO

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Re: new pak64.exp server online
« Reply #98 on: October 18, 2012, 09:35:13 PM »
yeah, looks good.

you could probably add a few cities manually.

Offline ӔO

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Re: new pak64.exp server online
« Reply #99 on: October 25, 2012, 07:33:19 PM »
server seems to be down

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #100 on: October 25, 2012, 07:43:07 PM »
looking...

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #101 on: October 25, 2012, 07:51:44 PM »
ok, fixed

perhaps I should open a new thread for this game, it's not even 64...

Offline asaphxiix

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Re: new pak64.exp server online
« Reply #102 on: October 26, 2012, 07:09:44 PM »
the game is offline due to some bugs. what took you out AEO?

so we have two games waiting for the next version now, we'll see whether they'll be continued when it comes :)

Offline ӔO

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Re: new pak64.exp server online
« Reply #103 on: October 26, 2012, 07:49:31 PM »
I dunno, I think it was too much infrastructure cost with ships causing massive refunds and costing too much to operate.

or that would be over expansion of the railways and ships being terrible.

Offline jamespetts gb

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Re: new pak64.exp server online
« Reply #104 on: October 28, 2012, 02:38:14 PM »
I have now uploaded a new version of Simutrans-Experimental. Might I suggest that you update the server and continue the Pak64.Experimental game? (I suggest the Pak64.Experimental, because I run my own Pak128.Britain-Ex server, and, although it has not yet been updated to the latest version, I  plan to reinstate it when I can, and it is good to have variety).