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bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.9.0

Started by jamespetts, November 20, 2012, 02:30:23 AM

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asaphxiix

I forgot to close the client before going to work, when I came back it was still connected! however shortly after that desynched, but still a good connection.

just now, lowering tiles to ocean level (with 'd' button) caused a server restart. I was trying to use the new 'flattening' feature, keeping the mouse clicked, when it restarted.

edit: the server is down currently.

ӔO

Job posting / Contractor wanted

Is there anyone willing to setup local bus/tram/metro transport authority for Nightingborough-Swaningfield-Doringfield-Nutingham-Saltington-Hendingfield Islands?
I'll pay for most of the infrastructure, so one only has to setup the lines and pay for buses with their own company.
I'm still in the process of adding the bus stops, but hopefully I'll be done by tonight.

Requirements
Must be willing to maintain lines semi regularly to fix jams or severe overcrowding.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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ӔO

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Hmm - the current saved game seems to lead to a reliable crash. I shall have to test this and update to the new version to fix.
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jamespetts

Hmm - the saved game was corrupt for reasons that are not easy to ascertain. I have reset to the latest backup save and the server is now running again.
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asaphxiix

aeo, do you think those lines you planned for this area are economically viable? from what I see, short routes (especially those not in a straight line) don't make profit. It's quite hard to turn a profit on passengers in this game now, isn't it? I hope it gets better with a larger coverage.

ӔO

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various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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ӔO

could we please upgrade the pakset?

fixing the APT and aircraft depot bugs would help greatly at this point in time. (1981)
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various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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jamespetts

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ӔO

oh, okay...

both need a small update at the very least.

I know that is easier said then done...
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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asaphxiix

is it a known issue that ships have difficulties finding path over a long way? especially when part of the way used to be land (i.e. canals of reduced land)

for example, ships can go from Aylham Rickman Dock to Yenddon Vestige, and from Yenddon Vestige to Colport Junction Dock, but not from Aylham to Colport (sometimes, they can go in one direction but not the other, I think)

(posted this in the dev forum)

ӔO

Give them a waypoint or dock somewhere in the middle and they should be able to path find.
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various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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asaphxiix

i tried that, but they seem to always just skip the waypoint and head straight to the next station. and if I let them dock at a station, it takes a lot of time to load (I do that anyway).

jamespetts

There is a maximum routing depth that probably affects them that could in theory be adjusted easily, but needs some data for calibration. Can you work out the maximum distance over which a ship can currently route so that I can look into working out by how much that I need to adjust the routing depth?
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jamespetts

It's not down - I'm in at present. Have you remembered to upgrade to 11.4?

Edit: I might have forgotten to announce the version increase in this thread - apologies.
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ӔO

working great for me.

excellent work!

I'd pat you on the back if I could.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Download Simutrans-Extended.

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ӔO

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

asaphxiix

I wonder if there's anything that can be done about the long pauses (4-5 minutes) that follow joining.

That would make the game quite a lot more playable than right now, even frequent desyncs (5 minutes apart) would hardly be an issue.

ӔO

For me, the game starts 20 to 30 seconds after joining.

Although, I think, when you (asaphxiix) join, the game pauses for a good 4 to 5 minutes on my side too.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

asaphxiix

that's odd. indeed, on my side as well the pause is very long, but also when other players join, including yourself I'm sure, sometimes it's a bit shorter, say 3 minutes, but never less than two minutes by all means. could the game be starting for you faster than it does for me when we're both on? or will the delay be so short when you're alone on the server? In such a case, I would be causing very long delays :\
I wonder what other people experience.

jamespetts

Hmm - Asaph: when you join, can you interact with the map for 5 minutes in pause mode, or does it take 4-5 minutes just to load/transfer the game? How long has it taken this long to load/resume?

The thing that normally takes the time is the loading of the map by the server: because I am only renting one CPU core, the server is single-threaded, whereas the clients use multi-threading (11.0 and onwards) to speed up loading/saving. Until the server has finished loading the game, it will be paused for all the clients.
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asaphxiix

yeah, i can interact and send commands, and if I am not desynched immediately upon resuming (which happens sometimes), the commands I sent are then performed. It's always been that way since I remember playing bridgewater... but I think, not at the very beginning. Anyway, it's been like that for a very long time now, and not quite variably.

I wonder how indeed this pause could be shorter for aeo.

jamespetts

Hmm - I just joined and timed it (without using a second hand, so approximately): I joined at 0005 local time, and it started running at 0006.
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asaphxiix

that's strange, I was trying to join at that time i think, and it said the server was down....

just joined again now. loading and transferring took 70 seconds... then the pause took about 90 seconds. I'm sure it usually takes more than that! I play 2 games of chess during the wait and still it won't have resumed.


ӔO

when will joined, it was very fast for me.


---


When james joined, my client seems to have timed out. It will probably desync the moment I issue a command.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Hmm - the numbers given by Asaph are consistent with what I usually see. (Incidentally, if you try to connect when somebody else is connecting, it will say that the server is down).
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ӔO

Just for posterity, after a long delay, my client was behind by a good 1:00:00 from james' client.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

ӔO

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

ӔO

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:


jamespetts

Hmm - must have got stuck in an infinite loop somehow. The process was still running on the server. I have restarted it now. If only I could reproduce that in a debug client...
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asaphxiix

currently, the server is listed and doesn't disappear, but doesn't respond.