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[Patch] New underground view

Started by Dwachs, December 27, 2008, 03:08:37 PM

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z9999

Problem is, if I used way tools or station building tools under ground, this will affect on the ground and build on ground.
This is not due to your patch but the problem of original simutrans.
But as the result of allowing to use them, this problems often happen.
This is very annoying for beginners.

gerw

Quote from: z9999 on January 31, 2009, 05:29:06 AM
Problem is, if I used way tools or station building tools under ground, this will affect on the ground and build on ground.
This is not due to your patch but the problem of original simutrans.
But as the result of allowing to use them, this problems often happen.
This is very annoying for beginners.
I think in a final version dwachs will forbid this. He didn't touched any tools (simwerkz) yet.

Dwachs

yesterday evening, I was not able to reach *.simutrans-germany.com.

I compiled the exe with VS Express C++ etc. I think I used the 'Debug' configuration for compilation. Sorry for that. How should I compile under VS Express? Which setting generates a file that every windows user can start?

@z9999: yes, I did not touch the tools yet. This 'release' is just for testing the graphics. The only tools that should work right in all view modes is the 'build tunnel tool'.

@wernieman: thank you for your offer :)

Frank

Quote from: Dwachs on January 31, 2009, 11:10:22 AM
yesterday evening, I was not able to reach *.simutrans-germany.com.
...

subdomain not work, then directly links

wernieman


DirrrtyDirk

Ahhh this I can run! Thanks Werner!

I like this one-level UG view! Is it planned/possible that one can switch levels while in that view, or do we always have to change back to surface, reposition cursor and swith back to UG view?

For testing purposes the stepping of normal/new UG/ old UG view, toggled by "U" is ok - but in the long term think it might get annoying (especially on large maps, where switching can take a few seconds anyway).

But for now, nice start! Still wondering about Kieron's work on UG (slopes and all) - hope you'll be able to combine all that into one big new underground mode one day!

sojo

This patch is very usefull.

Is it possible to have at start the undergrund patch activated? So I have not to press U.

Dwachs

@wernieman: thank you very much!!!elf11

@Dirk: add this to your menuconf.tab:

# WKZ_INC_UNDERGROUND_LEVEL = 20
# WKZ_DEC_UNDERGROUND_LEVEL = 21
simple_tool[20]=,HOME
simple_tool[21]=,END

Then home/end raises/lowers the underground level (has only effect if the leveled mode is on)

@sojo: how would you control this? in the savegame? in a *.tab file?

DirrrtyDirk


Dwachs

Here is a new patch. Now, all tools should work correct in all underground views. That is, in underground view it is no longer possible to build something on invisible tiles. Have fun!

@wernieman: could you build a new special version with this patch? Thank you very matsch!

wernieman

#45
at next time .. could you make a patchfile in the trunk direktory?

With this I must delete the "trunk/" in the file bevor I could run the scripts .....

gerw

Quote from: wernieman on February 01, 2009, 08:36:03 PM
With this I must delete the "trunk/" in the file bevor I could run the scripts .....

Just use 'patch -p1 < ...'??

wernieman


wernieman


Dwachs

Thank you! Now I am waiting for praises and .. bug reports  ;D


Dwachs


vilvoh

#52
Nowhere. I've concentrated in praising and reporting.. ;)

Dwachs

Here is an updated version of the patch. It fixes a display bug and part of the marker bug, which was discovered by z9999 in the tunnel-slopes thread.

wernieman

#54
I mak a compilerrun

Look at patches.simutrans-germany.com

Edit: The Filename is 2305 .. the Version is 2302 ..

Dwachs

#55
New version against 2316.

TheMetalLord

Where do I have to put this file, and what do I have to do to make it run probably?

Zeno

This is a code file. To make it work you have to compile simutrans applying this patch.
Assuming you won't do that, maybe you want to take a look at patches.simutrans-germany.com, where you can find several compiled versions of the simutrans program. Beware, they are non-official (probably unstable) versions!

TheMetalLord

Ok thank you!
I downloaded the sim-wingdi-undergound-view-slopes-2310.zip and the new Underground mode is working!
But how do I build the slopes?
I cant find them anywhere!

vilvoh

#59
go to http://forum.simutrans.com/index.php?topic=1089.msg13986#msg13986 (It's a post from the previous page of this thread)

EDIT: To get the suitable solution, read next post from Dwachs.

Dwachs

No, for underground slopes, you must look here

http://forum.simutrans.com/index.php?topic=1444.msg14421#msg14421

You have to modify the pak*/menuconf.tab

wernieman

Shout I make a Version with this PATCH?

Or should I whait for the next underground-sloop-patch?

Dwachs

You can wait for an update of the slope-patch. I updated my patch only since there appear some conflicts due to changes in trunk.

gerw

I think, I wouldn't make a new patch version as long as there are no new bug fixes or new features.

wernieman

But the sloop patch did not work with the newest simutrans-versions ... ;o)

gerw


englehart

wow :o

slopes now its possible yehey... hmmm gonna try that...

TheMetalLord

Quote from: Englehart on February 12, 2009, 10:31:15 AM
wow :o

slopes now its possible yehey... hmmm gonna try that...

Off Topic!
This Thread is about the new Underground view not the slopes in tunnels.
Post here:  http://forum.simutrans.com/index.php?topic=1444
I did the same mistake!

Dwachs

Updated the patch according to prissi's request.

@wernieman: Could you please compile a new version?

@all others: Please test :)

wernieman

#69
Compile: Yes

But at the moment is patches.simutrans-german.com offline ... so where I could but them?

Edit:
There will be a new Version on patches.simutrans-germany.com next week (I hope)
Sorry for the waiting, but there are personal reasons ...