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Author Topic: [patch] choose bridges and tunnels to match max speed of intercity roads  (Read 1952 times)

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Offline Dwachs

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.. when connecting cities during world creation. Imho it looks odd to start games in pak64, and intercity roads only uses wooden bridges. Is this intended?

Offline prissi

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Re: [patch] choose bridges and tunnels to match max speed of intercity roads
« Reply #1 on: November 25, 2012, 09:51:11 PM »
Using woodden bridges: Yes this is fully intended, to enable a quick start for the player but then give incentive to expand to faster bridges. From 1940 on also other bridges will be used, if I interpret you code correctly then?

Maybe one should rather explicitely set this parameter; especially with pak128 there might be strange bridges (like the pillars for elevated ways or such) be found.

Offline Fabio

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Re: [patch] choose bridges and tunnels to match max speed of intercity roads
« Reply #2 on: November 25, 2012, 10:30:21 PM »
With Pak 128 here each road has an appropriate matching bridge and tunnel. ;)
However explicit entry in simuconf could make the system more flexible if needed.