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Author Topic: [New release] Simutrans-Experimental 10.15  (Read 1807 times)

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Offline jamespetts gb

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[New release] Simutrans-Experimental 10.15
« on: November 26, 2012, 02:30:13 AM »
A new version of Simutrans-Experimental is available to-day: Simutrans 111.2.1 Experimental 10.15. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool.

This is a bugfix release. See here for information on the 10.12 release, which was a very substantial upgrade on the previous 10.11 release. See here for information on the previous bugfix release, 10.14.

I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.



A full list of changes follows.

Changes since 10.14
  • FIX: The public player could not make stops and ways of other players public.
  • FIX: Vehicles could not be sent to a depot.
  • FIX: Infinite loop with a schedule made up entirely of waypoints.
  • FIX: More block reservation issues.
  • FIX: Waiting times of discarded passengers were calculated incorrectly.
  • CHANGE: Inter-city roads are generated as ownerless rather than owned by the public player on map generation.
  • CHANGE: Message shown when players change their primary colours.
  • CHANGE: Update the credits
  • FIX: Desync on withdrawing access rights.
  • FIX: Could not allow access to other players in online games.
  • FIX: Convoys would not load with the correct status as to whether they were running in reverse schedule or not.
  • FIX: Factory charts did not respect the LTR/RTL status set.
  • FIX: Paksets would not be recognised as the same when attempting to connect to the network.
  • CHANGE: Allow making public of bridges and slopes.
  • FIX: More effective and secure way of preventing integer overflows
  • FIX: Sanity check for average speeds. This prevents excessive speed bonuses and revenue in some cases.
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 10.12 (braking physics, Carl's new timing/spacing features, the elevated way restrictions, underground station and signal restrictions); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
« Last Edit: December 16, 2012, 10:39:37 PM by jamespetts »