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[New release] Simutrans-Experimental 10.17

Started by jamespetts, December 18, 2012, 11:46:04 PM

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jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 111.2.1 Experimental 10.17. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool.

This is a bugfix release, with some minor feature changes. See here for information on the 10.12 release, which was a very substantial upgrade on the previous 10.11 release. See here for information on the previous bugfix release, 10.16.

I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.




A full list of changes follows.

Changes since 10.16

       
  • FIX: Deep water terraforming limits did not apply to artificial slopes.
  • FIX: Crash when ground under stops used in a line's timetable deleted in some cases.
  • FIX: Do not calculate a longer route at non reversing waypoints for aircrafts as it invalidates some internal variables like flughoehe. (Bernd Gabriel)
  • FIX: Crashes when the speed bonus speed was set to zero.
  • ADD: Private players cannot remove roads in a city if to do so would leave city buildings unconnected by road.
  • FIX: Desyncs on entering text in some cases (Prissi, from Standard)

Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 10.12 (braking physics, Carl's new timing/spacing features, the elevated way restrictions, underground station and signal restrictions); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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