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[New release] Simutrans-Experimental 10.24

Started by jamespetts, January 27, 2013, 08:42:28 PM

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A new version of Simutrans-Experimental is available to-day: Simutrans 111.2.1 Experimental 10.24. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool.

This is a bugfix release to fix a number of issues that have been identified since the last week. See here for information on the 10.12 release, which was a very substantial upgrade on the previous 10.11 release. See here for information on the previous bugfix release, 10.22.

I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.

A full list of changes follows.

Changes since 10.23

  • FIX: Ware packets were not merged unless they were identical in size, resulting in far too many packets, probably substantially impairing performance.
  • FIX: world view position of news window for new monument (from Standard)
  • FIX: new capacity could have been 0 leading to crashes (from Standard)
  • CHANGE: Use more colors to show height levels in minimap (from Standard)
  • FIX: Floating point arithmetic was used in certain parts of the city growth code, which might have lead to occasional desyncs when played online.
  • FIX: Various potential bugs that might cause crashes as a direct or indirect consequence of deleting ground tiles
  • FIX: Crash on removing signs/signals in some cases
  • FIX: Very old buildings in a long game would appear as permanent building sites.
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 10.12 (braking physics, Carl's new timing/spacing features, the elevated way restrictions, underground station and signal restrictions); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!


This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
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