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Author Topic: Fixed costs, low frequency services and shunting  (Read 13305 times)

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Offline Ves

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Re: Fixed costs, low frequency services and shunting
« Reply #35 on: December 26, 2014, 06:16:05 PM »
Ok! Maybe someone else have some more qualified ideas then :-)

Offline jamespetts gb

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Re: Fixed costs, low frequency services and shunting
« Reply #36 on: December 26, 2014, 06:26:44 PM »
Ok! Maybe someone else have some more qualified ideas then :-)


Thank you for trying: your replies are much appreciated. It is just that this is a very difficult area to deal with.

Offline Junna

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Re: Fixed costs, low frequency services and shunting
« Reply #37 on: December 27, 2014, 03:35:45 PM »
If only the goods worked more like they do in Railroad Tycoon 3, where wagons are formed by the goods waiting at a station, and whenever a train set to allow goods wagons will have them added to the train. This allows more complex mixed trains than the static standard of Simutrans.

Offline jamespetts gb

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Re: Fixed costs, low frequency services and shunting
« Reply #38 on: December 27, 2014, 05:32:11 PM »
If only the goods worked more like they do in Railroad Tycoon 3, where wagons are formed by the goods waiting at a station, and whenever a train set to allow goods wagons will have them added to the train. This allows more complex mixed trains than the static standard of Simutrans.

I always found that rather disappointingly unrealistic, as it imagined wagons materialising from thin air whenever they were needed.

Offline Junna

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Re: Fixed costs, low frequency services and shunting
« Reply #39 on: December 27, 2014, 06:35:36 PM »
I always found that rather disappointingly unrealistic, as it imagined wagons materialising from thin air whenever they were needed.

True, but the game's scale is a bit warped in that regard (the way the stations work and the lack of signal control is quite awful for example). But I like the way it allows for a flexible pick-up, as it were, rather than static wagon (I assume the assumption is that wagons are transferred to stations and loaded waiting for the pick-up). It's very hard in Simutrans, because goods do not travel on their own (the really good thing in RT3 is that goods travel without railways along rivers and similar via some crude calculation of the fastest path, which mean that even areas not directly served might ship some over the railway lines). In Simutrans, it is very hard to set up complex goods services, because you need to complete the chain, and it can be very extensive, and the locations of industries are often illogical. Once you have some basic things worked out it is a bit simpler, but running partial-load services (scheduled as opposed to on-demand goods) is often not economic with the default running costs, even if load is often near 30-40% both ways.

Offline jamespetts gb

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Re: Fixed costs, low frequency services and shunting
« Reply #40 on: December 27, 2014, 06:55:35 PM »
The running costs will need re-engineering certainly; but the complexity of industry chains is one of the interesting things about Simutrans. It may be difficult to connect them all to start with, but, once the game has been running for a while, it is more satisfying to have a complete chain fully served by player transport.