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Author Topic: Freeze on "unloading map"  (Read 1762 times)

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Offline Junna

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Freeze on "unloading map"
« on: July 08, 2013, 03:01:52 AM »
Not sure why it happens. Starts after playing for a while with the latest compile of 11.x branch in an online game. Now, cannot load anything.

Add:

Seems the issue is some kind of save game corruption.

Required pak: http://www.mediafire.com/download/27c39cn0zh7twy6/Pak128.Britain-Ex-0.8.4J.rar
Save:
http://www.mediafire.com/download/6217ja5in3uyd6n/gane.sve

Load will fail on "unloading map..." and freeze.
« Last Edit: July 08, 2013, 04:16:07 AM by Junna »

Offline jamespetts gb

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Re: Freeze on "unloading map"
« Reply #1 on: July 09, 2013, 01:26:22 AM »
May I ask - in which version did you save this game?

Offline Junna

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Re: Freeze on "unloading map"
« Reply #2 on: July 09, 2013, 02:13:53 AM »
A compile from the night before last (9.0008).

Offline jamespetts gb

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Re: Freeze on "unloading map"
« Reply #3 on: July 09, 2013, 10:29:35 AM »
Hmm - I am having some trouble reproducing this with any game that I save, I am afraid, although it appears on the game that I load. It might just be that the previous version that you compiled from the 11.x branch had an issue which is fixed in a more recent version.

Offline greenling

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Re: Freeze on "unloading map"
« Reply #4 on: July 09, 2013, 03:25:58 PM »
Hello junna
It's your pakset that you yesterday here be post have,a pakset that with Simutrans-Experimental-11.9007 work?
EDIt:
Jamespetts & Junna have everyone a makeobj exp for the Simutrans-Experimental-11.9007 on windows 7 64bit?
« Last Edit: July 09, 2013, 03:47:55 PM by greenling »

Offline Junna

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Re: Freeze on "unloading map"
« Reply #5 on: July 09, 2013, 06:33:06 PM »
Hmm - I am having some trouble reproducing this with any game that I save, I am afraid, although it appears on the game that I load. It might just be that the previous version that you compiled from the 11.x branch had an issue which is fixed in a more recent version.

It did happen on a save from a network game - if this might be relevant. A client had experienced severe lag just previous (clients game would not recognise additions and changes made), and the save game itself suddenly became much smaller by about 20%.

Offline jamespetts gb

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Re: Freeze on "unloading map"
« Reply #6 on: July 09, 2013, 10:37:01 PM »
Having investigated further, the problem was the city rules loading problem discussed here: the version in which the game was saved must have been one before this was fixed. A rescued version of your game can be found here.

Offline Junna

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Re: Freeze on "unloading map"
« Reply #7 on: July 09, 2013, 11:13:12 PM »
Having investigated further, the problem was the city rules loading problem discussed here: the version in which the game was saved must have been one before this was fixed. A rescued version of your game can be found here.

Is that fixed on 11.x; all I know is I compiled it, and I don't think you have made any changes to 11.x since the version compiled (50k speed limit fix).

Thank you for rescuing the save, though.

Offline jamespetts gb

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Re: Freeze on "unloading map"
« Reply #8 on: July 09, 2013, 11:18:15 PM »
Ahh - were you saving a network game locally and then reloading it? I have just fixed an issue that might have caused that problem if one were to do that.

Offline Junna

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Re: Freeze on "unloading map"
« Reply #9 on: July 09, 2013, 11:27:24 PM »
Ahh - were you saving a network game locally and then reloading it? I have just fixed an issue that might have caused that problem if one were to do that.

That was indeed what I was doing, good to hear.

Offline jamespetts gb

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Re: Freeze on "unloading map"
« Reply #10 on: July 09, 2013, 11:36:12 PM »
This fix does, however, mean that anyone trying to load a game from the most recent RC will be unable to do so unless they manually edit the save version numbering in the RC before saving.