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[New release] Simutrans-Experimental 11.4

Started by jamespetts, August 04, 2013, 08:49:37 PM

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jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 112.4 Experimental 11.2. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Added link to Linux and Mac OS X binaries (thanks to Matthew Collett for the latter).

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool.

This is a minor bug fixing release to address some of the issues identified since the release of 11.3. The last major release was Simutrans-Experimental 11.0, which contained significant enhancements over the previous version.




A full list of changes follows.

Changes since 11.3


       
  • FIX: Crash on selecting depot in some cases.
  • FIX: Not possible to buy certain vehicles in the depot window
  • CHANGE: Increase default "server_frames_ahead" to 6 from 4 to improve network stability
  • FIX: Occasionally, convoys would wait for loading at the wrong stops.
  • FIX: Convoys would sometimes get stuck when waiting for a full load.
  • CHANGE: When the public player makes a way public, the public player, not the player who owns the way, pays for the change of ownership and compensates the player who owns the way.
  • CHANGE: When the public player makes a way/stop public, the cost to the public player (and compensated to the owner) is based on the construction cost, not 60x the maintenance cost
  • CHANGE: Show a message whenever a stop/way is made public, even if the public player itself has done this.
  • FIX: "Go to depot" and replacing did not work properly for aircraft.
  • FIX: Crash on deleting substations in some cases.
  • FIX: Overly conservative setting of maximum routing depth (which could not be overridden in simuconf.tab).
  • FIX: Possible errors with factories in cities.
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

I should also be grateful for feedback on how the performance of this version compares to recent previous versions (10.27 and earlier).

I shall bid people good playing, and look forward to any feedback!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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