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Author Topic: SMSC August 2013: Bridge to nowhere  (Read 17566 times)

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Offline An_dz

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SMSC August 2013: Bridge to nowhere
« on: August 05, 2013, 12:53:28 AM »
Another open topic contest, this month it's Bridge to nowhere. The nomination ends at 25th.

Rules
  • Only one picture per user
  • Picture max size: 800x600 px
  • Available picture formats: png or jpg
  • Topic: Bridge to nowhere
  • You may use any pakset you want, but only one
  • Zoom is allowed
  • Please indicate if it's from a real game or not
  • Please include a short description and mention the pak you've used
  • Please include a name for your image
  • You can upload the picture to an image hosting service like imgur, imageshack.us or photobucket and then post link to the image here.
  • The nomination period ends at August 25th. Then, we'll make a poll to decide the winner(s)
Prizes:
  • Compliments by the community
  • Become the cover picture of our Facebook page
  • Become the Simutrans homepage image

Offline Sybill

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Re: SMSC August 2013: Bridge to nowhere
« Reply #1 on: August 07, 2013, 03:59:47 PM »
I suppose this is out of the competition, because I used more than one pakset. But I couldn't withstand to realise this idea.

Highway to Hell




This is made with pak64 and the unofficial pak64.Dark Hajo made this winter. And it's not from a real game.

Offline gauthier

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Re: SMSC August 2013: Bridge to nowhere
« Reply #2 on: August 07, 2013, 04:25:33 PM »
Quote
Highway to Hell
This title reminds me of something ...

Offline Fabio

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Re: SMSC August 2013: Bridge to nowhere
« Reply #3 on: August 07, 2013, 06:48:55 PM »

Offline gauthier

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Re: SMSC August 2013: Bridge to nowhere
« Reply #4 on: August 07, 2013, 08:32:21 PM »
Of course ^^

Offline Lmallet

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Re: SMSC August 2013: Bridge to nowhere
« Reply #5 on: August 07, 2013, 11:10:17 PM »
Maybe we need more rules :)

Bridge to nowhere.  Pak128.

Offline Sarlock

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Re: SMSC August 2013: Bridge to nowhere
« Reply #6 on: August 08, 2013, 04:06:15 AM »
Maybe we need more rules :)

Haha, I love the open-endedness of this one!  I am going to have to think about this for a while...

Offline Vladki cz

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Re: SMSC August 2013: Bridge to nowhere
« Reply #7 on: August 08, 2013, 04:00:55 PM »
Yess, that was exactly what came to my mind. And such a bridge even exists - here in Czech republic: http://foto.mapy.cz/40607-Zelivka-nedokonceny-most
They started building it before WWII, but the war stopped the highway project, and then it was alomost floded by water dam. And the highway was finally built, just a couple of km from there.

Offline samkof

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Re: SMSC August 2013: Bridge to nowhere
« Reply #8 on: August 08, 2013, 09:04:18 PM »
Highway to Hell: the first thing what came in my mind was the book of C.S. Lewis named 'The Great Divorce'. I know, it is not the same, because in that book the bus goes from hell to heaven.

Offline An_dz

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Re: SMSC August 2013: Bridge to nowhere
« Reply #9 on: August 09, 2013, 03:14:28 PM »
Yess, that was exactly what came to my mind. And such a bridge even exists - here in Czech republic: http://foto.mapy.cz/40607-Zelivka-nedokonceny-most
They started building it before WWII, but the war stopped the highway project, and then it was alomost floded by water dam. And the highway was finally built, just a couple of km from there.
I should visit Czech republic, there's a lot of nice weird stuff in your country. :D

Offline Sybill

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Re: SMSC August 2013: Bridge to nowhere
« Reply #10 on: August 09, 2013, 03:39:05 PM »
In Germany there were also a number of bridges that led to nowhere, on routes that were broken by the border between eastern and western Germany (innerdeutsche Grenze), such as this one:

http://www.tage-der-industriekultur.de/locations/54

Offline cousjath

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Re: SMSC August 2013: Bridge to nowhere
« Reply #11 on: August 09, 2013, 04:28:55 PM »
Here's my attempt. From a real game in pak64 using 11.4 Simutrans Experimental. Occurred by accident, by clicking an end road tile with bridge cursor.

Ramara Unity Bridge

Offline 1993matias

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Re: SMSC August 2013: Bridge to nowhere
« Reply #12 on: August 14, 2013, 07:36:16 PM »

From a real game, pak128britain-experimental.


Unconnected island

This little hamlet has always been there, but nobody has ever noticed it. The location of the island was perfect as a stop-over for the bridge between two larger islands for the new high-speed rail. Now the citizens have a direct rail connection to the capital - if the can make it on the train at 250 kph :P

Offline Carl

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Re: SMSC August 2013: Bridge to nowhere
« Reply #13 on: August 16, 2013, 02:44:02 PM »
*Withdrawn, did not fit topic*
« Last Edit: August 18, 2013, 09:25:14 AM by Carl »

Offline Sarlock

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Re: SMSC August 2013: Bridge to nowhere
« Reply #14 on: August 16, 2013, 05:13:52 PM »
Quote
I suppose this counts as a real map

You could probably have an entry for every single contest using that same map :)

Offline Enkort

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Re: SMSC August 2013: Bridge to nowhere
« Reply #15 on: August 17, 2013, 05:50:34 PM »

Fürstbrunner Brücke
- real bridge in Berlin, Siemensstadt, crossing the river Spree.
It's a surviving fragment of defunct rail line.





real game, pak128.german with addons

Offline Ters

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Re: SMSC August 2013: Bridge to nowhere
« Reply #16 on: August 17, 2013, 07:09:39 PM »
In Germany there were also a number of bridges that led to nowhere, on routes that were broken by the border between eastern and western Germany (innerdeutsche Grenze), such as this one:

http://www.tage-der-industriekultur.de/locations/54
It's interesting how one can trace the scars of the removed railroad track through the landscape. That applies not only in this case, but also for other railroards. They have a quite distinct signature.

Offline Combuijs

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Re: SMSC August 2013: Bridge to nowhere
« Reply #17 on: August 17, 2013, 07:48:44 PM »
Yes, I've cycled on a few of them in England (they had removed the tracks...).

Offline IgorEliezer br

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Re: SMSC August 2013: Bridge to nowhere
« Reply #18 on: August 17, 2013, 08:29:46 PM »
A little detail: a bridge-to-nowhere is not a bridge in middle of nowhere, it's a bridge that connects nowhere. :x

http://en.wikipedia.org/wiki/Bridge_to_nowhere


Offline kierongreen

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Re: SMSC August 2013: Bridge to nowhere
« Reply #19 on: August 17, 2013, 08:46:45 PM »
Well, it can connect somewhere, just somewhere of little relative importance...

http://en.wikipedia.org/wiki/Bridge_to_nowhere#Bridges_to_unpopulated_or_low_population_areas

Offline Ters

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Re: SMSC August 2013: Bridge to nowhere
« Reply #20 on: August 17, 2013, 09:50:47 PM »
Well, it can connect somewhere, just somewhere of little relative importance...

http://en.wikipedia.org/wiki/Bridge_to_nowhere#Bridges_to_unpopulated_or_low_population_areas

According to those who like to criticize, Norway excels at such bridges. A recent study even showed that bridges to remote places turn themselves into bridges to nowhere, as they allow the isolated inhabitants to escape. (OK, so it's a bit more complicated than that.) Imagine small towns on islands in Simutrans disappearing, rather than growing, because you built a bridge there.

Offline Leartin

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Re: SMSC August 2013: Bridge to nowhere
« Reply #21 on: August 19, 2013, 02:23:26 PM »
This bridge was generated on map creation in pak64.german. Natural fit for the contest ;)
Was made (or rather found) by Aprisus, who is not registered in this forum, but he gave me permission to post it. The name is "Sinnfrei" (senseless)


Offline Spacethingy

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Re: SMSC August 2013: Bridge to nowhere
« Reply #22 on: August 19, 2013, 03:39:16 PM »
The Inescapable Cloverleaf
From www.xkcd.com/253


"Highway Engineer Pranks #1"





Pak64, not a real played game, made with public player.

(Couldn't resist!)
« Last Edit: August 19, 2013, 08:11:44 PM by Spacethingy »

Offline el_slapper

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Re: SMSC August 2013: Bridge to nowhere
« Reply #23 on: August 20, 2013, 07:25:53 PM »
A very good topic this month. Lots of variety. I like a lot.

Offline Ters

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Re: SMSC August 2013: Bridge to nowhere
« Reply #24 on: August 20, 2013, 08:00:24 PM »
I made something up based on my comment of bridges turning themselves into bridges to nowhere. It's the best I could do with pak64. Ideally, I should have had some proper ruins and abandoned houses out on the island, and a much more impressive bridge. The odd industrial building looking like a burnt down house had to do. I've named it Norwegian policy.

Offline isidoro

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Re: SMSC August 2013: Bridge to nowhere
« Reply #25 on: August 21, 2013, 01:30:17 AM »
Finis Terrae:  in the swamp near Tunbridge Wells, there's a bridge to nowhere.  Nobody dares to jump to the West.

Pak128.Britain.  Real game, but edited.  Image also edited for the starry background.




Offline An_dz

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Re: SMSC August 2013: Bridge to nowhere
« Reply #26 on: August 23, 2013, 08:53:49 PM »

Future killed the west tram
pak96.comic
Not real. It's my sandboxed scenario.
History: Long time ago the city crossed the river to the west and the tram system went too. The newly occupied land grew fast since the development to the east was blocked by the mountains, and after the old city center was listed historically the center moved to the west. The new center grew so big and fast that the tram system got useless and was deactivated in the west but the bridge that connected both sides of the river still stands.

Offline Carl

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Re: SMSC August 2013: Bridge to nowhere
« Reply #27 on: August 24, 2013, 08:15:55 AM »
Having withdrawn my previous entry -- since it was a "bridge in the middle of nowhere" rather than a "bridge to nowhere" -- I hope it's okay if I try again:

Viaduct to Nowhere
("real" game, pak.ngb)



The Wiki page cited above listed the Duddeston Viaduct, an abandoned stretch of elevated track near central Birmingham. I decided to place this on my GB map. From satellite view it appears that the viaduct has been interrupted in places as more recent construction has taken over. You can see it just north of Bordesley station on Google maps.

With more time it would have been nice to draw some graphics especially for this -- to add an overgrown feel to the elevated rail -- but given the constraints, this will have to do ;)

Offline Fabio

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Re: SMSC August 2013: Bridge to nowhere
« Reply #28 on: August 24, 2013, 05:39:28 PM »
Who's to blame?



Local folks have been waiting for years for a bridge spanning across this gorge. For years the local authorities have tried to raise money and fought with environmentalists. Finally works started on the opposite banks, but the construction company put together delay with delay. One day, decades after the initial project, people gathered on the river banks to watch the two sides finally joining. To everyone's dismal, the bridge stumps didn't meet. The local authorities blamed the construction company, which in turn blamed the engineers, who swear their project was turned upside down. Local folks blame them all every time they need to drive a long detour, but next elections they're going to vote for the same politicians, as they kept on doing for decade over decade.

Concept map to showcase some of Pak128 New Landscape features.

Offline Sarlock

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Re: SMSC August 2013: Bridge to nowhere
« Reply #29 on: August 24, 2013, 06:07:26 PM »
The new riverbeds, Fabio... wow!

So many entries this month, great job everyone!  I've started something about five times and gave up because I wasn't happy with how it looked.  With one day left, I better just choose something...

Offline greenling

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Re: SMSC August 2013: Bridge to nowhere
« Reply #30 on: August 24, 2013, 08:18:59 PM »
Fabio
what for Simutrans nightly have you use for this photo?

Offline Sarlock

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Re: SMSC August 2013: Bridge to nowhere
« Reply #31 on: August 24, 2013, 08:33:51 PM »
Looks like a new climate/terrain type for the half height images as well as new graphics for rivers.  The waterfalls are fabulous... I can strike that off my list of things I wanted to do :)

Offline An_dz

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Re: SMSC August 2013: Bridge to nowhere
« Reply #32 on: August 24, 2013, 08:52:10 PM »
woah. Waterfalls!
I wanted to create them for 96comic but was thinking how. I need to look the SVN to include some missing tools and landscape.

Offline SilverHorse

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Re: SMSC August 2013: Bridge to nowhere
« Reply #33 on: August 24, 2013, 09:22:54 PM »
The Round Road.

This is a "tribute" to those mayors who built urban motorways, big road crossings during the 60's and the 70's.  Those structures didn't solve problems, in fact, they created new ones. I've made a city whose round road has no entries or exits. So, it goes to nowhere.

It's a created scenario from pak 128 with Spanish Addons.



Uploaded with ImageShack.us

By the way, there was a "bridge to nowhere" in my city, Burgos. Renfe (Spanish State Railway Company) built a bridge above the rail tracks to improve urban traffic. The City Counsil had to build the ramps... but never did it. The bridge was made but with no ramps, and useless during decades. It was demolished several years ago, while the rail tracks were removed.
« Last Edit: August 25, 2013, 11:44:14 AM by SilverHorse »

Offline Sarlock

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Re: SMSC August 2013: Bridge to nowhere
« Reply #34 on: August 24, 2013, 09:37:18 PM »
The Great River Gorge posed a particular engineering problem when putting the new motorways connecting the major cities of the area.  The existing bridge site, built in the 1920's, was not suitable for a motorway crossing and therefore a new bridge location was selected, much higher and wider to cross the gorge.  The original bridge was slated for demolition but the locals wanted the old bridge kept for heritage reasons.  The access road on the west side was removed and therefore the bridge was only accessible from the eastern riverbank.  Thus, it become a "bridge to nowhere".

A year later the bridge collapsed in to the river creating a very costly cleanup and extensive environmental damage downstream.



Name: Great River Gorge
pak128 & Addons, not a real game
« Last Edit: August 24, 2013, 10:23:43 PM by Sarlock »

Offline vorlon

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Re: SMSC August 2013: Bridge to nowhere
« Reply #35 on: August 24, 2013, 09:58:45 PM »
Wow! I have been playing with pak128 for ages and still it continues to amaze me what one can do with it. I get always inspiration and new ideas from the contest pictures, but especially this month's SMSC is a real showcase of the capabilities of simutrans. The voting will be very difficult...

Offline mEGa

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Re: SMSC August 2013: Bridge to nowhere
« Reply #36 on: August 25, 2013, 08:12:59 AM »
It's awesome ! I wanted to post a similar view like Sarlock proposition.
So I decided to propose too :

Old Bridge destroyed by natural desaster



Old bridge which desserve mountain industry destroyed by the big floods of the alpine river. Largely because of traffic is important now , it was decided to reconstruct a modern bridge to replace old.

Real game pak128 with french addons (trucks for example by Gwalch)