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problem with latest makeobj (makeobj 49)

Started by gauthier, August 11, 2008, 11:03:22 PM

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gauthier

After begining remaking the picture of the AMT bridge, I built again all my magnetic ways (for Simutrans pak128 100 with waytypre=maglev_track).
I included "magnetic.pak" in the new pak128, lauched Simutrans 100 and ... crash.

I join .dat file of all AMT (way, elevated ways, bridges and tunnels) and 2 examples of pictures.

EDIT : I remade all my ways with previous makeobj, waytype=monorail_track and Simutrans 99.18 and ... crash so I will see my .dat files.

EDIT again : I found the problem : MLM elevated no pillars :

EDIT again² : I re-write dat part of MLM el no pillars, I build it. Before adding : Simutrans works, after adding, Simutrans doesn't work, after removing, Simutrans doesn't work

I don't understand anything  ???

prissi

maglev_track is not too well tested, but should be work. It would be probably nice to have maglev track testing in pak128 ...

gauthier

Finally, Simutrans randomly crash but ONLY with my ways. dat files were not changed since I tested with maglev_track for Simutrans 100.

Erik

Have you test it on Simutrans 99.17 already?
At the moment I play Simutrans 99.17 with the previously maglev paks from the last forum. It works without any problem.
So if you set the pak on this forum. I can try what happens with my Simutrans.

Also at the moment I am testing the economics of the maglev paks.


Frank

Quote from: prissi on August 12, 2008, 08:54:17 AM
maglev_track is not too well tested, but should be work. It would be probably nice to have maglev track testing in pak128 ...

Test version

Timothys MLM for pak128 (1.4.3.1pre) Simutrans 0.100.0+

copy the pak files to pak128
copy the menuconf.tab to pak128/config

define as maglev_track in menu MAGLEVTOOLS

not work
- build depot
- way remover

Frank

#5
two file

I'm this message by 2 uploads
QuoteYour file is too large. The maximum attachment size allowed is 192 KB.

max upload filesize = 128 kb
max upload files = 4

4 x 128 = 512 kb

maximum attachment size allowed is 192 KB ?

Erik

#6
I have tryed these maglev_128 paks but they would not work.
With Simutrans 99.17.1 still works but I have no maglev tracks.
With Simutrans 100 the same or if I placed menuconf.tab to pak128/config it will not start.

EDIT: I think is is the same Maglev I already have. But even if I make a fresh Simutrans and only add these paks. There happend the same as I had describe already.


Frank

the files works

official simutrans 0.100.0
pak128 1.4.3.1pre

+ the files

Erik

Sorry my mistake
I had a old pak 128 1.4.3 with a upgrade to simutrans 100.
Now I have download pak128 1.4.3.1pre and it works.


gauthier

#9
Where I can download 99.17 ?

the random crash of simutrans happens with 99.18 (waytype=monorail_track) and 100 (waytype=maglev_track). How can I fix this problem ?

Can someone test the file and say me if his Simutrans crash ?

Frank

@gauthier

Send me a mail with the dat and png files, please.

Erik

Yes I think I can more with the DAT and PNG files.
Simutrans 99.17 crash also with this pak.
The paks on the old forum were better.


prissi

SImutrans 99.17 cannot handle newer waytypes. makeobj is NOT baward compatible!

Frank

a bridge probably has a bug

  found 27 files to extract

  ERROR: could not open bridge.
.pak for writing (aborting)

prissi

Narrowgauge and maglev depot and wayremover should work from 1949 revision on.

z9999

#15
These four items below have no images and are broken.
Check the dat file.

AMT_elevated_realistic_pillars
AMT_elevated_nopillars
AMT_elevated
AMT

Frank

Quote from: prissi on August 12, 2008, 07:05:54 PM
... maglev depot and wayremover should work from 1949 revision on.

not positive for me

or new makeobj?

prissi

Ok, overlooked on line. Maybe 1950 does the trick.

gauthier

QuoteAMT_elevated_realistic_pillars
AMT_elevated_nopillars
AMT_elevated
AMT

with same dat and png files, first build : all AMT were working but some MLM didn't work.

The problem seems to be random  :-\

Quote@gauthier

Send me a mail with the dat and png files, please.

your e-mail is hidden.

Frank

the problem is the wrong grafics parameter name

QuoteAMT[SW]=AMT.1.0
AMTUp[3]=AMT.3.3

the parameter name is Image

this is by search and rename Image -> AMT

Image[SW]=Image.1.0
ImageUp[3]=Image.3.3

search and rename =Image. -> =AMT. , then is correct

gauthier

#20
I have forgotten to say I changed picture names  ::)

I used "replace function"   ;D

EDIT : problem fixed, thanks all  ;)

=> preview of AMT bridge (not finished yet)

Spike

Quote from: Frank on August 12, 2008, 01:54:04 PM
maximum attachment size allowed is 192 KB ?

150kb currently. In discussion by the mods, it might have been meant to be 200.

z9999

Well, this is off-topic but...

I tested Frank's magrev track, magrev track disappeared after reload the savegame.
And also, we can't buy (besch) magrev, and we can't make schedule. There isn't magrev_waggon_t yet.

gauthier

#23
other off-topic : Is "maglev_track" finished and well working for Simutrans 100 ?

complete set magnetic.pak with :
TR,MLM,AMT : at grade track; elevated; elevated no pillars (for elevated tations); elevated realistic pillars (will be graphically improved); connection bridges (for connecting at grade track with elevated one); normal bridge, single tunnel, left part of double tunnel, right part of double tunnel.

TransRapid TR-08 for TR ways coming soon  ;)

Ashley

It's a shame that all the ways are basically just recolours of the MLM system, would be cool to see some more unique characteristics for the other two systems, also (and this was a flaw of the MLM too, which I never got around to fixing) the concrete is really far too "clean" and textureless to fit in with the pak128 graphical style (the edges are too sharp also). This really shows on the tunnels, I like the style of them but they are far too clean.

I think the diagonal pillars are potentially a nice change, though they need polish (the shadows on the North-South runs look a bit out of place and the pillars aren't shaded correctly for the direction of the sun). With the "AMT" tracks, I'd reduce the contrast of those black bands too, a dark grey would probably be suficient to give the effect (also, the ground level MLM I was never happy with, looked odd, really needed fences along the sides or something along those lines). The ground level AMT suffers from the same problem, it doesn't seem to be connected to the ground, needs some kind of blending to make it appear as if it's actually laying on the ground if you see what I mean.

Nice progress though, looking forward to seeing some vehicles.
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gauthier

#25
the "far too clean concrete" is not very annoying. I will improve it for tunnels.
For AMT ... It's not concrete but ... titanium  ;D

I read your post, I will see for graphical improves.

You want vehicles ? You now have one (experimental). TransRapid TR-08 (reduced speed to 350 km/h instead of 430 for better playing).

QuoteWith the "AMT" tracks, I'd reduce the contrast of those black bands too

I will try it but I'm not convinced  :-\

Quotereally needed fences

Could you make it with a [NS] MLM to see what you exactly want ?

Quoteneeds some kind of blending to make it appear as if it's actually laying on the ground if you see what I mean.

I see, I will improve that (by clearing up ground black band ? blend it with some green ?)

gauthier

do you like this texture for concrete ? (texture from http://art.eonworks.com)


Ashley

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Combuijs

Quotewhat kind of fence ?

A fence that prevents crossing deer to be brought directly to the foodprocessing plant...  ;)
Bob Marley: No woman, no cry

Programmer: No user, no bugs



gauthier

#30
I mean ... what kind of graphics for the fence  ::)

maybe a glass fence for the AMT ...

I think fences could waste MLMs beauty  :-[

EDIT : new tunnels will be included in the final pak as the new shading ans shadows of realistic pillars.

gauthier

I have another problem.

I creat signals for tunnels entrances and exits and the presignal doesn't appear in game.

whoami

Quote from: gauthier on August 18, 2008, 02:40:47 PM
I creat signals for tunnels entrances and exits and the presignal doesn't appear in game.
The problem is "waytype=track" in the dat file.
But I don't think it's possible to define signals only for tunnel entries.


gauthier

I have an other problem ... see the screenhot :