News:

Simutrans.com Portal
Our Simutrans site. You can find everything about Simutrans from here.

Rivers development

Started by Fabio, January 19, 2009, 06:49:21 AM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

The Hood

Very impressive!  I would just say that it depends on your road waybuilding settings in simuconf.tab (in case anyone else has this problem?)

To start with I kept getting very short stubby rivers only, until I used the waybuilder settings in the latest pak128 simuconf.tab.

prissi

The length mostly depends on your landscape.

gerw

New revision of the patch. Now rivers will join each other. Unless there is a UI interface 20 rivers are created.

The Hood

Quote from: prissi on January 27, 2009, 08:52:44 PM
The length mostly depends on your landscape.

Yes - but this was on identical maps with otherwise identical settings.  It's all fixed anyway :-) - I just mentioned it in case anyone else gets that problem (especially if they are using older paksets with older simuconf.tabs like I was to start with).

prissi

#144
Ok, UI still lacks but gerw rivers (with a little cleaning up and some additions to avoid flowing uphills) they are in the trunk. In principle the waybuilder tool could be done with rivers too. (Also the preview woul be no good then.)

[attachment deleted by admin]

z9999

Please add UI on final version.
Because people who use height maps don't want random rivers which don't exist there.

jamespetts

That screenshot looks very promising - I love the merging rivers, and the variable length estuaries! (Although, variable width estuaries would also be good...)
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

prissi

There is already an UI in the trunk.

Fabio


sojo

This is a crossing. Whould a bridge looks nicer? It is possible to let the programm build a bridge?

PS. I'm very happy with the new rivers. Thank you gerw and prissi. For more screenshot look at http://forum.simutrans.com/index.php?topic=37.msg13432#msg13432
"English is a easy language. But not for me." ;) sojo

follow simutrans_de on Twitter
- A home for Simutrans (in german)

squeaky

would it be possible to make rivers not navigable but make it cheaper to change rivers to canals than start canals fresh?

Fabio

Quote from: squeaky on January 28, 2009, 12:00:43 PM
would it be possible to make rivers not navigable but make it cheaper to change rivers to canals than start canals fresh?

Rivers not navigable: not hard, if in your pakset you ste max speed=1 and maxweight=1, for sure they are uneconomical to navigate.
But upgrading them to canals it costs as much as lying a whole new canal, as it happens for roads and railways. once it was discussed to pay less to upgrade ways, but it has been rejected long ago. (But you can talk about this with James Petts, maybe he's interested in this for his Experimental Simutrans)

IgorEliezer

For me, it would be interesting even if rivers start from a stream source (headwater) than a channel.

Obviously that stream would not be navigable.

jamespetts

Yes, some rivers are navigable, and others are not. Weight is probably a sensible way of distinguishing between them - a weight limit of 1 will mean that not much bigger than a small pleasure boat could get up the river at any sensible speed, which is enough of a restriction for commercial purposes.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Dwachs

Very nice feature! gerw and little prissi: thank you for implementing!
Parsley, sage, rosemary, and maggikraut.

whoami

Quote from: jamespetts on January 28, 2009, 09:11:52 PM
Weight is probably a sensible way of distinguishing between them - a weight limit of 1 will mean that not much bigger than a small pleasure boat could get up the river at any sensible speed, which is enough of a restriction for commercial purposes.
Small boats for passengers and mail could still travel over small rivers.
But hovercrafts can pass the most shallow water, they can even master land, so the weight limit would restrict these more than necessary.

VS

Then just make them light?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

whoami

Weight is also used for acceleration, so the effective power would have to be lowered by magnitudes.

Fabio

Quote from: whoami on January 29, 2009, 01:31:54 PM
Weight is also used for acceleration, so the effective power would have to be lowered by magnitudes.
couldn't acceleration be lowered using the gear ratio?

VS

Whoami said "effective power", so I assume he already meant that. Anyway, that would make the vehicle either crawl when loaded, or rocket-start when empty, as the difference between loaded and empty weight would increase a lot.

For starters, I would go for a simple system using a special canal version called "river", just as fabio created for 128, with no strings attached. Also I'd like to remind that pak64 must be in this sense feature-complete, since that is the official testing data set.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

IgorEliezer

In order to avoid confusions with similar topics in Pak128 and Pak96 boards, I renamed the topic.

Have fun. :)

wernieman

In the nightly PAK64 (Tomorow) is a River ....

(I look at the SVN)
I hope you understand my English

vilvoh

One suggestion: would be possible to have different river's graphics according to the different existing climates in Simutrans? i.e. frozen river for tundra, river with ice plates for artic, river with green water for tropical, etc..imho, It would add more variety and realism to landscapes.

Escala Real...a blog about Simutrans in Spanish...

prissi

Way can have winter images since ages ... Apart from than no, and since those are vanilla way graphcis will not be considered for inclusion.

(You greedy guys: River are not yet finished and still you damand the next feature! ;) )

Fabio

Quote from: prissi on January 30, 2009, 11:16:16 AM
Way can have winter images since ages ...

present time river in pak 128 (which will soon be changed) has already winter graphs...

vilvoh

I'll take that as a NO... ::)....*vilvoh starts drawing sketches of winter rivers*

Escala Real...a blog about Simutrans in Spanish...

Colin

Rivers in latest PAK64-130!!! BRILLIANT.
I may not agree with what you say, but I will defend to the death your right to say it

Thought for the day

When you are up to your backside in alligators, it is difficult to remind yourself that your initial objective was to drain the swamp.

jamespetts

I have to say - I am very impressed with the speed and quality of the development of this feature. It is a major addition to Simutrans.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

prissi

The rivers in pak64 are not very nice. It would be nice to have at least 3 different river types, gradually increasing, with the smallest type not straight but meandering (curve) with some grass etc. I know what I mean, I hope.

Same is true for the other paksets too, I presume.


z9999

I don't make a bug report, but sometimes freeze and rarely quit without any error dialog during creating rivers.
I waited more than 5 minutes but didn't progress.

Fabio

Quote from: prissi on February 01, 2009, 11:43:29 AM
Same is true for the other paksets too, I presume.

I'm making rivers for pak128 this way, but it takes time... they'll be ok in a short time, though

jamespetts

Fabio,

I shall very much look forward to those rivers! I have been testing the rivers in the latest Pak64, and one of the things that I like about those rivers is that one cannot build a crossing over them: one is forced to build a proper bridge. Do you think that it would be possible to put that into the Pak128 rivers, too?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

DirrrtyDirk

That would not require putting something into pak128, but to remove something from it (= crossings for waytype water with both track and road), I think...
  
***** PAK128 Dev Team - semi-retired*****

jamespetts

Ahh, I see. Could that be done?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.