The International Simutrans Forum

 

Author Topic: Random Environment button  (Read 1101 times)

0 Members and 1 Guest are viewing this topic.

Offline Spacethingy

  • *
  • Posts: 177
Random Environment button
« on: November 24, 2013, 08:01:18 PM »
We already have a button that randomises the heightmap when creating a new game - any chance of one that mashes up the landscape settings to create a different combination of biomes, water height and mountain height each time?


I appreciate that I can spam these numbers manually myself anyway, but then, I can also manually change the map number seed too, yet that has a random map button.  :D

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: Random Environment button
« Reply #1 on: November 24, 2013, 09:23:57 PM »
I would rather have some pakset specific pre-sets like Alps, Mediterranean, etc... setting a range of climates relative to real world or fictional landscapes. e.g. if I want to play with a warm landscape or a northern one.

Offline IgorEliezer br

  • Devotee
  • Administrator
  • *
  • Posts: 4083
  • Cake recipes are cool... REALLY!
    • Igor Eliezer Architect and Urban Planner/Arquiteto e Urbanista
  • Languages: PT, EN, AutoLISP, Python
Re: Random Environment button
« Reply #2 on: November 25, 2013, 12:26:15 AM »
I'm not sure where, but I think there was a discussion about Seed Numbers.

A seed number is a long random number (8-16 digits) that generates not only the terrain but also the position of cities, structures etc. If you share this number, anyone could generate the exact world with same object layout.