News:

Simutrans Sites
Know our official sites. Find tools and resources for Simutrans.

Need a primer on Tractive Force and Braking

Started by zook2, January 13, 2014, 02:11:21 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

zook2

It's 1875 and I'm beginning to feel the strain on my rail networks. Up to now I have chosen my locomotives by top speed/running costs alone. That was easy enough - engines having running costs of 3c/km make money, those with 15c/km lose it. But there are lots of choices by now and I'd like to better understand the effect of Tractive Force and Braking values. Unfortunately, it's difficult to directly compare two trains running on the same line, especially when interspersed with trains from different lines. The topic hasn't been discussed much either, it seems, so can anyone point me in the right direction?

For example, there are two locomotives with a top speed of 105 km/h and similar braking values:
D1 - 117 kW / 60 kN
Midland 1866 - 146 kW / 53 kN

And then there's the
Precedent - 178 kW / 44 kN
with a top speed of 125 km/h but requiring en extra braking car. Running costs are astronomical.

What would be a good engine for passenger or freight transport? Which one is better at climbing hills? How important is braking?

ӔO

Tractive effort is for acceleration
Power is for how much the train can pull.

Generally, you want to use the slower, high power, high tractive effort locomotives for freight or passengers with frequent stops, while using fast, high power, low tractive effort locomotives for express duty.

D1 is good for lighter freight and frequent stop passenger
Midland 1866 is good for medium freight or heavier frequent stop passenger
Precedent is an express passenger locomotive.


Not that these are absolute rules, so use what you want for your various services.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

I should add to this that the various purchase/running costs have yet to be balanced (that is a very great task), and some of these figures may well make more sense when the costs are balanced.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

zook2

Quote from: jamespetts on January 13, 2014, 10:07:54 AM
I should add to this that the various purchase/running costs have yet to be balanced (that is a very great task), and some of these figures may well make more sense when the costs are balanced.
I could provide some feedback on this, from my ongoing 1860 game, if that''s any help. I'd title it "EFC - Everything Feeds the Clippers".

jamespetts

Feedback is helpful, thank you; although the balancing of running costs and purchase prices will be more starting from scratch than adjusting, so bear this in mind if you are thinking of posting at great length about the current prices.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.