Started by jamespetts, January 26, 2014, 01:35:08 AM
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Quote from: Sarlock on January 30, 2014, 06:33:41 PMI haven't given it much thought yet, but with such a large map there must be opportunity for significant backhauls. That's my next area of focus.
Quote from: asaphxiix on January 30, 2014, 07:06:32 PMI'm making good money now with land transport on this map using stage coaches with a stop in every town. It really is possible.
Quote from: ӔO on January 30, 2014, 07:39:56 PMMilk and Planks are the most profitable. In fact, I am half tempted to rename my company "Sea Cow" and pick up more milk chains
Quote from: asaphxiix on January 31, 2014, 11:36:44 AMAlso I wonder, should I build my roads over existing roads (and have them only open to players I give access to, who'll pay toll), or make new roads?
Quote from: AP on January 31, 2014, 01:23:00 PMIf you are turnpiking an existing right of way I suggest you would have to give access to all players.
Quote from: ӔO on January 31, 2014, 11:51:20 AMParticularly, the forest is not rendered the same between server and client.
Quote from: TurfIt on January 31, 2014, 01:27:53 PMThe positions of individual trees on a tile are not saved; Reduces the size of the save file. This will result in a different look between client/server, or even just saving/loading a game locally. The number of trees on a tile, and their ages is important for client/server sync, and so is saved.