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Author Topic: Shinny New, Literally  (Read 6028 times)

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Offline FS1819

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Shinny New, Literally
« on: February 22, 2014, 03:24:16 PM »
Too shinny perhaps  :o
« Last Edit: February 22, 2014, 03:41:20 PM by FS1819 »

Offline jamespetts gb

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Re: Shinny New, Literally
« Reply #1 on: February 22, 2014, 03:27:59 PM »
Ohh, splendid! I have been wanting one of those in the pakset for a long time.

Offline FS1819

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Re: Shinny New, Literally
« Reply #2 on: February 22, 2014, 03:43:29 PM »
I have updated the renderings slightly. I still can't solve the glare problem.

Offline jamespetts gb

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Re: Shinny New, Literally
« Reply #3 on: February 22, 2014, 03:49:08 PM »
Have you set the faces on the roof to "shade flat" rather than "shade smooth"?

Offline FS1819

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Re: Shinny New, Literally
« Reply #4 on: February 22, 2014, 03:53:33 PM »
It is in shade smooth. Are there any other ways that can solve this? I hope it doesn't involve changing the geometry, because NBfL is a pain to model and paint.

Let me show you shade flat.

Edit: And it is not just the front
« Last Edit: February 22, 2014, 04:21:12 PM by FS1819 »

Offline jamespetts gb

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Re: Shinny New, Literally
« Reply #5 on: February 22, 2014, 04:32:37 PM »
It should be "shade flat" and not "shade smooth". However, "shade flat" does not seem to work well here. Hmm - I am not necessarily the best person to be advising on this, as my knowledge of Blender lighting is limited. I wonder whether Kieron might be able to assist...?

Offline Sarlock

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Re: Shinny New, Literally
« Reply #6 on: February 22, 2014, 05:30:51 PM »
Looks great!

Have you turned off the specularity on the material used for the shell of the bus?

Why is the bottom fully red at one angle but has black squares breaking up the bottom red colour in the other angle?  Intended?  (I'm not that familiar with the design, as we don't have those over here)

Offline jamespetts gb

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Re: Shinny New, Literally
« Reply #7 on: February 22, 2014, 05:39:54 PM »
The design looks correct to me (although it would be good, as a finishing touch, to represent some white text in the route indicators and some advertising on the sides).

Offline FS1819

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Re: Shinny New, Literally
« Reply #8 on: February 22, 2014, 05:54:30 PM »
Looks great!

Have you turned off the specularity on the material used for the shell of the bus?

Why is the bottom fully red at one angle but has black squares breaking up the bottom red colour in the other angle?  Intended?  (I'm not that familiar with the design, as we don't have those over here)
Ooops, silly me. Thank you.

Offline Sarlock

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Re: Shinny New, Literally
« Reply #9 on: February 22, 2014, 05:58:11 PM »
Ah, I see it now, those are intended to be the doors on that side.  Looks great now!

Some extra details would certainly help break up the solid red on the sides.  I wonder if some subtle divisions for the windows (or at least the doors) would work or whether it would clutter up the model.  That said, I am no pak128.Britain expert, I know there is a preference for solid windows :)

Offline FS1819

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Re: Shinny New, Literally
« Reply #10 on: February 22, 2014, 06:34:39 PM »
The design looks correct to me (although it would be good, as a finishing touch, to represent some white text in the route indicators and some advertising on the sides).
I have finished painting it. I have only added the destination, and the Roundel though. I don't like how the ad vinyls ruin the looks.

Offline jamespetts gb

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Re: Shinny New, Literally
« Reply #11 on: February 22, 2014, 06:55:42 PM »
Ahh, those little touches really do make a difference. I think that they sometimes run without advertisements, so this is not unrealistic. Splendid job!

Offline The Hood

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Re: Shinny New, Literally
« Reply #12 on: February 22, 2014, 07:59:54 PM »
Looks great. As Sarlock said, turning off (or, what I normally do, make the specular colour closer to the diffuse colour rather than white) is the best way to cure the glare. Looking forward to the completed article!

Offline FS1819

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Re: Shinny New, Literally
« Reply #13 on: March 21, 2014, 01:22:34 AM »
As all my tests are over, I finally have time to finish this. However, while trying to use the new render script, I ran into this problem.



It gives me this message even though I have a sun defined.

Offline The Hood

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Re: Shinny New, Literally
« Reply #14 on: March 22, 2014, 10:20:53 AM »
Do you want to upload your blend file somewhere and I'll take a look?

Offline FS1819

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Re: Shinny New, Literally
« Reply #15 on: March 24, 2014, 12:51:05 AM »

Offline The Hood

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Re: Shinny New, Literally
« Reply #16 on: March 31, 2014, 01:05:53 PM »
I take it you got it to work then? My only thoughts are that it looks a little long. At 30m per tile, the 11.23m bus works out at length=6 in the dat file, but I notice you have it set to 9. Other than that, great work!