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Author Topic: New Way Graphics  (Read 32760 times)

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Offline jamespetts gb

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Re: New Way Graphics
« Reply #105 on: August 05, 2013, 01:15:08 AM »
Whilst you are doing the road bridges, could you look into eliminating the cyan coloured pixels that interfere with the asphalt type road textures?

Offline kierongreen

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Re: New Way Graphics
« Reply #106 on: August 05, 2013, 10:51:08 AM »
I'd actually already done those bridges.... Anyway, removed the "cyan" (I'd say they were a lot darker myself, they've been there from the beginning to try and add a bit more life to the texture I think) pixels I think you were referring to, and made the road markings tile better at the same time. Still not entirely happy with the concrete elevated road pavements and railings but maybe will revisit them another day.

Offline jamespetts gb

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Re: New Way Graphics
« Reply #107 on: August 05, 2013, 08:41:40 PM »
Excellent!

Offline ӔO

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Re: New Way Graphics
« Reply #108 on: August 05, 2013, 09:24:15 PM »
There should actually be a city road graphic version for the concrete elevated.

Offline The Hood

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Re: New Way Graphics
« Reply #109 on: March 31, 2014, 01:25:22 PM »
Just checking progress here, especially on canal half height images? I think this is the only part of the pak not fully ready for half-heights now?

Offline jamespetts gb

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Re: New Way Graphics
« Reply #110 on: March 31, 2014, 01:56:52 PM »
There are a full set of canal half height images, are there not? I have had a working development version of Pak128.Britain-Ex (based on the Standard Pak128.Britain in the Github repository) for some months now in which the half height system is working well, including canals.

Offline The Hood

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Re: New Way Graphics
« Reply #111 on: March 31, 2014, 02:14:57 PM »
I can see half height graphics for canals but not the aqueducts. Or am I looking in the wrong place?

Offline jamespetts gb

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Re: New Way Graphics
« Reply #112 on: March 31, 2014, 03:12:52 PM »
Ahh, perhaps we are missing the aqueducts. I had not spotted that, but testing shows that these do not appear to be fully half-height compatible. Well spotted.

Offline kierongreen

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Re: New Way Graphics
« Reply #113 on: April 01, 2014, 12:11:47 PM »
Aquaducts and some road bridges do not have half height images. Blender hasn't been working on my computer for over half a year now so I've been unable to finish these.

Offline The Hood

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Re: New Way Graphics
« Reply #114 on: April 02, 2014, 10:33:29 AM »
OK. I can take a look at these myself once I finish the new industry graphics, or would you rather complete it yourself? I'm keen to get the whole pak fully compatible with half heights, although for some reason we've still not had an official release of the exe since half heights got included (last one is May last year) - and we can't release an official new version of the pakset until that happens. Does anyone know when we are actually getting the next official exe release?

Offline kierongreen

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Re: New Way Graphics
« Reply #115 on: April 03, 2014, 07:08:05 PM »
If someone has the enthusiasm to get it finished I'm fine with that - it's pretty soul destroying stuff getting the bridges working when there's so many of them!

Edit:
Regarding official release, some people have niggles they aren't happy with I think. Plus it really needs paksets to be ready (chicken and egg!).

Offline The Hood

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Re: New Way Graphics
« Reply #116 on: April 03, 2014, 07:12:09 PM »
I'm quite keen to get a release out, so in the interests of getting a pakset fully compatible with half heights I will do that next after I finish the industries - just a couple to go now.

Offline kierongreen

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Re: New Way Graphics
« Reply #117 on: April 03, 2014, 09:57:37 PM »
Excellent thank you very much :)

Offline greenling

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Re: New Way Graphics
« Reply #118 on: April 20, 2014, 07:53:53 PM »
Hello on All
I have a little Problem!
It be planed to make those new brigdes for tilehigh from 16 to?

Offline The Hood

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Re: New Way Graphics
« Reply #119 on: April 27, 2014, 01:32:27 PM »
Just adding the remaining road and canal bridges to SVN. If I've not missed anything I think that makes us 100% half-height ready! :)

Offline kierongreen

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Re: New Way Graphics
« Reply #120 on: April 27, 2014, 01:45:27 PM »
Excellent will check :)

Offline jamespetts gb

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Re: New Way Graphics
« Reply #121 on: April 27, 2014, 01:59:59 PM »
Splendid!

Offline kierongreen

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Re: New Way Graphics
« Reply #122 on: April 27, 2014, 02:21:57 PM »
Looks good - there's a few (very minor) graphical glitches but nothing that should stop a release :)