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Offline Isaac.Eiland-Hall us

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Mini Metro
« on: March 14, 2014, 02:19:10 AM »
http://dinopoloclub.com/minimetro/

Quote
Mini Metro is an upcoming minimalistic subway layout game. Your small city starts with only three unconnected stations. Your task is to draw routes between the stations to connect them with subway lines. Everything but the line layout is handled automatically; trains run along the lines as quickly as they can, and the commuters decide which trains to board and where to make transfers.

Sounds interesting!

Offline ӔO

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Re: Mini Metro
« Reply #1 on: March 14, 2014, 02:32:02 AM »
very neat!

Offline Spacethingy

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Re: Mini Metro
« Reply #2 on: March 14, 2014, 09:39:32 AM »
Man, that's addictive! I can't get past about 150 pax! Good spot, thanks!

Offline Isaac.Eiland-Hall us

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Re: Mini Metro
« Reply #3 on: March 14, 2014, 02:01:44 PM »
It's a pretty intensive game :)


Offline wlindley us

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Re: Mini Metro
« Reply #4 on: March 14, 2014, 04:40:57 PM »
My best so far...


Offline ӔO

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Re: Mini Metro
« Reply #5 on: March 14, 2014, 06:09:29 PM »
getting 600 is pretty difficult.
I always opt for more lines and station capacity, although running an upgraded train in a loop seems to work too.

Offline Flemmbrav

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Re: Mini Metro
« Reply #6 on: March 14, 2014, 08:17:09 PM »
thanks a lot for this link!

I broke the magican 600:
https://dl.dropboxusercontent.com/u/85896215/minimetro.png


It might be easyer to build ring lines,
becouse the trains only have to drive in one direktion,
so the trains don't need to drive every line two times.
« Last Edit: March 14, 2014, 08:24:11 PM by Flemmbrav »

Offline prissi

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Re: Mini Metro
« Reply #7 on: March 14, 2014, 09:40:00 PM »
I really wonder how this can amount to 11 MB for a game code, not to mention 23 MB for graphics ???

Offline kierongreen

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Re: Mini Metro
« Reply #8 on: March 14, 2014, 10:00:56 PM »
Trying to get past 500 at the moment!

Offline ӔO

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Re: Mini Metro
« Reply #9 on: March 15, 2014, 12:33:51 AM »
I finally got 600, just, with the loop method.

Offline kierongreen

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Re: Mini Metro
« Reply #10 on: March 16, 2014, 02:36:33 PM »
I ended up hitting a limit after 600. At that point it became extremely difficult to connect new stations without unduely lengthening existing lines. The fact you never know where stations will pop up makes it quite difficult to plan where lines should go.

Offline ojii

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Re: Mini Metro
« Reply #11 on: March 16, 2014, 07:05:46 PM »
Curse you for sharing this. Wasting all my time with this now :D


Offline gauthier

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Re: Mini Metro
« Reply #12 on: March 16, 2014, 08:29:19 PM »
Wasting so much time ... not to achieve over 250 :'(

Offline BBGunn

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Re: Mini Metro
« Reply #13 on: March 17, 2014, 12:22:49 AM »
So let me get this straight... the game pretty much looks like that?  Lines and circles and stars and triangles?  AND it's addictive?

I'm not trying to be critical here.  I'm genuinely curious.

I guess the best answer is to give the game a try myself.

Offline gauthier

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Re: Mini Metro
« Reply #14 on: March 17, 2014, 07:07:40 PM »
So let me get this straight... the game pretty much looks like that?  Lines and circles and stars and triangles?  AND it's addictive?
A game can be excessively ugly/simple and very addictive ... just see Minecraft :p

Offline Isaac.Eiland-Hall us

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Re: Mini Metro
« Reply #15 on: March 18, 2014, 01:11:52 PM »
I don't know... Minecraft is very beautiful to me. I love the landscapes and the fact that every single block (sans bedrock) is mutable. :)

I might point to Angband (rogue-likes in general) as an example of something very simple yet very addictive - but there's a huge amount of complexity under the hood. Not as much as Dwarf Fortress, mind - or so I hear. Knowing that the game is a matter of "how long before you die", it's not the type of game I like. heh. Minecraft is, because in-game death isn't very critical in most cases.

Offline Ters

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Re: Mini Metro
« Reply #16 on: March 18, 2014, 04:21:45 PM »
Tetris is way simpler and is still around after all these years. It's made of squares in groups of four. And playable with as little as three keys, although four is the norm. Playable with just a single finger.

There are countless other examples of simple games that become very popular.

Offline BBGunn

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Re: Mini Metro
« Reply #17 on: March 19, 2014, 12:28:29 AM »
OK, you've convinced me to give it a try.  Unfortunately, I can't do that at work.  I have to install some kind of video software to play Mini Metro, and the work computers will not allow me to do that.

Offline An_dz

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Re: Mini Metro
« Reply #18 on: March 19, 2014, 03:35:16 AM »
Wow, Tetris is amazing, I have at least 4 copies of it. I tried Minecraft once but found it not worth the price. I should give a try on Mini Metro too.

Offline IgorEliezer br

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Re: Mini Metro
« Reply #19 on: March 19, 2014, 03:40:55 AM »
I tried Minecraft once but found it not worth the price.
How dare you! D:<

Offline An_dz

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Re: Mini Metro
« Reply #20 on: March 19, 2014, 04:29:22 AM »
I did not say it's a bad game, just a pricey game.

Offline IgorEliezer br

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Re: Mini Metro
« Reply #21 on: March 19, 2014, 05:01:14 AM »
I did not say it's a bad game, just a pricey game.
Mph! Fair enough. *tips hat*

Offline Isaac.Eiland-Hall us

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Re: Mini Metro
« Reply #22 on: March 19, 2014, 05:02:55 AM »
Well, I think if I had to pay what I thought Minecraft was worth, I couldn't afford it. :P

That being said, for goodness sakes, everyone likes different things. I just had to put in my 2¢ :)

Offline ӔO

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Re: Mini Metro
« Reply #23 on: March 19, 2014, 05:28:52 AM »
mostly luck, but I almost got 700.

Offline Sybill

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Re: Mini Metro
« Reply #24 on: March 19, 2014, 06:45:56 PM »
Nice little game, tried it a few times, and my personal best was 669.

So let me get this straight... the game pretty much looks like that?  Lines and circles and stars and triangles?  AND it's addictive?

@BBGunn

It's not the graphics that makes a game a good game, it's the idea! This says someone who started playing on a C 64 and is still loving text adventures.

Btw. here is another nice little game, actually more to read than to play, with a slight philosophical touch.
It's not so important to find the solution in the end, but  the experience to play it through.

http://paperdino.com/save-the-date/

Offline gauthier

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Re: Mini Metro
« Reply #25 on: March 19, 2014, 07:03:15 PM »
I tried Minecraft once but found it not worth the price.
I agree. Fortunately I bought it when it was only in alpha (half its current price). They are about a dozen of coders on this game but new features happen very slowly, along with a increasingly excessive need of performance from the computer compared to what the game looks like. I assume this being due to java which is not designed for such games.

I juste understood how to use upgrades on mini-metro so I'm going to make more :p

Offline Isaac.Eiland-Hall us

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Re: Mini Metro
« Reply #26 on: March 19, 2014, 09:34:30 PM »
Idea and gameplay both, arguably. :) It's smooth and moves nicely, even on my old machine. :)

Offline jamespetts gb

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Re: Mini Metro
« Reply #27 on: March 21, 2014, 01:01:51 AM »
Gosh, that's fun. 259 best so far.

Edit: 341

Edit: 440
« Last Edit: March 21, 2014, 01:20:44 AM by jamespetts »

Offline ӔO

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Re: Mini Metro
« Reply #28 on: March 21, 2014, 03:45:34 AM »


There just isn't enough capacity in the trains beyond 700.

probably need to use two rings, one initial ring that captures the first 5 shapes and a second ring that captures a triangle, circle square and the rest of the shapes.

If you get lucky with the station layout, I think it should be possible to string up to 7 in a single line, but if the layout is poor, then maybe 6 or 5 will be the most before the train can't keep up with demand.
« Last Edit: March 21, 2014, 03:51:26 AM by ӔO »

Partyschreck

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Re: Mini Metro
« Reply #29 on: March 21, 2014, 10:58:45 AM »
Quote
There just isn't enough capacity in the trains beyond 700.

probably need to use two rings, one initial ring that captures the first 5 shapes and a second ring that captures a triangle, circle square and the rest of the shapes.

There is. There isn´t a signifiacant form for the circles, I think. Games should be too different according to the symbols.
But the direction of travelling in the rings is very important !
Every posted record has a problem, because the arrangements of the symbols may be a little bit better than in most of the other games, otherwise it wouldn´t have been a record. You can´t build the same way in more difficult settings.
« Last Edit: March 21, 2014, 11:04:18 AM by Partyschreck »

Offline ojii

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Re: Mini Metro
« Reply #30 on: March 21, 2014, 11:26:37 AM »
New version, looks like we all have to change our strategies :D

http://devlog.dinopoloclub.com/post/80232001557/mini-metro-alpha8

Offline ojii

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Re: Mini Metro
« Reply #31 on: March 21, 2014, 11:30:34 AM »
First time trying Alpha 8:



It got a lot "easier" in my opinion, with tunnels getting nerfed really hard (which is good in my opinion, limiting the number of tunnels makes more sense in my opinion than slowing trains down). Also the target-based upgrade is nice.

Offline ӔO

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Re: Mini Metro
« Reply #32 on: March 21, 2014, 12:14:31 PM »
1131! now that is amazing to see.

I also get to see that there are no new shaped after pentagon.

the new one makes more sense.

Offline FS1819

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Re: Mini Metro
« Reply #33 on: March 21, 2014, 03:32:39 PM »
Alpha 8 totally screwed up my mind again. My new strategy is to opt for C and T whenever possible. S isn't that useful.

Offline ojii

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Re: Mini Metro
« Reply #34 on: March 21, 2014, 04:00:26 PM »
I only ever get C, 3 tunnels is more than enough (especially since I still have the alpha 7 mindset of tunnels=====bad!!!)