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[11.22] Crash when land raised in front of ships

Started by jamespetts, March 21, 2014, 10:52:27 AM

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jamespetts

Quote from: ӔO on March 21, 2014, 06:02:32 AM
I unwittingly stuck some ships after raising some land.
There are a few off of Brickingport and Emwich.

The server does not seem to handle rerouting of ships elegantly when new land is blocking its original route.
But mysteriously, the ship reroutes just fine most of the time, while extremely rarely ships will run aground. Running aground obviously causes a crash.

Can you give steps reliably to reproduce this crash so that I can see if I can fix it?

Edit: Split from the server game topic.
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ӔO

oh, it's very easy.

simply raise land in front of ships within 5 tiles and the ship may run aground depending on amount of lag.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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jamespetts

Quote from: ӔO on March 21, 2014, 11:24:59 AM
oh, it's very easy.

simply raise land in front of ships within 5 tiles and the ship may run aground depending on amount of lag.

Hmm - how would one reproduce this in a single player environment without lag?
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ӔO

I have never been able to do this under SP.

maybe if CPU cycles were restricted...
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Quote from: ӔO on March 21, 2014, 12:12:16 PM
I have never been able to do this under SP.

maybe if CPU cycles were restricted...

Hmm - curious. This would be very difficult to reproduce...
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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