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Citygrowth dependent on bits_per_month

Started by prissi, April 11, 2014, 06:38:16 PM

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prissi

I propose to grow cities slower with higher bits_per_month setting. I.e. a city grows a randoim amount of per game year, not per real time. As more and more player play very long games, then city growth goes out of control very early on.

Dwachs

Parsley, sage, rosemary, and maggikraut.

Sarlock

A wonderful idea, that would help a lot.
Current projects: Pak128 Trees, blender graphics

An_dz


dree12

I thought this was already implemented?

http://forum.simutrans.com/index.php?topic=12298.msg121598#msg121598

Quote
This makes city growth proportional to months, not ticks.

prissi

Hmm, you are right. Maybe I need to tweak some other values when playtesting pak64.japan. Anyway, there is a function for this which (for whatever reason) city growth did not use.

jamespetts

Would it be better to make city growth proportional to existing city size?
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prissi

#7
That happens automatically, since radius is quadratic but growth is linear. Therefore citygrowth is faster for larger cities. (Well, three values only.)

EDIT: city growth was broken with the previous routines. It was even faster with higher bits per months. Not it is indeed four times slower ...