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Author Topic: Allow Elevated Ways to change level above ground  (Read 2138 times)

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Offline Leartin at

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Allow Elevated Ways to change level above ground
« on: May 21, 2014, 06:39:31 AM »
Elevated Ways are a bit buggy when it comes to changing their level/height. That is, it's not intended to be able to do it, they should always be exactly 1 level above ground.
However, due to 'bugs' that's not entirely true. The ends of elevated ways can be changed to ramps the same way you'd change the level of tunnels, with the tool that raises/lowers tiles.
Additionally, you can dig away the dirt underneath the elevated way, leaving a levitating way. Using these tricks, you already can create a curved ramp spanning multiple levels.

I could post these as bugs, but instead I'd like to suggest to make that behavior intentional. That is, adding column-images to elevated ways and allowing to continue building from a raised/lowered end. While this would work quite like tunnel mode, these elevated ways should not be allowed above water, buildings,... anything that can't currently be buildt over. Thus there is still a difference to bridges.
In order to remain compatible with older elevated ways, I further suggest a new parameter for the max_height that defaults to 0 (counting the number of column layers allowed)

(I think I saw some similar ideas before, but searching for elevated ways/elevated rails, I could not find a proper suggestion.)

Offline gauthier

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Re: Allow Elevated Ways to change level above ground
« Reply #1 on: May 21, 2014, 08:44:17 AM »
It sounds good. Adding this would also make regular bridges nearly obsolete. Thinking of a way to make bridges and elevated ways meet in one building solution would be appropriate.

Offline ӔO

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Re: Allow Elevated Ways to change level above ground
« Reply #2 on: May 21, 2014, 09:24:12 AM »
I think keiron was working on a feature like this, along with tunnels that don't require a tunnel entrance.