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Author Topic: [11.35] Weird convoy multiplication / Crash when deleting convoy  (Read 1253 times)

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Offline zook2

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(Win XP 32-bit)
I wondered why my fishing port wasn't producing. Then I found a fishmonger with -420 in the delivery pipeline. To delete the pipeline I deleted the fishmonger's cargo bay from the route. Suddenly a huge number of windows popped up telling me that one of the two light tractors (one was waiting for full load, one was moving somewhere) servicing the route had been teleported to the depot ("no route to depot"). It stopped when I paused the game.

I think there was a route, but anyway: in the depot I found 56 copies of that tractor - apparently one for each popup-window, all with the same number. I hit "Sell" four times before the game croaked.

Offline DrSuperGood

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Re: [11.35] Weird convoy multiplication / Crash when deleting convoy
« Reply #1 on: August 08, 2014, 02:10:53 PM »
Sounds like some kind of memory corruption error. It would be great if you could get a save where this is reproducible as the error could be more closely investigated.

Offline zook2

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Re: [11.35] Weird convoy multiplication / Crash when deleting convoy
« Reply #2 on: August 08, 2014, 03:07:03 PM »
http://freakshare.com/files/fko66kbx/new-1.rar.html
(This is a different save than the one in the reversing convoys thread)

Pause the game, then go to the Dolwell Fishmonger (193,675). Open the # Dolwell Fish line, unpause, edit the line and delete the fishmonger stop. Close the edit window. Tractor no. 166 is teleported to the depot at 177,682. Many, many times.

Offline jamespetts gb

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Re: [11.35] Weird convoy multiplication / Crash when deleting convoy
« Reply #3 on: December 21, 2014, 09:24:50 PM »
I am afraid that your link has expired: apologies for not having the chance to look into this earlier. Do you think that you could upload this again?