News:

Simutrans Wiki Manual
The official on-line manual for Simutrans. Read and contribute.

Some more vehicles

Started by Ves, October 29, 2014, 11:32:50 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Ves

For the last few weeks I have painted the following:



From the top-rightmost track:

The "Reginatrains"
X55 - SJ
X52 - SJ and TiB (=Tåg i Bergslagen) I plan to paint more liveries to the Reginatrain (there exists MANY!) and maybe also a generic variation with playercolors? I putted the GIMP-file together so its relative easy to add liveries. The difference between the two: X55 is long distance version with higher comfort, and the X52 is the local transport version which eventually replaces X10-X12-x14.

X10, X12 and X14 (only X10 in the picture)
The X10-14 has been and still is a very commonly used train in local trafic with tons of operators and liveries. They were built from 1981 I think.
The liveries I made so far: SL (=Stockholms Lokaltrafik) and SJ. I made the setup in the GIMP-file, so its relative easy to make all three variations with all liveries (and easy to add liveries), although I know that some liveries doesnt exist with, say X10 or X12 (For instance, the SJ-X10's on the lower track in the picture, should have the door configuration of X12). The difference between X10-12-14 is the interior and number of doors. X10 has three doors (per side), X12 one door and X14 two doors. They should be upgradeable to each other.

The "Öresundstrain"
X31k - The native "Öresundståg"-livery and the SJ-livery. This is the train that goes between Denmark and Sweden on the Öresundsbridge. Its the same factory (Bombardier) as the Reginatrain so the trains are very similar except for the elefant-but front! The front is retractable, so you can walk between the sets. The "k" in the littera indicates that this may travel in Denmark.


Edit 06.05.2015:
In case anyone wants to try the vehicles inside Simutrans, I have compiled them all down to a single pakfile containing all vehicles.
The purpose of this release is that people interested can get a view of the graphics other than from the screenshoots.
Note that you cannot use this to play an actual game, no balancing, no costs, only dates, enginespecs and certain facts are in place.

https://www.dropbox.com/sh/za2mzif7k9oxy92/AAAe2tv29ubD6eDFwLo1kPWga?dl=0

Installation:

You need Simutrans Experiemental for this to work

1 - Make a copy of your entire pak folder (eg "Pak128.Britain-Ex-0.9.1") and rename it to something else
2 - Copy the file "vehicle.rail.Se_allvehicles.pak" to this newly created pak
3 - Open the "Livery - Add to Simuconf.tab.txt" and replace this text with the "liveries"-section at the bottom of the "Simuconf.tab" of the newly created pak

Comments and feedbacks are very welcome :)

Junna

Det är fint att du lyckats få lite mera gjort.

It furthermore looks much better now that they have a more appropriate width/length ratio. Did you ever get around to touching up the already produced vehicles in the same fashion?

Ves

#2
Yes I have been over most of them several times since the first pictures of them in the forum. I think all the pictures in the pak.sweden.-thread is with the last or secondlast versions painted (I updated the posts, replacing the pictures). Do you find the vehicles currently  in the forum still too narrow?

Junna

The latter ones you shewed were looking just fine, I don't remember how much progress you had made though, since you've been rather silent for a long while!

Ves

yeah I havent had internet since june, so its been a while :-P

To refresh the memory, here is a fresh screenshoot with a selection of trains:



Do you still find the cars too narrow?

Down to the left are the X10 and X12, as to compare.

Junna

No, that does look good - but I do think that the black livery perhaps should be lightened up a little, just to make it more visible. It's kind of hard to make out the windows and details upon it (to be honest I rather like the livery in reality though, it's better than the grey).

I forget if you ever put up a document on vehicles you intended to make? I think you did, but it's buried in that other thread I guess.

I see you widened the Hilding Carlsson too. So cute.

Ves

I tweaked the shadows (making surfaces darker), the "corrugation" of the steel (making surfaces brighter) and the black color itself and came up with this result:



There are some inconsistent on the roof of the cars on the middle track. I dont know what is causing this, its not looking like that in my sources!
The colored cars are there for reference.
What do you think?

The designdocument was initially Max-Max idea. He made a PDF containing some explanations, thoughts and calculations on sun-positions etc.
I have in the other thread submitted a picture of the allignmenttool that im using, although I actually have changed it slightly since I uploaded that.

Maybe I should write a document, explaining all vehicles and how to use them (upgrades, differences etc)? But that wouldnt really be a designdocument, just a "how to....", and it would maybe be better to do it later :-) But in the first post in the other thread, there is a scheme with some stats of the vehicles if thats what you mean?

I know most people (or at least you and Max) not really are into pixelpaint, so what would be nice, is to create a blendertemplate! Im working on it........

Junna

Could those oddities on the roof be the product of the zoom and game engine rather than something depending upon the source graphics? I know it can give that look sometimes at a certain zoom level. Either way, that colour looks much improved, as one more clearly can see the details and the windows and such (it's always a bit of a pain with something dark when you have dark windows--, you don't want all the details to disappear into a black hole, so to say.)

Ves

The oddities I talked about, appeared almost not to be visible in the screenshoot. The ziggzagg-roof, ofcorse, is some jpg-rendering issue.

Ves

#9
The childhood of the "pendeltåg" (commuter trains):



From the top:
Xoa4 + Cox4 - SJ liveries in the front (brown and green/white) and BJ (Bergslagens Järnvägar) in the bak (red/white).
Xoa7 + Cox7 - After the succes of the Xoa4, SJ ordered these cars. Basicly the same as xoa4, just a little longer.
Xoa6 - The first true commuter train. Only three sets was ever made!
X1 - Inspired by the Xoa6, the X1 became the new standard commuter train in Stockholm
X10 - Next generation commuter train

The blue/white cars on the second track from top is a Xoa4 painted in playercolor. The white color is permanent and the blue is color 1.

Junna

Apparently it appears that the Xoa4 could operate with three intermediary trailers as well (in five-car sets).

I saw a picture by accident, that seemed to show a X6 stored near Nörrköping somewhere. Wonder why no one ever bothered preserving one of those... Preservationists have a tendency to be not great friends of electric rolling stock.

'tis nice work, you've done, though.

Ves

I read that xoa7 had power enough to carry only one manouvercar, and I suppose it's the same with xoa4. Apparently, it sometimes even carried regular cars, such as a sleepcar which would be coupled with the night train at the terminal.
The only constraints I think should exist is the amount of power and that a manouvercar (cox4 and cox7) or another engine only can be coupled after an engine or another maneuvercar, then people can try and see what works.

Yes it's always sad to see old engines had their glory and now just waits for nothing. Is it on a museum so at least one can look on it?

Junna

It is not, as I recall it was dumped on an industrial siding. It's probably scrapped by now, but must have stood there for a very long time.

It seems that the Xoa4 was occasionally would use more trailers. From what I found it could be run as the X7 with single driving trailer, but also two trailers (cox4) between two driving motors.

See: http://www.jvmv2.se/forum/index.php?mode=thread&id=71889

Ves

You are right, that should be possible! :-)
I have made a test with player colors for the X1 which I think looks quite ok, I will upload a picture of it later or in the weekend

Ves

Here are some pictures of some trains in playercolor:







The lower track (the black track) is SJ / SL liveries, the other tracks are all playercolors.
Only the colorfull X10 in the second picture has added the second playercolor.

What do you think?
Any suggestions for improvements?

Junna

It's looking good. I don't have any other thoughts than that.

Are you going to finish a basic time line of locomotives and goods wagons as well? As I recall you weren't keen on doing buildings (understandable, as it is a huge pain in the ****, as I know from the work involved with making that hospital and power station for pak.britain). I quite struggle to wrap my head around how to make proper station orientations too...

Ves

#16
This is somehow the goals I have put up to my self:

- A selection of passenger trains from around year 1930 - today with corresponding engines. This is basicly finish, only missing a couple of commuter trains and some engines!
- then goods trains with their engines (see further down)

Why 1930? This is about the time where the first electric vehicles came, and also the first modern cars made of steel.
Almost everything I have painted at the moment is electric equipment. I might start touching diesel engines soon, but they mainly hauled freight trains.
Steem engines demands a totally different painting technique than modern engines and passenger cars. I have to study some .pak-sources to lure how to paint that... If we are not rendering them.

About the goods train, I also feel a bit unsecure how to paint, why I have not really done anything yet. Also it is much less obvious which cars to include/exclude and I would like to avoid paint stuff not being used. I had somehow imagined that i would paint in parallel with the creation of industries. In other words: when an industry is made, we decide which cars is needed, and i (or someone else) paint them.

I have made two buildings, the station house in the screenshoots and a citybuilding (not on any picture), but these where only for testing. I also played arround with buildings from pak.britain, and they fit well in size, but are too dark. I feel it is a big work, and I would like to focus on trains :-)

Would you like to create houses/factories for the pak?

Junna

Making buildings is quite an awful chore! And they'd look inconsistent as all hell...

You should make earlier electric engines as well though (Oa, Ob and Pa) as well though (the 1913-15 batches) for the very first mainline electrification schemes.

The problem with the steam engines is that they have so many exterior details, it is very hard to get that reasonably well, but once you got one worked out, modifying a sort of template could make it faster and less tedious a process.

Ves

I was thinking before about making the earlier electric engines, but encountered a dilemma:
These engines where built before the rollingstock currently painted where built. I haven't at all reflected which stock to use before 1930, and this decreased my motivation to paint them. But actually, it's only about one or two engines, so I might just get around paint them and then they are done.

Was that I nice way of saying no to make houses? ;-)

Ves

Here are three old, but freshly painted motorcars:



From the bottom:

X9 - The "Paprikatåget" (The red pepper train) got its nickname by its very red color and is built during the sixties.
X5 - was built during the forties and this version (which I have painted) is a mix between what SJ got and BJ got (SJ=X5, BJ=X8). The differences are very small, but for instance the X8 version has a restaurant car which the X5 dont and so on. The X5 in the picture has a restaurant car!
Y3 - This probably candidates to be the most special/weird/uggly/charming/you name it design of a train ever made in Sweden. Look at the "bumps" on the engines and manouver cars and you understand why it has gotten the nickname "Kamel". It was also built during the sixties.
X55 - (already presented)

Vladki

Is it possible to download the new stuff from somewhere? FTP site seems to be inactive for one year.

Ves

Currently they are only on my hard drive. I don't know if Max still is running the server, but I could setup a Dropbox link in the next few days. Do you want the sources or just the pak files?

Vladki

Ftp server is still up and running. Just no new content. I prefer sources.

Ves

Now I have uploaded the sources to all the vehicles to the server! They have a naming convention different from the old vehicles on the server, so you should not mix these with the old content vehicles.
Still, they are quite unplayable as a game, but most of the basic information is there and ready (intro/exp dates, weight/axleweight, strength, payload, restaurant etc)

I have the feeling that I have painted all vehicles too narrow in the diagonal north/west and south/east (when the train heads directly to/from the viewer) but I feel im blinded by looking at it too much. suggestions?

And there is a vehicle I have not already presented here in the forum:

Oa and Pa in both original grey and later brown livery on the upper track
Ds(wood),Ds and Dm3 on the lower (already presented)

Junna


Vladki

Downloading.... I just wonder where did the station and platform go... I had them, but cannot find them any more.

Ves

They are online now as well together with some other buildings

Vladki

Thanks for those. However - there are a few bugs:
- station building does not have an icon and cursor
- residential house has some bad image attached - perhaps not the final one
- ikea needs "fields", but there is no dat for them. And ikea should sell Moebel, not Buecher :)

Ves

Thanks for the spotting!
I was a bit in a hurry when I uploaded it, so i grabbed wrong images and forgot my own structures :P I have uploaded the right ones now. at least i think so :P

I have also putted up all the 'real' sources on the server, the GIMP files.

haha! You are so right, that it should be Moebel and not Buecher! ;) but most important is the meatballs of cause.....

Vladki


Ves

I don't think the people in simutrans wants to go to the ikea if we connect a horse farm to it :-P

Vladki

I tired to download again, the residential house semms to be still broken... dat file wants image/output.png.

Ikea has miss spelled min_fields, and when corrected it spawns too much parking lots around... I originally thought that even the building itself will grow randomly...

Ves

Sorry about the dat-file issue with the residential house. Found and fixed (finally, i hope...) and also renamed it to be more precise.

The IKEA (as well as the other modular building) is a fixed building, only the parking fields change. I was afraid that it would look odd if random 'IKEA-pieces' got side by side, regarding height, space underneath etc. But maybe its worth a try?
Otherwise, its quite easy to compose different looking ikeas as soon you get along with coordinates :-)
What do you mean that there is a miss spelled min_fields? I just putted the number to 10, so something would spawn.

Vladki

missing underscore - watch makeobj output when compiling

Ves

Aha! Got it! Found and fixed! wow.. now it starts to look like a real parking lot  8)


Ves

So, back on topic!

Some new vehicles have left GIMP:


Littera F - a high speed train, build on the design of littera D


This is the family of the littera R:
Littera Ra - 1955 Already presented, but these are the first members of the "R" family and are new design high speed train with boggies.
Littera Rb - 1962 Is designed from Ra, but a more allround loco and not as fast as Ra.
Littera Rc - 1967 This is the final design and also most common loco in Sweden today. Some of the variations are already presented, but new are the Green Cargo variations.

Ves

In case anyone wants to try the vehicles inside Simutrans, I have compiled them all down to a single pakfile containing all vehicles.
The purpose of this release is that people interested can get a view of the graphics other than from the screenshoots.
Note that you cannot use this to play an actual game, no balancing, no costs, only dates, enginespecs and certain facts are in place.

https://www.dropbox.com/sh/za2mzif7k9oxy92/AAAe2tv29ubD6eDFwLo1kPWga?dl=0

Installation:

You need Simutrans Experiemental for this to work

1 - Make a copy of your entire pak folder (eg "Pak128.Britain-Ex-0.9.1") and rename it to something else
2 - Copy the file "vehicle.rail.Se_allvehicles.pak" to this newly created pak
3 - Open the "Livery - Add to Simuconf.tab.txt" and replace this text with the "liveries"-section at the bottom of the "Simuconf.tab" of the newly created pak

Comments and feedbacks are very welcome :)

Ves


Littera G, the most typical good car, built 30'ies to 50'ies, used to transport kind of everything.

Updated the vehicle.rail.Se_allvehicles.pak on dropbox for public view and sources added to the server.

Junna

Where were the sources again?

Ves

They are on this server:
ftp.mkdevelopment.se
You need the username and password Maxmax once gave you

New to the list of vehicles are the G1, built from 1880'ies and used long time inside the next century as littera Gs.
I painted both a braked car and an unbraked car, however the design of the brakingplatform on the braked car is not finish and the braking car is overall not finish.

This raize a question:
On the early trains, are we to use the system the pak.britain use, where they have dedicated brake cars transporting nothing as a must after every trainset,
or shall we have the original real life braked cars, which in principle means double up on all cars in the depot, and if, should there exist rules to force combinations?

The real life rules of the use of braked/nonbraked cars where as I understood, very simplyfied, that every 6'th car should have braking possibilities.

Junna

Quote from: Ves on May 31, 2015, 02:14:02 PM

This raise a question:
On the early trains, are we to use the system the pak.britain use, where they have dedicated brake cars transporting nothing as a must after every trainset,
or shall we have the original real life braked cars, which in principle means double up on all cars in the depot, and if, should there exist rules to force combinations?

The real life rules of the use of braked/nonbraked cars where as I understood, very simplyfied, that every 6'th car should have braking possibilities.

Realism would be preferable. As I understand, this was common for goods trains in German practice (i.e. to have multiple fitted vehicles in a set, manually or automatically controlled). The UK used a lot of unfitted goods trains and thus required dedicated brake vans, but as I understand, on the whole, brake vans on Swedish railways were always rather rare and used mostly on smaller railways which had no fitted goods wagons.

Ves

I found a book written for the 50 year anniversary of the Swedish railways, and it has a chapter on the history of braking. I don't have the book in front of me now, but as I understood it, the first many years there was a guy in every braked car and on some kind of signal (didn't figure out how the train driver communicates with the brakers), they span the braking wheels around making their cars brake. Every 6'th car has to be brakeable. Some different kinds of automated braking through some use of wire are also talked about and then is the vacuum brake and the high pressure air brake.

I also want it as realistic as possible, the question is what is desired:
• to allow the player to put as many/few braked cars and let the physics and economy force the player to adjust the relationship (longer brake distance versus paying for more "brake guys"), or
• make constraints like the pak Britain that first and last  car have to be braked, or
• make constraints so at least every 6'th car has to be braked.

Junna

Quote from: Ves on May 31, 2015, 04:49:19 PM
I found a book written for the 50 year anniversary of the Swedish railways, and it has a chapter on the history of braking. I don't have the book in front of me now, but as I understood it, the first many years there was a guy in every braked car and on some kind of signal (didn't figure out how the train driver communicates with the brakers), they span the braking wheels around making their cars brake. Every 6'th car has to be brakeable. Some different kinds of automated braking through some use of wire are also talked about and then is the vacuum brake and the high pressure air brake.

This is indeed the general German practice (in Germany, for example, many goods wagons (those that were braked) had small cabins for the guard). It makes sense that Sweden would adopt it, since, at the time, Germany was the primary cultural and social influence and so on.

• to allow the player to put as many/few braked cars and let the physics and economy force the player to adjust the relationship (longer brake distance versus paying for more "brake guys"),

I think this is the most desirable. There is now, I think, some more detailed simulation of brake force of a train (so that a braked wagon can add more brake force than an un-braked one) so that should work out well.

Vladki

I would also leave it to the player how many brake cars are used. Just FYI the train whistle signals for braking are still in czech railway rules. I can find and translate more info if anybody is interested.

Ves

Ok that's also the most easy and straight forward!
So, how to calculate brake force? Just let the game do it?

Ves

#45
Then some more freightcars have left GIMP:



From top:
(mixed track to compare cars)
G4 - The earliest model of the typical G-car. Exist in a braked and unbraked model
G1 - The next generation cars, models very similar to G4 but a bit bigger. Also braked/unbraked.
G3 - Well, The G3 shares exactly the same graphics as G1, so they have not got its own track. But its a reinforced model of G1 and built from 1898. Also braked/unbraked.
G5 - Built from 1911, this is a livestock car. Exists only as braked.
Grh - First modern type freight car bult in 1920'ies
G - THE G-car!
Ge - this car is built using the european standard type (the "e" in the littera)


The colors of the roof are up to discussion. I read somewhere that the Grh-car was delivered to SJ in brown-red with black roof. But then I have seen pictures of completely brown cars. I guess they where all painted in different colors during the ages making it very difficult to model accuracy! Any Ideas?

Any feedback of how I can improve is very welcome! :)

Junna

"I guess they where all painted in different colors during the ages making it very difficult to model accuracy!"

Livery settings, perhaps? pak.britain does not use this currently for goods wagons, but the selection of goods wagons is tiny and very old in the set, there.

Ves

ha ofcorse! completely forgot that the livery can change automatically on the same car! :)

Are working on some coolingcars now. many of them had commersials painted on them (bananvagnen, Findus, Felix osv) and some even have quite nice paintings. (a quick google search: https://www.google.se/search?q=littera+H+kylvagnar&espv=2&biw=1786&bih=901&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMI1dXVw-uRxgIVgbMsCh1jVQDU#tbm=isch&q=kylvagn+findus%2C+felix
Some are even yellow and not white!

Is this wanted?

Junna

It might be neat, but I think for that, the best option would be to have a number of different versions I guess (I personally don't mind a 'cluttered depot window'), because unfortunately I don't think Simutrans has the ability to do like those OTTD random-livery selections for a particular wagon.

Ves

I would like to keep the depot window as clean as possible ;) The liveryfeature would be more preferably as that is a more discrete way. Although, choosing commersials as diferent liveries then clutters the livery dialog (remember, there will in the end be more companies), so you could also make it timedependent and make it update automatically, say every 5-10 years.

Yes, would be nice to have the random version..... :::)

I will se if I can get some cars out :)

Ves


Junna

Is the space between them right? Looks a bit fragmented. Otherwise looks nice.

Ves

#52

The spacing between cars is the same between all good cars I have painted built after year 1920. Earlier good cars, I have painted with a more close distance. Some cars have a braking bridge which makes the gap appear smaller.
This picture shows the corresponding cars without commercials and consist of three Gre and four Grf.

But aarrghhh! The more I look at the picture now, the gaps gets bigger and bigger!  :redx:
Il tighten them up..

Edit: took much shorter time than anticipated to repaint all the good cars. Replaced the picture with a new one also adding a new livery on a "G" car seen in the picture. Added also a picture of some other good cars which are now closer together:


it does look better, right?

Junna

Yes, that looks much better and more appropriate. :O

Ves

From the other thread:

Quote from: Junna on August 30, 2015, 10:05:38 PM
Does that mean you intend to introduce actual early steam engines and earlier rolling stock?
Quote from: Ves on August 30, 2015, 10:25:21 PM
Yes! Although I don't know how to paint them yet. Maybe go for rendering?
Incidentally I already painted some of the earliest G-cars, showed in the other thread.
Quote from: Junna on August 31, 2015, 12:28:34 AM
Rendering certainly makes it easier, but I don't know how you would maintain consistency. If you do go this way, I recommend it might be easiest - for consistency of the visual appearance - for you to make a basic model, render this and then draw on it to add details and touches. It will make it easier for you to maintain a consistency of scale and appearance for steam engines, which are notoriously quite complex in their shape by their nature, without compromising the visual consistency.

Do you meen that i should model a given vehicle and then paint over it?
I find that its the shadows that makes the most difficult part (the shadows is what makes something looks like something and not just a color 'blob'), would it be possible to render only the shadows on an alpha channel which i could import to GIMP and then I could paint underneath?

Junna

Quote from: Ves on August 31, 2015, 11:09:32 AM
From the other thread:

Do you meen that i should model a given vehicle and then paint over it?
I find that its the shadows that makes the most difficult part (the shadows is what makes something looks like something and not just a color 'blob'), would it be possible to render only the shadows on an alpha channel which i could import to GIMP and then I could paint underneath?

That could be done, though it would probably be less of a bother to render everything and then "touch up" the result to give it more of a flair.

Ves

Next train to leave GIMP is the not so new anymore, double deck train:



X40 - Built in 2004 and by rumers I've heard (havent traveled this train but once or twice long long time ago) this should not be so nice to ride! Small stairs to upper flor, strange seating numbers and many other inconveniences. I remember first time I saw this train in real life, and I thought: "Did they deliver these trains unpainted?" But then I saw the logo of the state railways and realized that the paintsheme is just: Plain grey!

Junna

I went with one to Göteborg last year - four hours scheduled time. I assume it's intended for actual "regional" services, and not what SJ operates as "Regional", i.e. semi-fast long-distance services. Approaching Skövde there had been a suicide, somewhere on the approach thereto, and we were held up at this small station in the middle of nowhere for one and a half hours. My **** was quite sore after those hard seats for that long, when we finally arrived in Göteborg. On the way back, there were again delays - this time a goods train had derailed on the passing loops just beyond Skövde (there's something about that place, isn't there?) due to a broken wheel, and one of the container wagons was fouling the up track, so it was single-line running for some distance. Delay was half an hour that time. I don't know why they are so terrible at fixing things -- there was that one time a goods train derailed and ripped up the track near Krylbo some years ago, and it took them several months to get it open again...

Also X40 shake so much they had to remove the vending machines which stand in for the lack of a bistro- or dining carriage. I guess shortage of appropriate rolling stock is why they keep putting them into long-distance services like Stockholm-Västerås-Örebro-Hallsberg-Göteborg and so on. Usually an additional two or three-car set is attached or detached at Västerås towards Stockholm (I have seen 3 3-car sets in use when the last service prior was delayed); it's usually quite crowded on those services nevertheless. At least we got to ride first class as our tickets had been incorrectly booked (assigned seats in a carriage that wasn't actually in the train). Was empty the whole trip back to Västerås, even when the rest of the train was standing-space only.

Ves

It appears that the rumours are true!
I also heard that when they couple several sets together, they can't change the order of the car number.
So on a 2+3 set train, instead of having car 1-2-3-4-5, it could be something as weird as 4-5-1-2-3, making it for quite a run on the platform for some passenger!
I think the comfort setting on this train should be quite low....

Ves


Y1 - A popular commuter train built in Italy. The train was called the "Pizzaracer", due to its italian roots and it traveled very well on shabby tracks. The original delivered train looked like the first train from left in the picture, however too much dirt got into the air intake which was placed under the floor, so the air intake was moved up to the sides on the carriage.
YF1 - Some of the trains had a freight room and got the F added to the littera. These are the number 2 and 4 from left

Ves

The "smoothing iron" littera H



The H family was designed during the 30'ties and 40'ties as a very light engine for all the poor old tracks laying around in Sweden. The H family would haul both light good train and also passenger services.
from lower track to upper track:

Ha - The initial loco of the "H" family. It appeared to have a number of dificulties, it was behaving bad on the track, tilting shaking etc. The max speed was lowered from 80km/h to 70 km/h for safety reason.
Hb - Based on the experience of Ha, a number of improvements where made to Hb. The max speed at 80km/h was kept but it still was not a perfect design
Hg - Based on the experience of both Ha and Hb, they now relocated the stearing cab to not be in the center of the train, but towards one of the ends. This improved stability very much and became a much better loco than both Ha and Hb. The shape of the loco reminded one of a smoothing iron and it also became the nickname for this locomotive. The Hg also has a stronger engine
than its predecessors.

Vladki

I have noticed that Se_Ro5_1930/1940, Se_R2_1980/1990 (restaurant cars) have 0 capacity. I think it should be a few people. The 1940 version even lacks the catering level.

There is no mail coach available in 1960's, DFo33_1950 is only available as upgrade from something older.

There are three vehicles in mail section that do not have any image. Thus one cannot find what it is.

Ves

Quote from: Vladki on October 28, 2015, 10:14:54 PM
I have noticed that Se_Ro5_1930/1940, Se_R2_1980/1990 (restaurant cars) have 0 capacity. I think it should be a few people.
Gosh, I named them wrong, they should be called Ro3 instead of Ro5!
Anyway, I had thought that you couldnt book a seat in the restaurant cars. Do you think that is unintuitive?

Quote
The 1940 version even lacks the catering level.
found and fixed, thanks!

Quote
There is no mail coach available in 1960's, DFo33_1950 is only available as upgrade from something older.
The timeline is not yet completed, as there will be goodswagons carrying mail. Although, are there not Fo5_1960 and DFo28_1960? They should be buildable from the 1960's up to 1984.
Quote
There are three vehicles in mail section that do not have any image. Thus one cannot find what it is.
That is a part of an experiement. They are parts of other vehicles, eg UBFo_1930 and UADo7z(UADZ)_1950 and are what in pak-britain is refered to cargo-holds. The vehicles in real life where capable of transporting post and passenger or cargo and passengers at the same time, and that was an experiement to see if it works, which it actually does. However, its not that userfriendly and its a hack. Suggestions?

Vladki

Quote from: Ves on October 28, 2015, 10:52:55 PM
Gosh, I named them wrong, they should be called Ro3 instead of Ro5!
Anyway, I had thought that you couldnt book a seat in the restaurant cars. Do you think that is unintuitive?

Well, you cannot book a seat, but you can sit there without booking, as long as you are eating/drinking something. (And if booking a seat is not compulsory - depends on country).
I did that a few times when train was overcrowded. I see that you have set some overcorwded capacity for restaurant car, but it seem to be ignored if standard capacity is 0.
Also capacities of 1st class coach Ao5 seems to me too low. Imho it is 11 compartmens, not 11 persons. For 1st class I would forbid overcrowding (booked seat only).

Quote
Although, are there not Fo5_1960 and DFo28_1960? They should be buildable from the 1960's up to 1984.
Ah yes. I'm in 1960, and these two are introduced in 1961 and 1964, ok then.

Quote
That is a part of an experiement. They are parts of other vehicles, eg UBFo_1930 and UADo7z(UADZ)_1950 and are what in pak-britain is refered to cargo-holds. The vehicles in real life where capable of transporting post and passenger or cargo and passengers at the same time, and that was an experiement to see if it works, which it actually does. However, its not that userfriendly and its a hack. Suggestions?
Pak.CS has something simiar. They use the same picture twice, with half of the vehicle "semi-transaparent" - checkered with transparent pixels. See for example http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.CS/vehicles/rail-psg+mail/460_560/. It is czechoslovak EMU class from 80's, that has a baggage and passenger  compartment on the engine.

Ves

QuotePak.CS has something simiar. They use the same picture twice, with half of the vehicle "semi-transaparent" - checkered with transparent pixels. See for example http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.CS/vehicles/rail-psg+mail/460_560/. It is czechoslovak EMU class from 80's, that has a baggage and passenger  compartment on the engine.
wow thats an interersting way to do it! Does it work well? Il give it a try!

QuoteWell, you cannot book a seat, but you can sit there without booking, as long as you are eating/drinking something. (And if booking a seat is not compulsory - depends on country).
I did that a few times when train was overcrowded. I see that you have set some overcorwded capacity for restaurant car, but it seem to be ignored if standard capacity is 0.
Also capacities of 1st class coach Ao5 seems to me too low. Imho it is 11 compartmens, not 11 persons. For 1st class I would forbid overcrowding (booked seat only).
It is not good if the overcrowded number are ignored if the load is 0. That takes away the entire effect. Maybe some seat reservations must be held anyway!
regarding the Ao5, I have the original plans, and there its describe that if the tickets where sold as 1'st class tickets, there could be 11 people sleeping in the car. If the tickets where sold as 2'nd class tickets, there could be 22 people sleeping in the car. My thought was that its a 1'st class sleep car with ultra high comfort.
I too think that overcrowded shouldnt be allowed at first class cars.

Vladki

Ah, I somehow overlooked that it is a sleep car. I see two variants: sleep with 11 places and sitt wit 22 places, and the same comfort. Perhaps the description and comfort should be changed for the variant with 22 places. If the car is changed to sitting it should be somewhere at 66 places.

Ves

Yes, the plans I got shows that when its operating as a first class car, then its 11 sleep places or 22 sitting places. When its operating as a second class car, then its 22 sleep places or 33 sitting places. The two variants currently in the pak are representing two first class cars: one sleeping and one sitting (Ao5_1950_sleep and Ao5_1950_Sitt). I was thinking that maybe one would want the extreme luxury car to add diversity, rather than having another car in the same loading/comfort range as other cars?
The comfort I havent touched yet anywhere, but the point is that the sleeping version should have very high comfort. But I guess that will have to wait until one can start calculate revenue etc.

Ves

Littera Ma:

... and some graphical glitches due to the screenshooting technique..

All trains on this picture is the same train, only the two on the rightmost tracks have been upgraded.
All liveries are TGOJ, except the third track from the left, which is SJ

Littera Ma where built from 1953 and and where originally hauling both passenger carriers and freight. From the 1960'ies, they got more in the background and mostly hauled freight because of the newly built Littera Rc which became very popular.

Ves

Littera Mg:


Littera Mg was built in mid 1940'ies and where the precursor to Littera Ma. It was designed to haul heavier load than the previously built littera H.

Ves

#69
The U-train is, despite the name, not a subway train!
It is a series of succesfull small lokomotors used for shunting, which have been traveling the railways since 1926 and some of them are still running the day today!



Somehow the order of the trains got a bit disordered..
Ua - (2'nd track from top) built 1926
Ub - (1'st track from top) built 1930
Ud - (4'th track from top) built 1955
Ue / Uf - (3'rd track from top) This is a rebuilt Ua or Ub (depending on the name) and they where rebuilt in the end of the 80'ies with more powerfull engine. This is the typical orange color scheme.
Ue / Uf - (5'rd track from top) This is the blue color scheme which this loco got painted in the 90'ies

edit: Updated picture with colorfull Ue / Uf

Ves

#70
Initial test with steam...


This is supposed to become a "Littera B". The fancy colors are just for me to see what Im doing!

Edit:

After a bit of tweaking the height and diameter of the boiler and wheels and adding some color and shadows, it looks like this:

Left to do is to add details to boiler and cab and paint the rest of the 7 rotations... (Also, the tender is currently just a bulk car).

Any tips and comments are very welcome!

Junna

That looks surprisingly good, actually. Heh, flat wagon tender.

Ves

Thanks! :)
However, it was still in wrong shape, so it is now a nodge longer. The front of the cab is also corrected, angling the front wall.
Also, the paint looked horrible and I could not really find information about the paintjobs.. Therefore It is now repainted to be black, a color it has on several pictures. Anyone know about how the steam engines where painted? I have seen blue engines but I have not found any consequent information about the color policy.

However, the engine has now gotten a tender littera A. In order to include both engine and tender on the same .png, I also renamed the engine to littera A (Litt. A looks almost identical to litt. B).

Therefore, Littera A with an A-tender:


But still only one rotation exist....

Ves

8 rotations including the tender is now on the Github:

(Sorry that the collage contains some clipping errors from when I captured the pictures..)

Isaac Eiland-Hall

(This thread has been moved to the new board for the pak. Just a heads up. Apologies to everyone who sees this message multiple times)