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Author Topic: PakBritain - Releases and progress  (Read 50152 times)

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Offline Alex. Brose

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Re: PakBritain - Releases and progress
« Reply #105 on: March 25, 2009, 10:37:27 PM »
Edit: how's this look for the stairs?
Well done! :)

Like them.

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #106 on: March 26, 2009, 11:10:35 AM »
The dock now complies with health and safety regulations, and they have fitted railings to the staircase :)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #107 on: March 26, 2009, 11:15:45 AM »
Very nice! I notice that - realistically - you have only done this for the modern dock ;-)

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #108 on: March 26, 2009, 03:57:58 PM »
Actually it's also on the old dock, but it looks the same so only one screenshot.  Lots more goods station bits - here's two screenshots of an old and a modern goods station - see how many bits you can spot!

Regarding post office extensions, I'm not sure how to draw them.  Anyone got any good ideas?  Otherwise, I was thinking of allowing the passenger rail station extension buildings, and the generic warehouse extensions to also allow post.
« Last Edit: March 26, 2009, 04:21:19 PM by The Hood »

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #109 on: March 26, 2009, 10:43:46 PM »
Looking good - cunning re-use of graphics ;-) Perhaps, though, in order to avoid possible confusion with the depots, the colours could be changed a tad - perhaps red brick for the older ones, and, say, green or red doors for the newer ones?

As to post offices, perhaps something like this: http://fp.martinunderwood.f9.co.uk/Ladykillers/images/large/Cheney_Road.jpg ?

Offline Alex. Brose

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Re: PakBritain - Releases and progress
« Reply #110 on: March 26, 2009, 10:49:05 PM »
By the way, The Hood... Don't forget red call boxes for the townscape.

Offline kierongreen

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Re: PakBritain - Releases and progress
« Reply #111 on: March 26, 2009, 11:14:36 PM »
Wow :)

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #112 on: March 27, 2009, 01:08:29 PM »
Cunning re-use of graphics is very much in at the minute... (a goods way of producing things quickly with graphical consistency!!!)

Some more cunning re-use of graphics (I'm getting a bit carried away with making stations, but never mind...)
- Country station extension building
- Modern small station extension building
- Wooden station (developed from a blend Kieron made but never finished - hope that's OK Kieron!)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #113 on: March 27, 2009, 03:58:05 PM »
I love those! A modern post office could easily be just like the modern station extension, with different colours...

Offline micslu

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Re: PakBritain - Releases and progress
« Reply #114 on: March 27, 2009, 06:34:37 PM »
Shouldn't there be pubs with kegs lying around next the stations  :D
Looking forward to more impressive stuffs!

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #115 on: March 27, 2009, 07:03:16 PM »
Here are the post offices and also powerlines.  The transformers are actually new, but the powerlines are a shameless rip off from pak128 (with credits of course!) with some messing around with the colours to make them fit pakBritain better.  All the stations are now in SVN (powerlines aren't yet).


Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #116 on: March 27, 2009, 11:17:49 PM »
I like!

Edit: There is a missing file from the SVN - ../stations/concrete-platform-cursor.png.

Edit 2: Also missing from the SVN are the intermediate era stations - the ones with the green canopies, in between your new wooden stations and the existing concrete stations (which both are in the SVN). Also - should a station extension building really have the same capacity as a single platform tile? Should it not have a higher capacity?
« Last Edit: March 28, 2009, 12:48:12 AM by jamespetts »

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #117 on: March 28, 2009, 10:55:00 AM »
Thanks for the bug reports - I knew I'd miss some!  Which files are missing in your edit 2?  I think they are all there...

Regarding capacities, I didn't think much about them, so if you want to propose some values that can be one of your non-graphical contributions to the set :)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #118 on: March 28, 2009, 11:11:12 AM »
Oops - I realised that the second edit related to my mistake in not copying a file. Edit 1 is still correct. And I'll bear that in mind about the station capacities - I think that I'll probably work on pakset balancing generally (using PakBritain-Experimental, but much of the work could easily be backported into PakBritain-Standard) when testing the new revenue model.

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #119 on: March 28, 2009, 06:03:49 PM »
I was hoping to steal the smokes from pak128 but apparently these haven't got open source permission, so I'm drawing my own.  How about these?  (they may also get used in pak128 too, subject to VS's approval!)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #120 on: March 28, 2009, 06:11:52 PM »
Very nice - I like the shape! Could they be just a tad darker? (I assume that the locomotive was going very fast when that picture was taken - how would it look if the locomotive was going more slowly with your smoke shapes?)

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #121 on: March 28, 2009, 06:15:39 PM »
It looks like this:

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #122 on: March 28, 2009, 06:58:16 PM »
Very real:

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #123 on: March 28, 2009, 07:11:12 PM »
Very hard to draw smoke like that in simutrans!  I've changed the alignment slightly, which should make it better, but it's always going to be "blobby" at speed with the frequency that smoke is created in the game.  I've also done diesel smokes.

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #124 on: March 28, 2009, 07:16:00 PM »
Actually, the picture was supposed to be a compliment, as it was very close! Ahh, that diesel one is nice. You might need a slightly thicker one for the Deltic, though ;-)

Offline vilvoh

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Re: PakBritain - Releases and progress
« Reply #125 on: March 28, 2009, 07:31:59 PM »
Are you using Blender or are you drawing it by hand? to get a realistic smoke, I suggest you to use Blender particle system.

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #126 on: March 28, 2009, 08:06:33 PM »
That was hand-drawn.  Where is the particle thingy in blender?  Sounds useful...

Offline vilvoh

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Re: PakBritain - Releases and progress
« Reply #127 on: March 28, 2009, 11:21:16 PM »
Have a look at these links:

It's pretty easy. You create an particle emiter, set up the amount, speed, life-time, etc..and then bake the animation.


Offline kierongreen

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Re: PakBritain - Releases and progress
« Reply #128 on: March 30, 2009, 11:42:45 AM »
Of course reusing unfinished blends is fine! :)

Progress looks good :)

Offline VS

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Re: PakBritain - Releases and progress
« Reply #129 on: March 30, 2009, 12:36:34 PM »
I got permission for the smokes... /happy dance

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #130 on: March 30, 2009, 01:07:31 PM »
Oh OK, that's cool.  Seeing as I have done smokes anyway, which ones do people think are best for pakBritain?  I can pre-release the sources for my smokes if people want to test?

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #131 on: March 30, 2009, 02:31:17 PM »
I have to say, I quite like The Hood's, especially the diesel one.

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #132 on: April 02, 2009, 09:09:49 PM »
Quieter week on PakBritain development, but still time for some modern airport bits (planes courtesy of Zeno's plane pak, not pakBritain planes yet!)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #133 on: April 02, 2009, 09:20:23 PM »
Nice!

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #134 on: April 08, 2009, 07:44:57 PM »
Now you can build big ugly concrete monstrosity stations in pakBritain, meaning you can replicate the architectural delights of Birmingham New Street, Euston and Heathrow Airport...

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #135 on: April 08, 2009, 08:32:21 PM »
Ugly concrete monstrosities - excellent! I wondered what you'd been working on all this time... And they all look more or less the same - very realistic!

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #136 on: April 09, 2009, 07:45:14 AM »
Actually I've not had quite so much time recently, so that's why things have slowed down.  I've got a few other things to do, plus it's nearly summer so more time outside and away from the computer!  I'll still be working on things though, just not as fast.

And the reason they all look the same is they essentially are the same :)

Offline jamespetts gb

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Re: PakBritain - Releases and progress
« Reply #137 on: April 09, 2009, 07:50:53 AM »
Ahh, well, they're good in any case. Any chance of an SVN upload any time soon? And do excuse me if I secretly hope for a very wet summer... ;-)

Offline The Hood

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Re: PakBritain - Releases and progress
« Reply #138 on: April 11, 2009, 02:20:50 PM »
An art deco-inspired station building in airport, dock, and station guises.  The airport also has a grass runway and taxiway, and an old-style hangar.  I think that should just about do it for airports and stations in general for now :)

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Re: PakBritain - Releases and progress
« Reply #139 on: April 11, 2009, 02:51:07 PM »
Very nice indeed! That looks like a lot of work went into it. Any chance of an SVN update any time soon?