Started by VS, February 05, 2009, 02:13:43 PM
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Quote from: The Hood on October 14, 2009, 08:08:22 AMuntil blender introduce macros
Quote from: neroden on October 14, 2009, 05:01:04 AMHow about another refresher of the list? With the forest it sounds like we're down tofive missing factories. Any other holes filled in yet (either factories, or vehicles)?
Quote from: VS on October 23, 2009, 11:20:37 AMlots of rail bridges
Quote from: VS on October 23, 2009, 11:20:37 AMmaterials wholesale - maybe call it builders' yard - concrete, planks, steel and the like
Quote from: VS on October 23, 2009, 11:20:37 AMSorry, I forgot about the updates here! The recent list of "ouchies":lots of rail bridgesgeneral (generic) goods factorymaterials wholesale - maybe call it builders' yard - concrete, planks, steel and the likesteel millSo as you can see, it boils down mainly to 3 industries.
Quote from: VS on October 28, 2009, 03:36:44 PMGuys, half the problems with industries are probably gone - Rmax500 just appeared
Quote from: VS on October 28, 2009, 04:07:10 PMLooks like waiting is in some cases a successful strategy
Quote from: whoami on October 28, 2009, 05:07:29 PMLet's see how Rmax takes the "Welcome back, we have work for you." Just kidding...
Quote from: Hajo on October 28, 2009, 03:41:07 PMI should work on a new monument. I don't like the old one, which mostly consist of a former forum avatar of mine.