Started by Václav, April 25, 2015, 10:19:47 AM
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Quote from: Leartin on July 27, 2015, 01:40:20 PMso why not just add a shift-click or strg-click functionality which, similar to the way a signal changes directions each click, cycles through all available styles.
Quote from: Ters on July 27, 2015, 04:31:22 PMThat's even more hidden functionality on a signal tool that is already difficult enough (people have difficulty understanding how to make signals face just one way or the other). I'd prefer individual icons, so that you can go straight for the signal you want. Cycling tens, or even hundreds, of signals by clicking on them will be hard even for non-newbies. This shouldn't need any changes in the code at all to work human only games, unless there is something I've overlooked. AI will need some way of knowing which to build.
Quote from: Leartin on July 27, 2015, 05:22:07 PMSo you are afraid players would have trouble to find a hidden function they don't even need to enjoy the game, especially if they are new to it, and would rather throw a hundred icons at them, which all do functionally the same? Thats - sorry to say so - stupid.
Quote from: gauthier on July 28, 2015, 12:42:46 AMAnyway, in case someone wants to code, here is a simple idea. When we want to build station extensions that have multiple orientations, we ctrl+click the icon to choose. Why not doing the same with signals ? Let's have one icon for all types of signals, which would change automatically according to the place they are built in. Then, if you want to choose what graphics you want, ctrl+click the icon.
Quote from: gauthier on July 28, 2015, 12:42:46 AMWhen we want to build station extensions that have multiple orientations, we ctrl+click the icon to choose.
QuoteHowever, unlike the bridge, not being able to get the signal one wants is not a game stopper.
Quote from: gauthier on July 29, 2015, 09:15:36 AMYes, we do (only if we want to manually choose the direction of course). See attached picture.Indeed, one more reason not to add icons or cycling options.
Quote from: gauthier on July 30, 2015, 12:07:03 AMIn some games there's also a hotkey to press while building tool is selected, so it rotates the buildings (something like R or Ctrl).
Quote from: jamespetts on August 04, 2015, 08:32:32 PMOn tutorials, would Youtube videos perhaps be more accessible and economical than something coded into the game? They could also help to promote Simutrans, too.
Quote from: Vladki on August 05, 2015, 04:43:04 PMI have a plan to do a tutorial as scenario. Would that be useful?