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Stable: Simutrans 100.0 (r1867)

Started by IgorEliezer, August 02, 2008, 08:12:52 PM

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IgorEliezer

Stable: Simutrans 100.0 (r1867)

Something like a stable 1.0, exept there is no official pak128 release for it.

It feature customizesable menues, better display (zoomed and vehicle movement), more statistics, games with objectives (scenarios) and many more ...

:exclaim: Downloads on Sourceforge may be slow. Do not use downloadmanagers and if a download fails, try another mirror! NOTE: "[ MIRROR ]" links should be tried if you can't get from Sourceforge - these are hosted on simutrans.com itself.


Installing and starting Simutrans up

1. You have to download at least two files: 1) A executable compatible to your operating system; 2) a graphic package at your choice.

2. Unzip both files you have downloaded.

3. The content of both files you unzipped must be stored in one folder.

:idea: A sample of how all files must be stored in: Simutrans folder.

4. Start Simutrans up by double-clicking on executable, and have fun!


Executables
Download a binary compatible to your operating system.

Binaries
:arrow: Windows native (new) (needs unicows.dll on Win9x) [ MIRROR ]
:arrow: Windows with SDL (new) [ MIRROR ]
:arrow: Linux (new) (requires additional libraries: SDL and SDL_mixer) (if lagging, start with "simutrans -nomidi")
:arrow: BeOS with Allegro (new)
:arrow: PowerMac with SDL (new) (needs SDL framework)

Graphic packages
Choose a graphic package of scenery you want to play. Do you want to know our available sceneries first?

Pak64 basis
:arrow: pak64 Basis (new) [ MIRROR ]
:arrow: pak64 food chain
:arrow: pak64 waste chain (link still unavailable, get the file here: simupak64-waste-99-13.zip --whoami)

pak64 contrast
:arrow: pak64 with high contrast graphics (new)

pak HAJO
:arrow: pak HAJO (new)

Pak128
:arrow: pak128 1.4.3.1 alpha (new)

pak128.japan
:arrow: Japanese Landscape pak128 (new)

Makeobj
A tool to create add-ons for Simutrans. You don't need it to play Simutrans.

makeobj 49
:arrow: Windows (new)
:arrow: Linux (new)
:arrow: BeOS (new)


Release note
Release of 100.0 (r1867, stable)

28-June-2008:
   FIX: rotated tonwhalls could lead to crashes
   CHANGE: show connected stops at factory again
   ADD: factory edit modus after patch from z9999
   FIX: removing of wayobj in tunnel or on bridges left wrong top speed.
   ADD: factory link tool from z9999
   ADD: attraction built tool from z9999
   ADD: citybuilding builder inspired by z9999
   ADD: tree planting tool inspired by z9999
   FIX: trees are now correctly sorted by the internal tile positions (before were shadow problems)
   CHANGE: smoother zoom out (experimental)
   FIX: x-offset for images should finally work
   ADD: following zoom-levels are now supported 1.5:1, 1.33:1, 1:1, 0.75:1, 0.66:1, 0.5:1, 0.33:1, 0.25:1 (maximum tile size zoomed in is 254!)
   FIX: no cars entring railroad crossings when the apparently cannot exit (may fail with crossings followin immediately)
   FIX: no citycars entring a crossing, if there is no exit
   FIX: convois created by copying had no home depot
   FIX: during zoomout, the tiles were clipped 32 pixels too early
   FIX: rotation of buildings with layout>4 corrected
   ADD: more statistics for world (see in citylist)
   FIX: show signals again in minimap
   ADD: preliminary support for automatic configuration, clarification of the licence
   CHANGE: maintance of player buildings now depends on its level
   FIX: reloading with no matching buildings for a climate could lead to crashes
   CHANGE: smoother movements of vehicles in all sizes and zoomlevels
   FIX: powerlines destroy on fileds during loading
   CHANGE: all traffic lights have now synchronized phases
   ADD: new parameter in forestconf.tab: tree_climates for climates with at least one tree per tile and no_tree_climates for the reverse
   ADD: new parameter for cityrules.tab "minimum_building_desity" in percent: if the area covered by buldings is less than this, the city borders will not increase => more compact cities, not fading out along a single street (default: 25)
   CHANGE: completely renovated schedule entering window
   CHANGE: logarithmic traffic density display in minimap
   CHANGE: cst_depot_air for charging air_depot
   CHANGE: less subtypes for stops and depot (halfway)
   CHANGE: neu customable toolbars (90%) (see pak64/config/menuconf.tab)
   FIX: schedule window last line was not selectable
   ADD: waytypes narrowgauge_track and maglev_track now functional
   FIX: trains with freight_type but total load==0 were still creating connections (caotic)
   CHANGE: groundobj for new map again (z9999)
   CHANGE: seasons for groundobj and movingobj (z9999)
   CHANGE: enables all map edit tools again (z9999)
   FIX: random rotation building problem (z9999)
   FIX: initialize tool (z9999)
   FIX: check climate for tree (z9999)
   FIX: tree cost (z9999)
   FIX: power for low producing factory (z9999)
   ADD: Fill trees tool (z9999)
   ADD: Add forest tool (z9999)
   ADD: Add random city car tool (z9999)
   ADD: option to start without trees (z9999)
   ADD: max. speed information on depot window (z9999)
   CHANGE: allow any key for command, include #99999 (decimal code), ^A (Control A), F99 (F1-F15), COMMA (,)
   CHANGE: allow for < and > to be used in flowtexts
   ADD: stop mover tool (mostly z9999) tilewise for road, stopwise for water/air and platformwise for rail bound vehicles
   ADD: AI builts airports (sometimes still too close to border) and uses them more or less wisely
   FIX: no factories/attractions under monorail or powerlines and thus no disruption of them
   FIX: waypoints under/over stops were treated as stops for good routing
   CHANGE: all stops are now given more or less unique names. First factories,
      then buildings, then ?standard, where "?" is 1..9 or A...Z (if available)
      and standard is center, extern or suburb the later with one of the german
      directions nord, sued, west, ost, nordwest, ... If failed, it will be a
      numbered stop (translators: please translate on simutranslator!)
   CHANGE: deduct maintenance at the beginning of a month => no sudden dropping below zero any more
   CHANGE: no zooming in/out of vehicle images in depot and lists
   CHANGE: speedbonus taken now from config/speedbonus.tab (if present)
   ADD: scenarios (i.e. you can play for a goal), bankrupt only after net wealth is below zero
   CHANGE: scenario can have an additional factor for difficulty
   CHANGE: more description of files before loading (ppm/scenario)
   CHANGE: -debug parameter now takes a debug level (1,2,3,4 for errors only, warnings only, all messages,debug special messages)
   ADD: highlight selected toolbars/tools

IgorEliezer

#1
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