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Scenario Tutorial pak192.comic

Started by Yona-TYT, December 14, 2022, 03:03:38 AM

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Yona-TYT

Quote from: Yona-TYT on December 19, 2022, 06:24:09 AMNew version with all the complete chapters. v1.6.50

Scenario: tutorial-pak192-comic-v1.6.50.zip

Note: Because the map has been modified, it is necessary to start the tutorial from scratch.

Note: This version includes very recent script functions, so you must use a development version of at least r10832

Changelog:

- Chapter 6 and 7 completed
- Improvements in the logic to detect eliminated convoys
- Factories have a tile list of their fields
- Stop with multiple types of cargo/load [passengers, mail or good] (only used in pak192.comic)
- Improvements to be able to use underground stations (only used in pak192.comic)
- Improvements in public text labels (used to give directions on the ground)
- All public text labels are marked when starting the game (in case of loading a savegame)
- If someone builds elevated tracks (bad idea), they can now be removed (in most cases)
- Many improvements in automated commands
- Many bug fixes and code efficiency improvements

Captura desde 2022-12-19 02-19-10.png





I am pleased to announce the first version of the pak192.comic tutorial to the public!.



Update:
Add text label debug and reset step nr.
Fix slope bug.
Fix stop text.
Add tip (text) about using the "W" key to fast forward.

Now you can follow the development here: https://github.com/simutrans/tutorial_pak192.comic


Chapter 6 and 7 are not ready yet and the latest nightly versions of simutrans and pak192.comic are needed.


This is a very experimental version, there are many parts of the code that I haven't tested very well and there may be many bugs to discover.

Any help with the tests welcome! Suggestions are also welcome!. ;)


As far as this Scenario is concerned, it's the best one I've built so far! I love how everything looks working. :)

simscr13.png

Most notable news in the tutorials in general:
- Support for underground itinerary/schedule.
- Improved stops/stations constructor to accept multiple load stops
- Optimization and structuring of the code in general

Pending job:
- Chapter 6 and 7 have not been finished
- Review the texts
- Some texts do not match pak192.comic

Yona-TYT

#1
Update v1.6.41

Scenario: Not a valid attachment ID.


Changelog:
Add text label debug and reset step nr.
Fix slope bug.
Fix stop text.
Add tip (text) about using the "W" key to fast forward.

Yona-TYT

New version with all the complete chapters. v1.6.50

Scenario: tutorial-pak192-comic-v1.6.50.zip

Note: Because the map has been modified, it is necessary to start the tutorial from scratch.

Note: This version includes very recent script functions, so you must use a development version of at least r10832

Changelog:

- Chapter 6 and 7 completed
- Improvements in the logic to detect eliminated convoys
- Factories have a tile list of their fields
- Stop with multiple types of cargo/load [passengers, mail or good] (only used in pak192.comic)
- Improvements to be able to use underground stations (only used in pak192.comic)
- Improvements in public text labels (used to give directions on the ground)
- All public text labels are marked when starting the game (in case of loading a savegame)
- If someone builds elevated tracks (bad idea), they can now be removed (in most cases)
- Many improvements in automated commands
- Many bug fixes and code efficiency improvements

Captura desde 2022-12-19 02-19-10.png