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Pak128 Scenario Tutorial

Started by HaydenRead, January 12, 2016, 09:31:27 AM

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Yona-TYT

New version for testing!

Scenario:  tutorialpak128-v1.6.42.zip

It's basically the same as in pak64, since I keep the convergence between the two projects.


Earring:
- Failed click counter is broken, waiting for: https://forum.simutrans.com/index.php/topic,21981.msg202264/topicseen.html#msg202264
- Some new and obsolete translations are not yet reviewed.

List of changes:

- Add Link to skip steps on CH6
- Reworked underground buildings (should be easier to build now).
- Underground constructions now warn if the underground view is active or the correct level of the layer.
- Fixed many bugs with auto build code.
- Improvements in the logic of checking rails/roads when they are built (the flashing marks that appear and disappear).
- Add coord list to differentiate between the track under construction and the existing ones.
- Improvements in the simutrans/paksets versions analyzer
- Improvements in the failed click counter (But it's still broken).
- Various bug fixes between chapters 2, 3, 4, 5 and 6.
- Fix error when using an old version of simutrans
- Disable debug tab


Yona-TYT

New version released!

These new versions are mainly to improve the efficiency and structure of the scripts.

Scenario: tutorialpak128-v1.6.50.zip

Note: This version includes very recent script functions, so you must use a development version of at least r10832

Captura desde 2022-12-20 11-59-00.png

Changelog:
- Improvements in the logic to detect eliminated convoys
- Factories have a tile list of their fields
- Stop with multiple types of cargo/load [passengers, mail or good] (only used in pak192.comic)
- Improvements to be able to use underground stations (only used in pak192.comic)
- Improvements in public text labels (used to give directions on the ground)
- All public text labels are marked when starting the game (in case of loading a savegame)
- If someone builds elevated tracks (bad idea), they can now be removed (in most cases)
- Many improvements in automated commands
- Many bug fixes and code efficiency improvements
- Many improvements in text labels (Used to give indications on the ground)
- Automated commands now use the human player (as it should)

Yona-TYT

From now on, a common codebase scenario will be used between pak64, pak64.german and pak128.

This scenario will continue to exist, now it will be called tutorial-old

Roboron

Quote from: Yona-TYT on December 23, 2024, 12:47:23 PMThis scenario will continue to exist, now it will be called tutorial-old

What is your plan? Are you going to keep developing both?

Yona-TYT

Quote from: Roboron on December 23, 2024, 01:47:05 PMWhat is your plan? Are you going to keep developing both?
There are many differences between the old and the new, the map is totally different, and there are unique things that are not explained in the new tutorial.

I will not be adding any significant changes, just bug fixes.