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Coupling constraints and compatibility

Started by Rollmaterial, February 17, 2016, 03:10:03 PM

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Rollmaterial

Does changing coupling constraints on vehicles affect compatibility for savegames where the altered vehicles are in operation?

jamespetts

No - but if a combination that is in use becomes impermissible, if sent to a depot, it will not be able to leave the depot again without being re-arranged to become permissible by the new constraints.
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Rollmaterial

Thanks. I just wanted to know if I could test rearrangements in my game since some EMUs in pak128.Britain-Ex seem to have their pantograph car either misplaced or drawn the wrong way round.

jamespetts

Ahh, splendid. Do let me know if you find any errors
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