Started by DrSuperGood, October 11, 2016, 12:52:34 AM
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QuoteDrSuperGood, I appreciate that you, as every developer, endeavours to fully test changes before committing. However unless these are entirely trivial (a handful of lines at most) as Ters says, there is the possibility of unintentional changes occurring. We all try to write good code, sooner or later we will all make mistakes. Bugs may happen which result in intermittent issues and peer review minimises the possibility of this.
Quote from: prissi on November 05, 2016, 11:46:26 PMPillars must by built on empty tiles or bridge building fails: Any object on a tile is "not nature" and thus not building space.
QuoteI would rather forbid bridges with pillars over houses, as these are quite often mortar bridges which could not accomodate houses;
Quotehowever there are japanese highways and special houses for these bridges. Updating such houses would certainly not welcomed.
QuoteAny object on a tile is "not nature" and thus not building space.
QuoteI see no reason why the bridge builder can not automatically remove the same kind of objects that are automatically removed when building plain ways, such as trees and (non-moving) ground objects, when building pillars. Furthermore, some ground objects, or even some trees, could co-exist with pillars that are on the edges (like the viaduct in pak64), but it might be too difficult to make a distinction between what works and what doesn't (the tiny watchtowers in pak64 "physically" fit under a bridge, but it still seem odd for them to be there).
Quote from: jamespetts on October 12, 2016, 06:14:24 PMOne could perhaps forbid players other than the public player from planting trees in a network game? Transport companies do not usually plant trees, after all.
Quote from: IgorEliezer on November 06, 2016, 04:31:25 AMUnless transport companies are fined or required to "compensate" for tree cutting, on a sort of "1 tree cut = 2 new trees planted" basis or something around these lines. But IMO it could be rather a hurdle in Simutrans.(late and odd reply, I've just found this topic today)
Quote from: DrSuperGood on November 06, 2016, 12:49:08 AMI think it might be because not all bridges were intended to have pillars originally. It makes no sense for anything to be removed under a bridge with no pillars as it is suspended in the air.
QuoteImho cityhouses should not be build under bridges on tiles with pillars (patch part 1). Not removing the pillar if a house gets removed should be submitted (patch part 2).
QuoteI think removing pillars should be forbidden. Buldings under the bridges should have limited height/level, to fit under the bridge. I think that in many cases the area under the bridge had to be cleared (demolished) during construction works, and only new small buildings were allowed to be built under the bridge later.Some bridges (viaducts) should even limit roads that are under them to be perpendicular to the bridge.
Quote from: DrSuperGood on November 06, 2016, 05:06:16 PMBut why should one be able to build over houses yet houses cannot build underneath? This is order dependent and can appear to players as inconsistent, hence the patch.
Quote from: Vladki on November 06, 2016, 04:32:56 PMI think removing pillars should be forbidden.
QuoteBuilding bridges over/through buildings with no proper height check should be 'fixed' (this would be a large patch not a small fix). Why should the program be consistent with respect to flaws?
QuoteI mostly agree, but since it is not possible to mix bridge styles without touching the ground, which might look unrealistic, I like to be able to remove the dense pillars of the high speed rail bridge/viaduct in pak64 on a single tile to let a way pass under it. These particular pillars don't combine well with anything else.
QuoteI think tall buildings under the bridges should definitely be kept:
QuoteSure there can be high buildings under very high bridge. But they cannot be higher...Ideally the limit on building height/level should match the height of the bridge above given tile.
QuoteSo I think that building bridges over any house should be forbidden, and later building small buildings underneath allowed.
QuoteWith pillars I'm split - many bridges are painted to have the pillars on tile borders and then it might be OK to have buildings at the same tile. Perhaps a dat file option where pak designer could specify if the pillar occupies the centre - thus forbidding anything (including ways), or the border - allowing ways, or even houses underneath.
QuoteThat why my suggestion: Basic correction: No houses under bridges with pillar on a tile. If there is a tile every 2nd, then you must clean that tile for building the pillar.
QuoteAdvanced: No houses for bridges within single clearance (one level for pak64/twp for pak128). And then one could determine the house height from the pak image size ...
QuoteAnd then one could determine the house height from the pak image size ...