Started by jamespetts, August 20, 2017, 11:32:02 PM
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Quote from: Sarlock on August 21, 2017, 04:46:21 PMBecause the time scale isn't connected to the actual seasons and years in the game, farm production is significantly diminished and would require coverage many times greater than that in real life. You may want to break that part of the realism in favour of having meaningful farm production.
Quote from: AP on August 30, 2017, 01:55:03 PMDo you plan to scale outputs to correct for agricultural improvements over the centuries, including labour saving devices etc.
QuoteDo you want to link city growth to food supply at some future point?
Quote from: Vladki on August 31, 2017, 08:09:37 PMThere's one thing i do not clearly understand. What is the relation between real and simulated timescale?Let's have a factory (or field) that in real world has production 12 tons/year (per tile). In dat files we put monthly production, so should I put 1 ton/month there?Or do I have to calculate using hours? Game has 6:24 (6.4) hours/month instead of real world's (30*24=) 720 hours/month. So do I have to divide the production by 112.5 ?What if I have different bits_per_month setting? How will that affect the production in game? Is that affected also by meters per tile ?