I have made a new version of the demo game, this time with more usage of pause... With the following changes:
- train and tram liveries set to wartime austerity (black engines).
- single track lines use token block,
- havenpool dock siding is using one staff cabinets
- complex stations at christminster and casterbridge use track circuit block
- air line (pax+mail)
- some lines for default player use schedules (bus marygreen, train express, air line)
- upgraded vehicles at kingsbere line (push-pull)
- Casterbridge kings road underground has tube tunnel (and WCR 1940 stock)
- trolleybus line to newtown airport
- all stations at main line (including the mines) are 8 tiles long
- optimized the high voltage power line trace, and connected to one net.
- road connection overcombe to havenpool
- fixed pax trains that lacked break cars.
Regarding signalling, I think it would be better to have the whole main line in track circuit, especially to get better behavior on the overtaking loops. I'm not sure if they are really helpful.
I also have a few plans to improve the cargo trains and factory connections, but the question is how much should be done in the demo, and how much left to the player to enjoy.
http://list.extended.simutrans.org/~vladki/debug-saves/demo-13.sveHowever I have a pln