Started by DrSuperGood, December 20, 2017, 06:55:10 AM
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QuoteI am a bit concerned about involving yet another time scale into the game. I don't think anything else in the game relates directly to real-world time. If so, this kind of breaks the fourth wall. Some people might be confused if it is in-game minutes, or real-world minutes.
QuoteI am a bit confused in the fourth paragraph. It starts out with "demand", but ends up with "supply".
Quote from: DrSuperGood on December 21, 2017, 12:35:45 AMThe problem is currently there is no real sense of time or production rate. One sees a factory which produces 1,000 units per month and have little idea how much that actually is until months have passed. One is not even sure how long a month is until one spends several game months playing.
Quote from: DrSuperGood on December 21, 2017, 12:35:45 AMSupply based production rate limiting limits production to approximately the rate other industries demand the goods. Demand based production rate limiting limits production to approximately the rate other industries supply the goods. This allows a factory to operate smoothly in both under supply of inputs and over supply of output bottleneck situations. Without them a factory will be prone to on-off cycling with a duty cycle.