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Server desync with differing threads

Started by Rollmaterial, January 13, 2018, 07:39:42 PM

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Rollmaterial

A client with threads set differently form the server desyncs instantly.

DrSuperGood

Known problem, but it is not a bug. For some reason this is intended and is part of how the multi-threading for game state works.

jamespetts

I have now fixed this to the extent that the server will now override the local setting for threads when the game is connected to a server, and thereafter until a new game be started or loaded. This means that having a different setting for threads will no longer result in a desync.
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