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Could this not be a pakset bug?
Most probably wrong alinged vehciles ... If a vehicle reached in the previous tile, then such errors are possible, especially if the computer is in fast forward or otherwise challenged to keep the display rate high.
If you are using fast forward, the directional clipping is switched off and especially with the japanese addons will result in such artefacts. This can also happen in normal mode, if Simutrans thinks that screen updates are taking too long.
some vehicles in pak128 are off as well.