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[fix] wegbauer and crossings

Started by gerw, March 26, 2009, 02:36:58 PM

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gerw

This patch will fix a issue with wegbauer and crossings:

If a tile has, e.g., a road, no check for crossings is done. So if you have a straight rail track with roads crossing consecutively, you can build a road directly over the rail track.

z9999

This patch forbit to cross other player's rail. Is this intended ?

Foe example, player 1's rail and cityroad is crossing, but other player can't use this crossing.

gerw

#2
I will have a look for it tomorrow.

Edit: Try this, evil tester ;)

Dwachs

Quote from: z9999 on March 27, 2009, 01:53:42 PM
This patch forbit to cross other player's rail. Is this intended ?

Foe example, player 1's rail and cityroad is crossing, but other player can't use this crossing.

But on the other hand it is not possible to cross other players rails with roads! So using other players crossing creates a loophole here.
Parsley, sage, rosemary, and maggikraut.

prissi

This is intended, as I can also use other player roads.