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"Token block signal" working incorrectly in some case

Started by Ranran(retired), May 09, 2018, 02:50:41 PM

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Ranran(retired)

I separate this thread from another thread.

"token block signal does not make an intermediate reservation" issue has been fixed.
However, I think "Token block signal" is still not working correctly.

I updated my testing saved game file. Check this new .sve out.

I put some station on that track and I created a new scheduled line as "line (7)" which stops at all stations.
See the reservation behavior of "scheduled line (7)"'s case. Some are working correctly, but some are not.

Incorrectly example: "B to A" and "B to D"
The front of the train is not reserved in these sections.

However, for example (1) and (2), it works correctly when the train passes through these intermediate stations.

EDIT: edit the thread title (´・ω・`)
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you for the report. Initial testing shows that the issue when the train is travelling from B to A can be worked around by placing the token block signal at Station B in the station itself rather than beyond the station. In most cases, this will be the correct signalling layout. I will look into the cause of this not working correctly in this somewhat unusual configuration when I have a moment.
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Ranran(retired)

Thank you for your signal placing advice.
Certainly, when traveling from B to A it works properly by placing the signal at the station.
However, "B to D" will not work properly even if placing in such way.
It seems canceling the reservation of "c to D" after making the reservation of "B to D"...


I made a new saved game, please check it out.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you for posting that, and my apologies for the delay. There appears to be a problem with Simutrans-Germany at present such that I cannot download your saved game file. Are you able to upload it anywhere else so that I can test it?
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Ranran(retired)

ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you. I am now away from home for the week, without access to the computer on which I have a graphical debugger set up, and so will have to look at this next week now.
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jamespetts

Thank you for this report. I think that I have now managed to fix the issue in which the train would, as in your animated .GIF, incorrectly unreserve beyond station C when leaving station B bound for station D. I should be grateful if you could re-test and confirm with to-morrow's nightly build when you have a moment.
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Ranran(retired)

Token block signaling behavior is broken as reported in this thread.

Following pictures are the state of token block signaling in Ranran_testing_signal-3.sve




However, the action to cancel the reservation of "c to D" has been fixed.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you for the report - there was an issue in yesterday's nightly build affecting a number of different signalling systems, which has now been fixed. Can you re-test with the current nightly build to check whether the original error reported in this thread has now been fixed?
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jamespetts

Can I check whether this can any longer be reproduced?
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Ranran(retired)

Sorry for my late reply. I could not back home for few days.(´・ω・`)
In the case of line (1), the block reservation of B to A does not be canceled and remain.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you for the report and apologies for not having had a chance to look into this earlier. I am afraid that I am having trouble reproducing this with Ranran_signal_testing-2.sve or Ranran_signal_testing-2.sve - are you sure that these are the correct saved games for testing this?
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Ranran(retired)

That's odd. In my environment this will happen at any time if I change the schedule to line (1). I reconfirmed with build #c6654e6, but it still happens.
I have created a new saved game that is occurring.
This situation occurs every time the locomotive passes through this place.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Thank you for that - I have been able to reproduce it now with the updated saved game - I am not sure what the problem was originally. I have pushed what I think is a fix to this; I should be grateful if you could re-test with to-morrow's nightly build.
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Ranran(retired)

I confirmed that it has been fixed in today's nightly build(#0088b46).
Thank you for fixing this. (´・ω・`)b
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)