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Author Topic: Pak256-Ex Release  (Read 503 times)

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Offline Phystam jp

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Pak256-Ex Release
« on: September 08, 2018, 03:00:17 PM »
Now we release pak256-Ex!

Features:
- High resolution graphics
- consistent scale --- 1tile=25x25sq.m for both graphics and in-game scale
- All 3D models

Download: https://github.com/Phystam/pak256-release/releases
Wiki (available in Japanese only): http://www.pak256.simutrans.info/

Enjoy!



edit: 25sq.m->25x25sq.m
« Last Edit: September 11, 2018, 11:35:54 PM by Phystam »

Offline Rollmaterial fi

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Re: Pak256-Ex Release
« Reply #1 on: September 08, 2018, 06:15:20 PM »
Awesome! I am looking forward to further development and additions! If I might make a suggestion, you should add a button or keyboard shortcut for displaying block reservations without editing, as apparently the only way to display block reservations is with the clearing tool enabled. In Pak128.Britain-Ex, it is possible to toggle block reservation display without having to keep the clearing tool active by pressing Shift+B.

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #2 on: September 08, 2018, 06:35:48 PM »
Thank you for your playing pak256-Ex!
Rollmaterial --- I will add the tool in next update!

Online Ves

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Re: Pak256-Ex Release
« Reply #3 on: September 10, 2018, 11:44:55 AM »
This is really great! I only had a very quick look at it, and I noted that you, besides excellent graphics, also heavily have modified the menues. I must say I really like the approach you have taken, especially when taken into consideration the potentially many new extra signals that "Extended" has brought with it. Lookig forward to playing a map with it!

You should talk with james, and make the pakset available via the nightly download. Then you dont have to do releases as such (you still could announce whenever you make changes), and you make sure that every player always have the latest version of both pakset and executer. It would also spread the pakset out to basicly all players currently engaged in Simutrans Extended automatically.

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #4 on: September 10, 2018, 12:31:16 PM »
Ves --- Thank you for playing and suggestion, it is really grateful.
As you know, this pakset is managed using github, so incorporating to nightly build might be not so difficult.
If the pakset is incorporated, I would like to have another board for pak256-Ex in this forum, like 128.Britain-Ex and 128.Sweden-Ex, in order to support you.

Online Ves

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Re: Pak256-Ex Release
« Reply #5 on: September 10, 2018, 12:33:24 PM »
I believe that would be a very good thing as well! :-)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #6 on: September 10, 2018, 02:50:10 PM »
Additional information for pak256-Ex --- This pakset contains a new theme for Simutrans.

Usage:
- Find "menu.FlatSkin.pak" in pak256-Ex
- move it to "themes/" directory
- overwrite "themeimages=menu.newstandard.pak" with "themeimages=menu.FlatSkin.pak", at the last row of "themes/themes.tab" file

Offline ACarlotti

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Re: Pak256-Ex Release
« Reply #7 on: September 10, 2018, 04:24:56 PM »
This pakset contains a new theme for Simutrans.
For reference: Theme support in Extended is currently behind that of Standard, but I hope to bring that up to date over the next year.

Offline O01eg

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Re: Pak256-Ex Release
« Reply #8 on: September 10, 2018, 08:20:49 PM »
Could it be built from sources like pak128.Britain-Ex or pak128.Sweden-Ex?

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #9 on: September 11, 2018, 12:35:12 AM »
Currently we do not supply any sources since they are dirty directory structures and there are a lot of unnecessary/unused items.
After cleaning up, we will supply the sources.

Offline Vladki cz

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Re: Pak256-Ex Release
« Reply #10 on: September 11, 2018, 09:05:30 PM »
- consistent scale --- 1tile=25sq.m for both graphics and in-game scale
I suppose you meant 1 tile= 25x25 m, not 25 m^2 (which would be 5x5 m)

Otherwise it looks very nice. I shall try it out soon.

Offline prissi

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Re: Pak256-Ex Release
« Reply #11 on: September 12, 2018, 12:14:33 AM »
The pak just has about 5 houses, 5 factories and 15 vehicles, so I think supplying sources is indeed a little premature. But may I suggest to supply an example render with all settings, so other people could contribute to its growth? (Also, a dual release like pak128.britain may help to attract more contributors.)