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Author Topic: Pak256-Ex Release  (Read 5017 times)

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Offline Phystam jp

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Pak256-Ex Release
« on: September 08, 2018, 03:00:17 PM »
Now we release pak256-Ex!

Features:
- High resolution graphics
- consistent scale --- 1tile=25x25sq.m for both graphics and in-game scale
- All 3D models

Download: https://github.com/Phystam/pak256-release/releases
Wiki (available in Japanese only): http://www.pak256.simutrans.info/

Enjoy!



edit: 25sq.m->25x25sq.m
« Last Edit: March 18, 2019, 04:08:14 PM by Phystam »

Offline Rollmaterial fi

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Re: Pak256-Ex Release
« Reply #1 on: September 08, 2018, 06:15:20 PM »
Awesome! I am looking forward to further development and additions! If I might make a suggestion, you should add a button or keyboard shortcut for displaying block reservations without editing, as apparently the only way to display block reservations is with the clearing tool enabled. In Pak128.Britain-Ex, it is possible to toggle block reservation display without having to keep the clearing tool active by pressing Shift+B.

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #2 on: September 08, 2018, 06:35:48 PM »
Thank you for your playing pak256-Ex!
Rollmaterial --- I will add the tool in next update!

Offline Ves

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Re: Pak256-Ex Release
« Reply #3 on: September 10, 2018, 11:44:55 AM »
This is really great! I only had a very quick look at it, and I noted that you, besides excellent graphics, also heavily have modified the menues. I must say I really like the approach you have taken, especially when taken into consideration the potentially many new extra signals that "Extended" has brought with it. Lookig forward to playing a map with it!

You should talk with james, and make the pakset available via the nightly download. Then you dont have to do releases as such (you still could announce whenever you make changes), and you make sure that every player always have the latest version of both pakset and executer. It would also spread the pakset out to basicly all players currently engaged in Simutrans Extended automatically.

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #4 on: September 10, 2018, 12:31:16 PM »
Ves --- Thank you for playing and suggestion, it is really grateful.
As you know, this pakset is managed using github, so incorporating to nightly build might be not so difficult.
If the pakset is incorporated, I would like to have another board for pak256-Ex in this forum, like 128.Britain-Ex and 128.Sweden-Ex, in order to support you.

Offline Ves

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Re: Pak256-Ex Release
« Reply #5 on: September 10, 2018, 12:33:24 PM »
I believe that would be a very good thing as well! :-)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #6 on: September 10, 2018, 02:50:10 PM »
Additional information for pak256-Ex --- This pakset contains a new theme for Simutrans.

Usage:
- Find "menu.FlatSkin.pak" in pak256-Ex
- move it to "themes/" directory
- overwrite "themeimages=menu.newstandard.pak" with "themeimages=menu.FlatSkin.pak", at the last row of "themes/themes.tab" file

Offline ACarlotti

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Re: Pak256-Ex Release
« Reply #7 on: September 10, 2018, 04:24:56 PM »
This pakset contains a new theme for Simutrans.
For reference: Theme support in Extended is currently behind that of Standard, but I hope to bring that up to date over the next year.

Offline O01eg

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Re: Pak256-Ex Release
« Reply #8 on: September 10, 2018, 08:20:49 PM »
Could it be built from sources like pak128.Britain-Ex or pak128.Sweden-Ex?

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #9 on: September 11, 2018, 12:35:12 AM »
Currently we do not supply any sources since they are dirty directory structures and there are a lot of unnecessary/unused items.
After cleaning up, we will supply the sources.

Offline Vladki cz

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Re: Pak256-Ex Release
« Reply #10 on: September 11, 2018, 09:05:30 PM »
- consistent scale --- 1tile=25sq.m for both graphics and in-game scale
I suppose you meant 1 tile= 25x25 m, not 25 m^2 (which would be 5x5 m)

Otherwise it looks very nice. I shall try it out soon.

Offline prissi

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Re: Pak256-Ex Release
« Reply #11 on: September 12, 2018, 12:14:33 AM »
The pak just has about 5 houses, 5 factories and 15 vehicles, so I think supplying sources is indeed a little premature. But may I suggest to supply an example render with all settings, so other people could contribute to its growth? (Also, a dual release like pak128.britain may help to attract more contributors.)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #12 on: November 23, 2018, 07:21:22 AM »
Recent works --- they will be available in the next update.

Natural river:


A traditional tram:


Monorail and signalling center:
« Last Edit: November 23, 2018, 09:25:44 AM by Phystam »

Offline Vladki cz

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Re: Pak256-Ex Release
« Reply #13 on: November 24, 2018, 11:31:28 AM »
Wow beautiful

Offline thegamer7893 england

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[Dev question] Pak256-Ex Release
« Reply #14 on: November 24, 2018, 06:14:11 PM »
This actually looks really good and sounds good. But my question to you is, will you guys be making a Britain pakset like this (bearing in mind that theirs still a lot of work to be done with this pakset)?

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #15 on: November 25, 2018, 08:04:26 AM »
mammothim-san — We do not plan to convert our add-ons for pak Britain because of difference of scaling and textures.
For vehicles, we can convert it for Britain/Sweden paksets, but it may causes mismatch of design.

Offline thegamer7893 england

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Re: Pak256-Ex Release
« Reply #16 on: November 25, 2018, 03:58:46 PM »
Ah okay, I was just asking because this looks amazing out of anything I've seen on Simutrans (apart from the liveries feature on Extended which gives buses/trains/trams/etc. colour rather than to be in one livery like on Simutrans Standard)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #17 on: December 02, 2018, 02:31:32 PM »
Recent works -- Runway, Taxiway, and YS-11 aircraft.


Offline Michell92

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Re: Pak256-Ex Release
« Reply #18 on: December 25, 2018, 03:09:53 AM »
Is the pak available in Spanish?

Offline jamespetts gb

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Re: Pak256-Ex Release
« Reply #19 on: December 25, 2018, 06:38:24 PM »
I have just been looking at this - this is very interesting, and my apologies for not having got around to looking into this earlier.

It would be splendid to be able to set up nightly builds of this. To do that, I will need the sources in a Git/Gighub repository, and a makefile set up for automated building. I notice that the repository contains the compiled binaries rather than the sources. If there is a repository for the sources, please let me know where it is so that I can set up the nightly builds.

I do love the graphics, interface and sound in this set and it will be splendid to be able to offer this for download in addition to the British and Swedish paksets. I know that Simutrans is popular in Japan, so this will be an excellent addition.

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #20 on: December 31, 2018, 10:12:18 AM »
We will update pak256-Ex!

contents:
 -Tram
 -Monorail
 -additional buildings

Michell92-san — Welcome to Simutrans forum!
Currently only English and Japanese translations are supported. Sorry, I do not know Spanish language so probably hard work to create Spanish translation files.

jamespetts-san — Thank you for your suggestions. However, this pakset is still incomplete, which means there are some missing waytypes.
 so we cannot provide the source now. The source will available after completing of waytypes, narrowgauge_track and air.
« Last Edit: December 31, 2018, 04:27:14 PM by Phystam »

Offline jamespetts gb

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Re: Pak256-Ex Release
« Reply #21 on: December 31, 2018, 11:32:39 AM »
Splendid, thank you for letting me know. It is excellent to see this progressing. Do let me know when the sources become available so that I can start producing nightly builds.

Offline Phystam jp

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Pak256-Ex 1.1.0 Release
« Reply #22 on: December 31, 2018, 02:55:54 PM »
A happy new year!
This is the update release of Pak256-Ex 1.1.0!

Download: https://github.com/Phystam/pak256-release/releases

« Last Edit: January 01, 2019, 06:13:39 AM by Phystam »

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #23 on: January 07, 2019, 11:32:21 AM »
Look forward to aircraft and narrowgauge feature, they will be available in the next update 1.2.0.
We are making some objects for the waytypes.

-control tower
-airport building
-narrowgauge depot
-narrowgauge vehicles

EMU will be available after the next update.

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #24 on: January 11, 2019, 10:43:35 AM »
Hi I am not able to construct anything since I am getting even inspection or remove option and I am not able to remove them . How to resolve this ? Thank you :)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #25 on: January 11, 2019, 11:07:30 AM »
Bassem_90-san,

Maybe you have some missing menuconf.tab setting, so please replace your menuconf.tab in pak256-release/config directory with attached file.
Or you can use 'a' shortcut key for inspection tool and 'r' shortcut key for remove tool.

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #26 on: January 11, 2019, 12:10:03 PM »
Thank you so much will try it :)

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #27 on: January 11, 2019, 05:24:47 PM »
I deleted the old file and placed the new file but didn't work

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #28 on: January 11, 2019, 09:34:51 PM »
Hi I am not able to build airport . could I receive help please ? Thank You:)

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #29 on: January 12, 2019, 12:00:43 AM »
The aircraft feature is not available currently --- you will be able to use it after the next update. Thank you.

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #30 on: January 12, 2019, 10:43:49 PM »
Thank you for your clarification , can't wait to have aircrafts in pack :) please add real airlines liveries :)

Offline Bassem_90

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Re: Pak256-Ex Release
« Reply #31 on: January 17, 2019, 02:39:52 AM »
Hi airport still not available right ?

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #32 on: January 17, 2019, 03:00:38 AM »
In our schedule, the next update including aircraft feature would be released in March. ><

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #33 on: January 30, 2019, 01:36:08 PM »
Now we are working on narrowgauge.

Steam locomotive on narrowgauge track:

« Last Edit: January 30, 2019, 05:47:44 PM by Phystam »

Offline Phystam jp

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Re: Pak256-Ex Release
« Reply #34 on: February 10, 2019, 03:38:42 PM »
Kusakaru electric railway -- narrowgauge carriage.

with electric locomotive:


with 0-4-2T steam locomotive: