Started by freddyhayward, November 22, 2019, 01:53:23 AM
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QuoteThe actual performance of vehicles needs to be simply communicated somehow. It is too difficult to mentally calculate it using force, power, weight, gear, etc, especially for new players. Something like:50km/h: 12-15s100km/h: 32-36s150km/h: 72-84setc etc until top speed (e.g. 160km/h): 80-96sOr perhaps a graph.
Quote from: Phystam on November 22, 2019, 10:07:41 AMWill acceleration curve (km/h v.s. kg/t graph) for the convoy helps us?We need another graph window, but maybe it is similar to financial graph window, isn't it?
Quote from: Ranran on November 22, 2019, 10:46:25 AMProbably a simple implementation is a display of power-to-weight ratio.
Quote from: freddyhayward on November 22, 2019, 11:14:53 AMThat would certainly be an improvement but would still leave quite a lot of confusion, because acceleration at different speeds will vary based on gear (0.0 - 1.0), power (kW), tractive effort (kN), rolling resistance (-kN) relative to weight.
QuoteOf course, this would have to be estimated at runtime based on vehicle statistics, and a look at the physics code has only made me more confused. Does anyone else have an idea of how this could be done?
QuoteIs it better to select the distance and display the calculation result like the fare calculation in the goods list dialog?
QuoteI don't think it's that simple.
Quote1. make a function to get acceleration
sint32 sp_soll; // steps to go