Started by ValterMatias, January 26, 2020, 12:10:27 AM
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Quote from: Flemmbrav on January 26, 2020, 04:59:55 PMFlemmbrav
Quote from: Flemmbrav on January 27, 2020, 05:00:37 PMDo you think the pak192 comic should be easier/ things should be cheaper? It's a bit hard to figure a good way to price things as someone that plays for years.Most stuff just feels easy to play - unless it's impossible to earn money at all, but that really should not be the norm, right
QuoteI suppose these "Aufliegers" (just german for these trailers) should be interchangable within an era, and since that Volvo is active at the same time as the Actros, they would use the same trailers, right? Wouldn't apply for the W50 50 years earlier though.
Quote from: ValterMatias on January 28, 2020, 08:31:02 PMI guess so, i did a test and it worked with Auflieger_Landwirt, but W50's appear with the red bar below and can't be selected.
Quote from: Matthew on February 15, 2020, 06:03:48 AMThank you for contributing to the Simutrans community. The wheelie-bin is a nice touch!
Quote from: Leartin on February 15, 2020, 10:56:01 AMI made a quick pass over it, just on the preview to give you an idea how you can improve it. [But perhaps you just want to leave it as is for now and come back to it in ~3 years. Redoing old work, you really realize how much you improved]- the light in p192c comes more from the south than from above. (And I see now, I forgot that yellow thing on the roof). I also made the main roof darker, but since it's a different material, that was more of an intuitive choice than following rules - I just think it looks better.- your shadows are a bit spongy, as if the sunlight was diffused on a cloudy day. I removed them and placed standard shadows instead. - I also put the loading bay in shadows. I guess one could argue that there is artificial lighting, but shadows like that help to bring the shape out.- outlines are not a bad thing. You started with vehicles, where there is not enough space for them, but on a large building, you can use them. Especially that little stairway with the door needs better readability.- you can use anti-aliasing on outlines. Setting a pixel of darker color helps to reduce the 'stairway' effect. I did the same for the markings on the ground, same as on the road. (I was lazy and just used 50% opacity. It's usually better to use but one color for that, since that allows for easier changes later on)- the ventilation system is clearly not pixeled and really blurry. Also, why would there be windows for fans?I didn't show that, but you could have a drop shadow for the building, even if it's allready all the way on the right edge. To do that, place the shadow as a frontimage with offset. You can just use the standard shadow (in the same directory as the wastebins)
Quote from: ValterMatias on January 29, 2020, 12:49:20 PMHello, I'm here with another bus. This time with the CMA Flecha Azul VII.
Quote from: Roboron on February 15, 2020, 06:57:43 PMB-but yours has nothing azul! D:
Quote from: Matthew on February 15, 2020, 06:03:48 AMThe wheelie-bin is a nice touch!