Hi. Joining the Bridgewater-Brunel server has given me some inspiration. Thank you for running the server.
BTW, delivering delicious meat to the world seems like a very difficult road. They don't know the taste of hamburgers yet. (´・ω・`)
When I was working on the factory info improvement before, I left it alone after a patch was incorporated.

That is to display monthly production amount instead of production rate against production.
It is currently only visible in the primary industry. However, I came to the thought that that display is useful outside the primary industry.
I think it is more intuitive and easier for players to understand. It saves the player the trouble of calculating in his head.
Please see the comparison image:
(EDIT: I made a mistake in the color of the hand drawn arrow
)TBH, it's hard to understand what this percentage is telling me without checking at help.
I think that change has the following advantages:
1) The amount of production and consumption serve as a guide for the amount of transportation that the player should prepare.
It is convenient that the units displayed here are the same as the units used in convoy.
2) This is useful for comparison with charts.
3) Easy to compare with storage capacity.
For example, this factory produces 289 tons of steel per month, but has a storage capacity of only 149 tons.
This means that it will fill up in about half a month, and the player will have to bring it out once every half a month.
First of all, the work up to this point was pushed to my branch.
https://github.com/Ranran-the-JuicyPork/simutrans-extended/tree/monthly-prod-display
Next, if we make this change, the meaning of
Max. XXX uinits per month at the top is almost gone. This value is also recorded in
Production on the
Production/Boost chart.
The only thing this value tells you is how much the factory is getting the
boost bonus. In that case, it is easy to understand that it is a percentage based on 100.
Current production value will continue to exist as an internal value.
If we change this, we may need to rethink the production sort on the factory list. Because it will sort by numbers that are invisible to the player.
However, under the present circumstances, I think that it will function as a numerical value indicating the scale of the factory.
I would be grateful if you could share your thoughts on these.
I hope players will be able to transport meat more easily, thank you. (´・ω・`)らんらん♪
EDIT:I made a change to that branch to comment out the unavailable "Built in:" display I reported
here.