Started by freddyhayward, December 27, 2020, 11:32:16 AM
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Quote from: prissi on December 27, 2020, 01:21:26 PMIt strongly depends on the weight setting you used and wether you pressed control or not (you did not, of course).Also curves are very expensive, so if it can save a curve, it will do a new route unless it can save 20 tiles or so. On real maps, this is leass obvios, since the topography usually determines the shape of teh roads a lot.
Quote from: Freahk on December 28, 2020, 01:39:28 AMIt's not a bug, the the way how the way constructor works.You can configure that behavior in simuconf.
Quote from: freddyhayward on December 28, 2020, 02:51:02 AMTypical KDE user response
Quote from: Freahk on December 28, 2020, 01:39:28 AMIf the default is that bad, and it cannot easily be improved through settings, it is probably either a bug or bad design.
Quote from: prissi on December 28, 2020, 05:14:46 AMIt should make a difference, if the costs for curves are lowered. But then the first road may look weird.
Quote from: prissi on December 28, 2020, 06:44:34 AMSomehow I cannot see your image ...
Quote from: Dwachs on December 28, 2020, 09:42:02 AMChanging all costs by a constant factor will not change anything. You have to change the ratios of the costs to get a different output. A first step could be to lower the high costs for these advanced curve penalties.
costs = str ? 0 : s.way_count_straight;
Quote from: jamespetts on December 28, 2020, 01:25:33 PMIt is probably rather harsh to call this a "bug": what is needed in order to remove these symptoms is likely to be a much more sophisticated algorithm which would take considerable work to implement. What we have at present works, albeit is somewhat suboptimal. I am sure that if someone could come up with a design to make the road building algorithm more sophisticated, it would be incorporated. Certainly, I should be happy to incorporate a more sophisticated algorithm into Extended, although ideally one would use the same algorithm in both Standard and Extended since there is no reason for this part of the code to differ, so it would be better for such a change to go into Standard first.
Quote from: jamespetts on December 28, 2020, 02:12:30 PMPrissi - interesting. I will have to see whether I can look into reversing the origin and destination pairs in Extended for the automatic industry/attraction road builder.
Quote from: Vladki on December 28, 2020, 02:22:20 PMAnd also the order in which they are built (as Prissi said, build roads to the closest targets first)